#pragma once #include "engine/framework/assets/tensor_source.h" #include "engine/framework/core/execution_context.h" #include "engine/models/firered_audio/assets.h" #include #include #include namespace engine::models::firered_audio { class FireRedAudioPatchEncoderRuntime { public: FireRedAudioPatchEncoderRuntime( std::shared_ptr assets, engine::core::ExecutionContext & execution, size_t graph_arena_bytes, size_t weight_context_bytes, engine::assets::TensorStorageType storage_type); ~FireRedAudioPatchEncoderRuntime(); FireRedAudioPatchEncoderRuntime(const FireRedAudioPatchEncoderRuntime &) = delete; FireRedAudioPatchEncoderRuntime & operator=(const FireRedAudioPatchEncoderRuntime &) = delete; std::vector encode(const std::vector & latents); void release_graph(); private: class Impl; std::unique_ptr impl_; }; } // namespace engine::models::firered_audio