#pragma once #include #include namespace engine::audio { struct AudioActivityRegion { bool has_activity = false; int64_t start_frame = 0; int64_t end_frame = 0; }; AudioActivityRegion find_interleaved_audio_activity_region( const std::vector & interleaved_samples, int channel_count, int sample_rate_hz, int64_t start_frame, int64_t frame_count, float threshold_dbfs, double window_seconds, double margin_seconds); } // namespace engine::audio