#pragma once #include "engine/framework/runtime/session_base.h" #include "engine/framework/model_spec/metadata.h" #include "engine/community_models/auk/conditioning.h" #include "engine/community_models/auk/flow.h" #include "engine/community_models/auk/vae.h" namespace engine::models::auk { struct AukAssets { std::filesystem::path model_root; bool flash = false; std::shared_ptr model; std::shared_ptr qwen; std::shared_ptr vae; std::shared_ptr tokenizer; }; class AukSession final : public runtime::RuntimeSessionBase, public runtime::IOfflineVoiceTaskSession { public: AukSession(runtime::TaskSpec task, runtime::SessionOptions options, std::shared_ptr assets, std::shared_ptr contract); ~AukSession() override; std::string family() const override; runtime::VoiceTaskKind task_kind() const override; runtime::RunMode run_mode() const override; void prepare(const runtime::SessionPreparationRequest & request) override; runtime::TaskResult run(const runtime::TaskRequest & request) override; private: runtime::TaskSpec task_; std::shared_ptr assets_; std::shared_ptr contract_; bool mem_saver_ = false; std::unique_ptr conditioning_; std::unique_ptr flow_; std::unique_ptr decoder_; std::unique_ptr audio_conditioning_; std::unique_ptr reference_encoder_; }; std::shared_ptr make_auk_loader(); } // namespace engine::models::auk