243 lines
7.9 KiB
JavaScript
243 lines
7.9 KiB
JavaScript
// @class TileLayer
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L.TileLayer.mergeOptions({
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// @option keepBuffer
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// The amount of tiles outside the visible map area to be kept in the stitched
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// `TileLayer`.
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// @option dumpToCanvas: Boolean = true
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// Whether to dump loaded tiles to a `<canvas>` to prevent some rendering
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// artifacts. (Disabled by default in IE)
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dumpToCanvas: L.Browser.canvas && !L.Browser.ie,
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});
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L.TileLayer.include({
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_onUpdateLevel: function(z, zoom) {
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if (this.options.dumpToCanvas) {
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this._levels[z].canvas.style.zIndex =
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this.options.maxZoom - Math.abs(zoom - z);
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}
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},
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_onRemoveLevel: function(z) {
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if (this.options.dumpToCanvas) {
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L.DomUtil.remove(this._levels[z].canvas);
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}
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},
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_onCreateLevel: function(level) {
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if (this.options.dumpToCanvas) {
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level.canvas = L.DomUtil.create(
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"canvas",
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"leaflet-tile-container leaflet-zoom-animated",
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this._container
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);
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level.ctx = level.canvas.getContext("2d");
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this._resetCanvasSize(level);
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}
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},
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_removeTile: function(key) {
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if (this.options.dumpToCanvas) {
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var tile = this._tiles[key];
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var level = this._levels[tile.coords.z];
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var tileSize = this.getTileSize();
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if (level) {
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// Where in the canvas should this tile go?
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var offset = L.point(tile.coords.x, tile.coords.y)
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.subtract(level.canvasRange.min)
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.scaleBy(this.getTileSize());
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level.ctx.clearRect(offset.x, offset.y, tileSize.x, tileSize.y);
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}
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}
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L.GridLayer.prototype._removeTile.call(this, key);
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},
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_resetCanvasSize: function(level) {
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var buff = this.options.keepBuffer,
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pixelBounds = this._getTiledPixelBounds(this._map.getCenter()),
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tileRange = this._pxBoundsToTileRange(pixelBounds),
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tileSize = this.getTileSize();
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tileRange.min = tileRange.min.subtract([buff, buff]); // This adds the no-prune buffer
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tileRange.max = tileRange.max.add([buff + 1, buff + 1]);
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var pixelRange = L.bounds(
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tileRange.min.scaleBy(tileSize),
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tileRange.max.add([1, 1]).scaleBy(tileSize) // This prevents an off-by-one when checking if tiles are inside
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),
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mustRepositionCanvas = false,
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neededSize = pixelRange.max.subtract(pixelRange.min);
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// Resize the canvas, if needed, and only to make it bigger.
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if (
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neededSize.x > level.canvas.width ||
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neededSize.y > level.canvas.height
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) {
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// Resizing canvases erases the currently drawn content, I'm afraid.
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// To keep it, dump the pixels to another canvas, then display it on
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// top. This could be done with getImageData/putImageData, but that
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// would break for tainted canvases (in non-CORS tilesets)
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var oldSize = { x: level.canvas.width, y: level.canvas.height };
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// console.info('Resizing canvas from ', oldSize, 'to ', neededSize);
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var tmpCanvas = L.DomUtil.create("canvas");
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tmpCanvas.style.width = (tmpCanvas.width = oldSize.x) + "px";
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tmpCanvas.style.height = (tmpCanvas.height = oldSize.y) + "px";
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tmpCanvas.getContext("2d").drawImage(level.canvas, 0, 0);
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// var data = level.ctx.getImageData(0, 0, oldSize.x, oldSize.y);
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level.canvas.style.width = (level.canvas.width = neededSize.x) + "px";
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level.canvas.style.height = (level.canvas.height = neededSize.y) + "px";
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level.ctx.drawImage(tmpCanvas, 0, 0);
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// level.ctx.putImageData(data, 0, 0, 0, 0, oldSize.x, oldSize.y);
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}
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// Translate the canvas contents if it's moved around
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if (level.canvasRange) {
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var offset = level.canvasRange.min
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.subtract(tileRange.min)
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.scaleBy(this.getTileSize());
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// console.info('Offsetting by ', offset);
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if (!L.Browser.safari) {
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// By default, canvases copy things "on top of" existing pixels, but we want
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// this to *replace* the existing pixels when doing a drawImage() call.
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// This will also clear the sides, so no clearRect() calls are needed to make room
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// for the new tiles.
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level.ctx.globalCompositeOperation = "copy";
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level.ctx.drawImage(level.canvas, offset.x, offset.y);
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level.ctx.globalCompositeOperation = "source-over";
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} else {
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// Safari clears the canvas when copying from itself :-(
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if (!this._tmpCanvas) {
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var t = (this._tmpCanvas = L.DomUtil.create("canvas"));
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t.width = level.canvas.width;
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t.height = level.canvas.height;
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this._tmpContext = t.getContext("2d");
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}
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this._tmpContext.clearRect(
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0,
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0,
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level.canvas.width,
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level.canvas.height
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);
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this._tmpContext.drawImage(level.canvas, 0, 0);
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level.ctx.clearRect(0, 0, level.canvas.width, level.canvas.height);
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level.ctx.drawImage(this._tmpCanvas, offset.x, offset.y);
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}
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mustRepositionCanvas = true; // Wait until new props are set
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}
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level.canvasRange = tileRange;
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level.canvasPxRange = pixelRange;
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level.canvasOrigin = pixelRange.min;
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// console.log('Canvas tile range: ', level, tileRange.min, tileRange.max );
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// console.log('Canvas pixel range: ', pixelRange.min, pixelRange.max );
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// console.log('Level origin: ', level.origin );
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if (mustRepositionCanvas) {
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this._setCanvasZoomTransform(
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level,
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this._map.getCenter(),
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this._map.getZoom()
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);
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}
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},
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/// set transform/position of canvas, in addition to the transform/position of the individual tile container
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_setZoomTransform: function(level, center, zoom) {
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L.GridLayer.prototype._setZoomTransform.call(this, level, center, zoom);
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if (this.options.dumpToCanvas) {
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this._setCanvasZoomTransform(level, center, zoom);
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}
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},
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// This will get called twice:
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// * From _setZoomTransform
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// * When the canvas has shifted due to a new tile being loaded
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_setCanvasZoomTransform: function(level, center, zoom) {
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// console.log('_setCanvasZoomTransform', level, center, zoom);
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if (!level.canvasOrigin) {
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return;
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}
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var scale = this._map.getZoomScale(zoom, level.zoom),
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translate = level.canvasOrigin
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.multiplyBy(scale)
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.subtract(this._map._getNewPixelOrigin(center, zoom))
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.round();
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if (L.Browser.any3d) {
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L.DomUtil.setTransform(level.canvas, translate, scale);
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} else {
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L.DomUtil.setPosition(level.canvas, translate);
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}
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},
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_onOpaqueTile: function(tile) {
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if (!this.options.dumpToCanvas) {
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return;
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}
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// Guard against an NS_ERROR_NOT_AVAILABLE (or similar) exception
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// when a non-image-tile has been loaded (e.g. a WMS error).
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// Checking for tile.el.complete is not enough, as it has been
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// already marked as loaded and ready somehow.
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try {
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this.dumpPixels(tile.coords, tile.el);
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} catch (ex) {
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return this.fire("tileerror", {
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error: "Could not copy tile pixels: " + ex,
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tile: tile,
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coods: tile.coords,
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});
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}
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// If dumping the pixels was successful, then hide the tile.
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// Do not remove the tile itself, as it is needed to check if the whole
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// level (and its canvas) should be removed (via level.el.children.length)
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tile.el.style.display = "none";
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},
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// @section Extension methods
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// @uninheritable
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// @method dumpPixels(coords: Object, imageSource: CanvasImageSource): this
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// Dumps pixels from the given `CanvasImageSource` into the layer, into
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// the space for the tile represented by the `coords` tile coordinates (an object
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// like `{x: Number, y: Number, z: Number}`; the image source must have the
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// same size as the `tileSize` option for the layer. Has no effect if `dumpToCanvas`
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// is `false`.
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dumpPixels: function(coords, imageSource) {
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var level = this._levels[coords.z],
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tileSize = this.getTileSize();
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if (!level.canvasRange || !this.options.dumpToCanvas) {
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return;
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}
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// Check if the tile is inside the currently visible map bounds
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// There is a possible race condition when tiles are loaded after they
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// have been panned outside of the map.
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if (!level.canvasRange.contains(coords)) {
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this._resetCanvasSize(level);
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}
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// Where in the canvas should this tile go?
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var offset = L.point(coords.x, coords.y)
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.subtract(level.canvasRange.min)
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.scaleBy(this.getTileSize());
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level.ctx.drawImage(imageSource, offset.x, offset.y, tileSize.x, tileSize.y);
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// TODO: Clear the pixels of other levels' canvases where they overlap
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// this newly dumped tile.
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return this;
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},
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});
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