#pragma once #include "engine/framework/assets/resource_bundle.h" #include "engine/framework/assets/tensor_source.h" #include #include #include namespace engine::models::maya1 { struct Maya1RopeConfig { float factor = 32.0F; float low_freq_factor = 1.0F; float high_freq_factor = 4.0F; int64_t original_max_position_embeddings = 8192; }; struct Maya1Config { int64_t hidden_size = 3072; int64_t intermediate_size = 8192; int64_t layers = 28; int64_t attention_heads = 24; int64_t kv_heads = 8; int64_t head_dim = 128; int64_t vocab_size = 156960; int64_t max_position_embeddings = 131072; float rms_norm_eps = 1.0e-5F; float rope_theta = 500000.0F; Maya1RopeConfig rope; }; struct Maya1GenerationConfig { int64_t max_tokens = 2048; int64_t min_tokens = 28; float temperature = 0.4F; float top_p = 0.9F; float repetition_penalty = 1.1F; }; struct Maya1Assets { assets::ResourceBundle resources; Maya1Config config; Maya1GenerationConfig generation; std::shared_ptr model_weights; std::shared_ptr codec_weights; }; std::shared_ptr load_maya1_assets(const std::filesystem::path &model_path); } // namespace engine::models::maya1