#pragma once #include "engine/framework/runtime/model.h" #include "engine/framework/runtime/session_base.h" #include "engine/framework/model_spec/metadata.h" #include "engine/models/controlfoley/assets.h" #include namespace engine::models::controlfoley { class ControlFoleyPipelineRuntime; std::shared_ptr make_controlfoley_loader(); class ControlFoleySession final : public engine::runtime::RuntimeSessionBase , public engine::runtime::IOfflineVoiceTaskSession { public: ControlFoleySession( engine::runtime::TaskSpec task, engine::runtime::SessionOptions options, std::shared_ptr assets, std::shared_ptr contract); ~ControlFoleySession() override; std::string family() const override; engine::runtime::VoiceTaskKind task_kind() const override; engine::runtime::RunMode run_mode() const override; void prepare(const engine::runtime::SessionPreparationRequest & request) override; engine::runtime::TaskResult run(const engine::runtime::TaskRequest & request) override; private: engine::runtime::TaskSpec task_; engine::runtime::SessionOptions options_; std::shared_ptr assets_; std::shared_ptr contract_; std::unique_ptr execution_; std::unique_ptr pipeline_; }; } // namespace engine::models::controlfoley