tileserver-gl/docs/config.rst
2016-08-25 10:23:42 +02:00

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==================
Configuration file
==================
The configuration file defines the behavior of the application. It's a regular JSON file.
Example::
{
"options": {
"paths": {
"root": "",
"fonts": "glyphs",
"sprites": "sprites",
"styles": "styles",
"mbtiles": ""
},
"domains": [
"localhost:8080",
"127.0.0.1:8080"
],
"formatQuality": {
"jpeg": 80,
"webp": 90,
"pngQuantization": false,
"png": 90
},
"maxSize": 2048
},
"styles": {
"basic": {
"style": "basic.json",
"tilejson": {
"type": "overlay",
"bounds": [8.44806, 47.32023, 8.62537, 47.43468]
}
},
"hybrid": {
"style": "satellite-hybrid.json",
"serve_rendered": false,
"tilejson": {
"format": "webp"
}
}
},
"data": {
"zurich-vector": {
"mbtiles": "zurich.mbtiles"
}
}
}
``options``
===========
``paths``
---------
Defines where to look for the different types of input data.
The value of ``root`` is used as prefix for all data types.
``domains``
-----------
You can use this to optionally specify on what domains the rendered tiles are accessible. This can be used for basic load-balancing or to bypass browser's limit for the number of connections per domain.
``formatQuality``
-----------------
Quality of the compression of individual image formats. [0-100]
The value for ``png`` is only used when ``pngQuantization`` is ``true``.
``maxSize``
-----------
Maximum image side length to be allowed to be rendered (including scale factor). Default is ``2048``.
``styles``
==========
Each item in this object defines one style (map). It can have the following options:
* ``style`` -- name of the style json file [required]
* ``serve_rendered`` -- whether to render the raster tiles for this style or not
* ``serve_data`` -- whether to allow acces to the original tiles, sprites and required glyphs
* ``tilejson`` -- properties to add to the TileJSON created for the raster data
* ``format`` and ``bounds`` can be especially useful
``data``
========
Each item specifies one data source which should be made accessible by the server. It has the following options:
* ``mbtiles`` -- name of the mbtiles file [required]
The mbtiles file does not need to be specified here unless you explicitly want to serve the raw data.
Referencing local mbtiles from style
====================================
You can link various data sources from the style JSON (for example even remote TileJSONs).
To specify that you want to use local mbtiles, use to following syntax: ``mbtiles://switzerland.mbtiles``.
The TileServer-GL will try to find the file ``switzerland.mbtiles`` in ``root`` + ``mbtiles`` path.
For example::
"sources": {
"source1": {
"url": "mbtiles://switzerland.mbtiles",
"type": "vector"
}
}
Alternatively, you can use ``mbtiles://{zurich-vector}`` to reference existing data object from the config.
In this case, the server will look into the ``config.json`` to determine what mbtiles file to use.
For the config above, this is equivalent to ``mbtiles://zurich.mbtiles``.