#include "engine/community_models/glm_tts/assets.h" #include #include int main(int argc, char ** argv) try { if (argc != 2) { std::cerr << "usage: glm_tts_assets_probe \n"; return 2; } const auto assets = engine::models::glm_tts::load_glm_tts_assets(argv[1]); const auto & config = assets->config; std::cout << "{\"llama_layers\":" << config.llama.num_hidden_layers << ",\"llama_hidden\":" << config.llama.hidden_size << ",\"speech_layers\":" << config.speech_tokenizer.pooling_position << ",\"speech_vocab\":" << config.speech_tokenizer.quantize_vocab_size << ",\"flow_depth\":" << config.flow.depth << ",\"sample_rate\":" << config.sample_rate << ",\"audio_token_start\":" << config.audio_token_start << ",\"audio_token_end\":" << config.audio_token_end << "}\n"; return 0; } catch (const std::exception & error) { std::cerr << "glm_tts_assets_probe failed: " << error.what() << '\n'; return 1; }