#pragma once #include "engine/framework/codecs/fsq_audio_codec_runtime.h" #include "engine/models/neutts/assets.h" namespace engine::models::neutts { using NeuTTSCodecHead = engine::codecs::FsqAudioCodecHead; using NeuTTSNeuCodecDecoderRuntime = engine::codecs::FsqAudioCodecDecoderRuntime; engine::codecs::FsqAudioCodecConfig make_neutts_fsq_audio_codec_config( const NeuTTSCodecConfig & config); } // namespace engine::models::neutts