Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
8aba44c3b6
7 changed files with 66 additions and 36 deletions
22
Dockerfile
22
Dockerfile
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@ -1,6 +1,12 @@
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FROM debian:stretch
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FROM node:6-stretch
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MAINTAINER Petr Sloup <petr.sloup@klokantech.com>
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ENV NODE_ENV="production"
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VOLUME /data
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WORKDIR /data
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EXPOSE 80
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ENTRYPOINT ["/usr/src/app/run.sh"]
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RUN apt-get -qq update \
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&& DEBIAN_FRONTEND=noninteractive apt-get -y install \
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apt-transport-https \
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@ -16,22 +22,8 @@ RUN apt-get -qq update \
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libxxf86vm-dev \
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xvfb \
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x11-utils \
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&& echo "deb https://deb.nodesource.com/node_6.x stretch main" >> /etc/apt/sources.list.d/nodejs.list \
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&& echo "deb-src https://deb.nodesource.com/node_6.x stretch main" >> /etc/apt/sources.list.d/nodejs.list \
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&& apt-get -qq update \
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&& DEBIAN_FRONTEND=noninteractive apt-get -y --allow-unauthenticated install \
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nodejs \
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&& rm /etc/apt/sources.list.d/nodejs.list \
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&& apt-get clean
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RUN mkdir -p /usr/src/app
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COPY / /usr/src/app
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RUN cd /usr/src/app && npm install --production
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VOLUME /data
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WORKDIR /data
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ENV NODE_ENV="production"
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EXPOSE 80
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ENTRYPOINT ["/usr/src/app/run.sh"]
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@ -1,14 +1,12 @@
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FROM node:6
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MAINTAINER Petr Sloup <petr.sloup@klokantech.com>
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ENV NODE_ENV="production"
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EXPOSE 80
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VOLUME /data
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WORKDIR /data
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ENTRYPOINT ["node", "/usr/src/app/", "-p", "80"]
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RUN mkdir -p /usr/src/app
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COPY / /usr/src/app
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RUN cd /usr/src/app && npm install --production
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VOLUME /data
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WORKDIR /data
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ENV NODE_ENV="production"
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EXPOSE 80
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ENTRYPOINT ["node", "/usr/src/app/", "-p", "80"]
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19
ISSUE_TEMPLATE.md
Normal file
19
ISSUE_TEMPLATE.md
Normal file
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@ -0,0 +1,19 @@
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It is great you want to help us making TileServer GL project better!
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This is the right place only for a software bug report or a new software feature request.
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The usage and installation questions belongs to https://stackoverflow.com/questions/tagged/openmaptiles
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A guaranteed support and consulting from the core developers via https://openmaptiles.com/support/
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Please search this GitHub repo for similar requests before posting (check also closed tickets).
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When reporting a problem you have with the TileServer GL software please provide:
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- Clear description of the problem: What steps will lead to reproducing the error on our computer? What is exactly wrong?
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- Version of the TileServer GL software you have used
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- Version and name of the operating system you use or other details of your setup
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- Information about your used config / styles / vector tiles
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- URL / link to the specific location in a live map demo where a bug is visible is always great
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- Screenshot of the problem are cool! Drag&drop an image to the report here...
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We love pull requests! If you are able to code, please send us your fix or code modification via GitHub... Thanks!
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@ -9,6 +9,8 @@ Vector and raster maps with GL styles. Server side rendering by Mapbox GL Native
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## Get Started
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Make sure you have Node.js version **6** installed (running `node -v` it should output something like `v6.11.3`).
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Install `tileserver-gl` with server-side raster rendering of vector tiles with npm
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```bash
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@ -95,6 +95,27 @@ Maximum image side length to be allowed to be rendered (including scale factor).
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Be careful when changing this value since there are hardware limits that need to be considered.
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Default is ``2048``.
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``minRendererPoolSizes``
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------------------------
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Minimum amount of raster tile renderers per scale factor.
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The value is an array: the first element is the minimum amount of renderers for scale factor one, the second for scale factor two and so on.
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If the array has less elements than ``maxScaleFactor``, then the last element is used for all remaining scale factors as well.
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Selecting renderer pool sizes is a trade-off between memory use and speed.
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A reasonable value will depend on your hardware and your amount of styles and scale factors.
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If you have plenty of memory, you'll want to set this equal to ``maxRendererPoolSizes`` to avoid increased latency due to renderer destruction and recreation.
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If you need to conserve memory, you'll want something lower than ``maxRendererPoolSizes``, possibly allocating more renderers to scale factors that are more common.
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Default is ``[8, 4, 2]``.
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``maxRendererPoolSizes``
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------------------------
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Maximum amount of raster tile renderers per scale factor.
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The value and considerations are similar to ``minRendererPoolSizes`` above.
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If you have plenty of memory, try setting these equal to or slightly above your processor count, e.g. if you have four processors, try a value of ``[6]``.
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If you need to conserve memory, try lower values for scale factors that are less common.
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Default is ``[16, 8, 4]``.
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``watermark``
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-----------
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@ -16,7 +16,7 @@
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"node": ">=6 <7"
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},
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"scripts": {
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"test": "mocha test/**.js"
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"test": "mocha test/**.js --timeout 10000"
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},
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"dependencies": {
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"@mapbox/mapbox-gl-native": "3.5.7",
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@ -164,6 +164,7 @@ module.exports = function(options, repo, params, id, dataResolver) {
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var parts = req.url.split('/');
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var sourceId = parts[2];
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var source = map.sources[sourceId];
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var sourceInfo = styleJSON.sources[sourceId];
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var z = parts[3] | 0,
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x = parts[4] | 0,
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y = parts[5].split('.')[0] | 0,
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source.getTile(z, x, y, function(err, data, headers) {
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if (err) {
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//console.log('MBTiles error, serving empty', err);
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createEmptyResponse(source.format, source.color, callback);
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createEmptyResponse(sourceInfo.format, sourceInfo.color, callback);
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return;
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}
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});
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var renderersReadyPromise = Promise.all(queue).then(function() {
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// TODO: make pool sizes configurable
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// standard and @2x tiles are much more usual -> default to larger pools
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var minPoolSizes = options.minRendererPoolSizes || [8, 4, 2];
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var maxPoolSizes = options.maxRendererPoolSizes || [16, 8, 4];
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for (var s = 1; s <= maxScaleFactor; s++) {
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var minPoolSize = 2;
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// standard and @2x tiles are much more usual -> create larger pools
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if (s <= 2) {
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minPoolSize *= 2;
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if (s <= 1) {
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minPoolSize *= 2;
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}
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}
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map.renderers[s] = createPool(s, minPoolSize, 2 * minPoolSize);
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var i = Math.min(minPoolSizes.length - 1, s - 1);
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var j = Math.min(maxPoolSizes.length - 1, s - 1);
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var minPoolSize = minPoolSizes[i];
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var maxPoolSize = Math.max(minPoolSize, maxPoolSizes[j]);
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map.renderers[s] = createPool(s, minPoolSize, maxPoolSize);
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}
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});
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