#pragma once #include #include #include namespace engine::codecs { struct LatentChunk { int frame_count = 0; int channel_count = 0; std::vector values; }; struct AudioChunk { int sample_rate = 0; int channel_count = 0; std::vector samples; }; class IAudioCodec { public: virtual ~IAudioCodec() = default; virtual std::string family() const = 0; virtual AudioChunk decode(const LatentChunk & latents) = 0; }; } // namespace engine::codecs