#pragma once #include "engine/models/maya1/assets.h" #include "engine/framework/model_spec/metadata.h" #include "engine/framework/runtime/model.h" #include "engine/framework/runtime/session_base.h" #include namespace engine::models::maya1 { std::shared_ptr make_maya1_loader(); class Maya1Session final : public runtime::RuntimeSessionBase, public runtime::IOfflineVoiceTaskSession { public: Maya1Session(runtime::TaskSpec task, runtime::SessionOptions options, std::shared_ptr assets, std::shared_ptr contract); ~Maya1Session() override; std::string family() const override; runtime::VoiceTaskKind task_kind() const override; runtime::RunMode run_mode() const override; void prepare(const runtime::SessionPreparationRequest &request) override; runtime::TaskResult run(const runtime::TaskRequest &request) override; private: runtime::TaskSpec task_; std::shared_ptr assets_; std::shared_ptr contract_; class Impl; std::unique_ptr impl_; }; } // namespace engine::models::maya1