replace maplibregl.supported, that's removed in v3
Use the new example code from https://maplibre.org/maplibre-gl-js/docs/examples/check-for-support/
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1 changed files with 21 additions and 1 deletions
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@ -33,11 +33,31 @@
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<h1 style="display:none;">{{name}}</h1>
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<h1 style="display:none;">{{name}}</h1>
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<div id='map'></div>
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<div id='map'></div>
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<script>
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<script>
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function isWebglSupported() {
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if (window.WebGLRenderingContext) {
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const canvas = document.createElement('canvas');
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try {
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// Note that { failIfMajorPerformanceCaveat: true } can be passed as a second argument
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// to canvas.getContext(), causing the check to fail if hardware rendering is not available. See
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// https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext
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// for more details.
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const context = canvas.getContext('webgl2') || canvas.getContext('webgl');
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if (context && typeof context.getParameter == 'function') {
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return true;
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}
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} catch (e) {
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// WebGL is supported, but disabled
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}
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return false;
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}
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// WebGL not supported
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return false;
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}
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var q = (location.search || '').substr(1).split('&');
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var q = (location.search || '').substr(1).split('&');
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var preference =
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var preference =
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q.indexOf('vector') >= 0 ? 'vector' :
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q.indexOf('vector') >= 0 ? 'vector' :
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(q.indexOf('raster') >= 0 ? 'raster' :
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(q.indexOf('raster') >= 0 ? 'raster' :
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(maplibregl.supported() ? 'vector' : 'raster'));
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(isWebglSupported() ? 'vector' : 'raster'));
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var keyMatch = location.search.match(/[\?\&]key=([^&]+)/i);
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var keyMatch = location.search.match(/[\?\&]key=([^&]+)/i);
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var keyParam = keyMatch ? '?key=' + keyMatch[1] : '';
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var keyParam = keyMatch ? '?key=' + keyMatch[1] : '';
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