#pragma once #include "ggml.h" #include "ggml-backend.h" #ifdef __cplusplus extern "C" { #endif #ifdef GGML_USE_HIP #define GGML_CUDA_NAME "ROCm" #define GGML_CUBLAS_NAME "hipBLAS" #elif defined(GGML_USE_MUSA) #define GGML_CUDA_NAME "MUSA" #define GGML_CUBLAS_NAME "muBLAS" #else #define GGML_CUDA_NAME "CUDA" #define GGML_CUBLAS_NAME "cuBLAS" #endif #define GGML_CUDA_MAX_DEVICES 16 // backend API GGML_BACKEND_API ggml_backend_t ggml_backend_cuda_init(int device); GGML_BACKEND_API bool ggml_backend_is_cuda(ggml_backend_t backend); GGML_BACKEND_API void ggml_backend_cuda_trim_pools(ggml_backend_t backend); // Sets the CUDA scheduling priority used for this backend instance's lazily // created streams (lower = higher priority, 0 = default). Scoped to the // instance; already-created streams keep their priority. GGML_BACKEND_API void ggml_backend_cuda_set_stream_priority(ggml_backend_t backend, int priority); // Opts this backend instance into folding the bf16-reference rounding // (ggml_round_bf16) that directly follows RMS_NORM*MUL, ADD or SwiGLU into the // producing kernel. Off by default; results are bit-identical either way. GGML_BACKEND_API void ggml_backend_cuda_set_round_bf16_fusion(ggml_backend_t backend, bool enabled); // Returns the backend's current compute CUDA stream (cudaStream_t) so host // code can enqueue its own kernels/copies ordered with graph computes. GGML_BACKEND_API void * ggml_backend_cuda_get_stream(ggml_backend_t backend); GGML_BACKEND_API void ggml_backend_cuda_clear_graph(ggml_backend_t backend, const struct ggml_cgraph * graph); // device buffer GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_cuda_buffer_type(int device); // conduct allreduce operation between devices GGML_BACKEND_API bool ggml_backend_cuda_allreduce_tensor(ggml_backend_t * backends, struct ggml_tensor ** tensors, size_t n_backends); // split tensor buffer that splits matrices by rows across multiple devices GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_cuda_split_buffer_type(int main_device, const float * tensor_split); // pinned host buffer for use with the CPU backend for faster copies between CPU and GPU GGML_BACKEND_API ggml_backend_buffer_type_t ggml_backend_cuda_host_buffer_type(void); GGML_BACKEND_API int ggml_backend_cuda_get_device_count(void); GGML_BACKEND_API void ggml_backend_cuda_get_device_description(int device, char * description, size_t description_size); GGML_BACKEND_API void ggml_backend_cuda_get_device_memory(int device, size_t * free, size_t * total); GGML_BACKEND_API bool ggml_backend_cuda_register_host_buffer(void * buffer, size_t size); GGML_BACKEND_API void ggml_backend_cuda_unregister_host_buffer(void * buffer); GGML_BACKEND_API ggml_backend_reg_t ggml_backend_cuda_reg(void); #ifdef __cplusplus } #endif