#pragma once #include "engine/framework/runtime/model.h" #include "engine/models/vibevoice_asr/assets.h" #include #include namespace engine::models::vibevoice_asr { class VibeVoiceASRLoadedModel final : public runtime::ILoadedVoiceModel { public: VibeVoiceASRLoadedModel( runtime::ModelMetadata metadata, runtime::CapabilitySet capabilities, std::shared_ptr assets); const runtime::ModelMetadata & metadata() const noexcept override; const runtime::CapabilitySet & capabilities() const noexcept override; std::unique_ptr create_task_session( const runtime::TaskSpec & task, const runtime::SessionOptions & options) const override; private: runtime::ModelMetadata metadata_; runtime::CapabilitySet capabilities_; std::shared_ptr assets_; }; std::unique_ptr load_vibevoice_asr_model( const std::filesystem::path & model_path, const std::string & family = "vibevoice_asr"); std::shared_ptr make_vibevoice_asr_loader(); std::shared_ptr make_vibevoice_asr_streaming_loader(); } // namespace engine::models::vibevoice_asr