#pragma once #include "engine/community_models/fish_drama3/assets.h" #include "engine/community_models/fish_drama3/tokenizer_text.h" namespace engine::models::fish_drama3 { struct Drama3Take { std::string text; codecs::FishDacCodes codes; }; void validate_drama3_text(const std::string & text, const char * location); void validate_drama3_codes(const codecs::FishDacCodes & codes, int64_t codebook_size); std::vector build_drama3_prompt(const Drama3Assets & assets, const Drama3TextTokenizer & tokenizer, const std::string & text, const std::vector & references, const std::vector & history); } // namespace engine::models::fish_drama3