#pragma once #include "engine/framework/runtime/session_base.h" #include "engine/models/stable_audio/assets.h" #include "engine/models/stable_audio/conditioner.h" #include "engine/models/stable_audio/conditioner_runtime.h" #include "engine/models/stable_audio/rf_dit.h" #include "engine/models/stable_audio/same_autoencoder.h" #include #include namespace engine::models::stable_audio { class StableAudioSession final : public runtime::RuntimeSessionBase , public runtime::IOfflineVoiceTaskSession { public: StableAudioSession( runtime::TaskSpec task, runtime::SessionOptions options, std::shared_ptr assets); ~StableAudioSession() override; std::string family() const override; runtime::VoiceTaskKind task_kind() const override; runtime::RunMode run_mode() const override; void prepare(const runtime::SessionPreparationRequest & request) override; runtime::TaskResult run(const runtime::TaskRequest & request) override; private: runtime::TaskSpec task_; std::shared_ptr assets_; engine::assets::TensorStorageType weight_storage_type_ = engine::assets::TensorStorageType::Native; std::unique_ptr conditioner_inputs_; std::unique_ptr conditioner_runtime_; std::unique_ptr rf_dit_; std::unique_ptr same_; int64_t max_batch_ = 1; bool mem_saver_ = false; }; } // namespace engine::models::stable_audio