#pragma once #include "engine/framework/assets/resource_bundle.h" #include "engine/framework/assets/tensor_source.h" #include #include namespace engine::models::chatterbox { struct ChatterboxAssets { engine::assets::ResourceBundle resources; std::shared_ptr voice_encoder_weights; std::shared_ptr s3gen_weights; std::shared_ptr t3_english_weights; std::shared_ptr t3_multilingual_v2_weights; std::shared_ptr t3_multilingual_v3_weights; }; std::shared_ptr load_chatterbox_assets(const std::filesystem::path & model_path); } // namespace engine::models::chatterbox