#pragma once #include "engine/framework/runtime/model.h" #include "engine/framework/runtime/session_base.h" #include "engine/models/yue2/assets.h" #include "engine/models/yue2/pipeline.h" #include namespace engine::models::yue2 { class Yue2Session final : public runtime::RuntimeSessionBase , public runtime::IOfflineVoiceTaskSession { public: Yue2Session( runtime::TaskSpec task, runtime::SessionOptions options, std::shared_ptr assets); ~Yue2Session() override; std::string family() const override; runtime::VoiceTaskKind task_kind() const override; runtime::RunMode run_mode() const override; void prepare(const runtime::SessionPreparationRequest & request) override; runtime::TaskResult run(const runtime::TaskRequest & request) override; private: runtime::TaskSpec task_; std::shared_ptr assets_; std::unique_ptr pipeline_; }; std::shared_ptr make_yue2_loader(); } // namespace engine::models::yue2