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51 lines
2 KiB
C++
51 lines
2 KiB
C++
#pragma once
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/execution_context.h"
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#include <memory>
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#include <map>
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#include <vector>
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namespace engine::models::auk {
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struct FlowEmbeddings {
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std::vector<float> time;
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std::vector<float> text;
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std::vector<float> audio;
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std::vector<float> first_block_audio;
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std::vector<float> first_block_text;
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std::vector<float> double_stream_audio;
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std::vector<float> double_stream_text;
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std::vector<float> single_stream;
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std::vector<float> velocity;
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std::vector<float> guided_velocity;
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std::map<std::string, std::vector<float>> first_block_boundaries;
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};
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class FlowRuntime {
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public:
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FlowRuntime(core::ExecutionContext & execution, const assets::TensorSource & source,
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int64_t audio_frames, int64_t text_tokens, bool cfg = false, bool flash_attention = true,
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bool capture_intermediates = false, int64_t reference_frames = 0, int64_t valid_reference_frames = 0,
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int schedule_steps = 32);
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~FlowRuntime();
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FlowRuntime(const FlowRuntime &) = delete;
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FlowRuntime & operator=(const FlowRuntime &) = delete;
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void prepare(int64_t audio_frames, int64_t text_tokens);
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void prepare(int64_t audio_frames, int64_t text_tokens, bool cfg,
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int64_t reference_frames = 0, int64_t valid_reference_frames = 0, int schedule_steps = 32);
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FlowEmbeddings embed(const std::vector<float> & audio, const std::vector<float> & text, float time,
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float cfg_strength = 2.0F, const std::vector<float> & reference = {});
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std::vector<float> sample(const std::vector<float> & initial_noise, const std::vector<float> & text,
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int steps = 32, float sway = -1.0F, float cfg_strength = 2.0F,
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const std::vector<float> & reference = {}, bool distilled_flash = false);
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private:
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struct State;
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std::unique_ptr<State> state_;
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};
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} // namespace engine::models::auk
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