#pragma once #include "engine/framework/runtime/model.h" #include "engine/models/fish_audio/assets.h" #include #include namespace engine::models::fish_audio { class FishAudioLoadedModel final : public runtime::ILoadedVoiceModel { public: FishAudioLoadedModel( runtime::ModelMetadata metadata, runtime::CapabilitySet capabilities, std::shared_ptr assets); const runtime::ModelMetadata & metadata() const noexcept override; const runtime::CapabilitySet & capabilities() const noexcept override; std::unique_ptr create_task_session( const runtime::TaskSpec & task, const runtime::SessionOptions & options) const override; private: runtime::ModelMetadata metadata_; runtime::CapabilitySet capabilities_; std::shared_ptr assets_; }; std::unique_ptr load_fish_audio_model(const std::filesystem::path & model_path); std::shared_ptr make_fish_audio_loader(); } // namespace engine::models::fish_audio