brouter/misc/profiles2/trekking.brf
2015-04-03 13:54:19 +02:00

247 lines
7.5 KiB
Text

# *** The trekking profile is for slow travel
# *** and avoiding car traffic, but still with
# *** a focus on approaching your destination
# *** efficiently.
---context:global # following code refers to global config
# Use the following switches to change behaviour
# (1=yes, 0=no):
assign consider_elevation = true # set to false to ignore elevation in routing
assign allow_steps = true # set to false to disallow steps
assign allow_ferries = true # set to false to disallow ferries
assign ignore_cycleroutes = false # set to true for better elevation results
assign stick_to_cycleroutes = false # set to true to just follow cycleroutes
assign avoid_unsafe = false # set to true to avoid standard highways
assign validForBikes = true
# the elevation parameters
assign downhillcost = if consider_elevation then 60 else 0
assign downhillcutoff = 1.5
assign uphillcost = 0
assign uphillcutoff = 1.5
# classifier constants
assign classifier_none = 1
assign classifier_ferry = 2
---context:way # following code refers to way-tags
#
# pre-calculate some logical expressions
#
assign any_cycleroute =
if route_bicycle_icn=yes then true
else if route_bicycle_ncn=yes then true
else if route_bicycle_rcn=yes then true
else if route_bicycle_lcn=yes then true
else false
assign nodeaccessgranted =
if any_cycleroute then true
else lcn=yes
assign is_ldcr =
if ignore_cycleroutes then false
else any_cycleroute
assign isbike = or bicycle=yes or or bicycle=permissive bicycle=designated lcn=yes
assign ispaved = surface=paved|asphalt|concrete|paving_stones
assign isunpaved = not or surface= or ispaved surface=fine_gravel|cobblestone
assign probablyGood = or ispaved and isbike not isunpaved
#
# this is the cost (in Meter) for a 90-degree turn
# The actual cost is calculated as turncost*cos(angle)
# (Suppressing turncost while following longdistance-cycleways
# makes them a little bit more magnetic)
#
assign turncost = if is_ldcr then 0 else 90
#
# for any change in initialclassifier, initialcost is added once
#
assign initialclassifier =
if route=ferry then classifier_ferry
else classifier_none
#
# calculate the initial cost
# this is added to the total cost each time the costfactor
# changed
#
assign initialcost =
if ( equal initialclassifier classifier_ferry ) then 10000
else 0
#
# implicit access here just from the motorroad tag
# (implicit access rules from highway tag handled elsewhere)
#
assign defaultaccess =
if access= then not motorroad=yes
else if access=private|no then false
else true
#
# calculate logical bike access
#
assign bikeaccess =
if any_cycleroute then true
else if bicycle= then
(
if vehicle= then defaultaccess
else not vehicle=private|no
)
else not bicycle=private|no|dismount
#
# calculate logical foot access
#
assign footaccess =
if bikeaccess then true
else if bicycle=dismount then true
else if foot= then defaultaccess
else not foot=private|no
#
# if not bike-, but foot-acess, just a moderate penalty,
# otherwise access is forbidden
#
assign accesspenalty =
if bikeaccess then 0
else if footaccess then 4
else 100000
#
# handle one-ways. On primary roads, wrong-oneways should
# be close to forbidden, while on other ways we just add
# 4 to the costfactor (making it at least 5 - you are allowed
# to push your bike)
#
assign oneway =
if oneway= then junction=roundabout else oneway=yes|true|1
assign onewaypenalty =
if ( if reversedirection=yes then oneway else oneway=-1 ) then
(
if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
else if ( oneway:bicycle=no ) then 0
else if ( highway=primary|primary_link ) then 50
else if ( highway=secondary|secondary_link ) then 30
else if ( highway=tertiary|tertiary_link ) then 20
else 4.0
)
else 0.0
#
# calculate the cost-factor, which is the factor
# by which the distance of a way-segment is multiplied
# to calculate the cost of that segment. The costfactor
# must be >=1 and it's supposed to be close to 1 for
# the type of way the routing profile is searching for
#
assign costfactor =
add ( max onewaypenalty accesspenalty )
if ( and highway= not route=ferry ) then 100000
#
# steps and ferries are special. Note this is handled
# before the cycleroute-switch, to be able
# to really exlude them be setting cost to infinity
#
else if ( highway=steps ) then ( if allow_steps then 40 else 100000 )
else if ( route=ferry ) then ( if allow_ferries then 5.67 else 100000 )
#
# handle long-distance cycle-routes.
#
else if ( is_ldcr ) then 1 # always treated as perfect (=1)
else
add ( if stick_to_cycleroutes then 0.5 else 0.05 ) # everything else somewhat up
#
# some other highway types
#
if ( highway=pedestrian ) then 3
else if ( highway=bridleway ) then 5
else if ( highway=cycleway ) then 1
else if ( highway=residential|living_street ) then ( if isunpaved then 1.5 else 1.1 )
else if ( highway=service ) then ( if isunpaved then 1.6 else 1.3 )
#
# tracks and track-like ways are rated mainly be tracktype/grade
# But note that if no tracktype is given (mainly for road/path/footway)
# it can be o.k. if there's any other hint for quality
#
else if ( highway=track|road|path|footway ) then
(
if ( tracktype=grade1 ) then ( if probablyGood then 1.0 else 1.3 )
else if ( tracktype=grade2 ) then ( if probablyGood then 1.1 else 2.0 )
else if ( tracktype=grade3 ) then ( if probablyGood then 1.5 else 3.0 )
else if ( tracktype=grade4 ) then ( if probablyGood then 2.0 else 5.0 )
else if ( tracktype=grade5 ) then ( if probablyGood then 3.0 else 5.0 )
else ( if probablyGood then 1.0 else 5.0 )
)
#
# When avoiding unsafe ways, avoid highways without a bike hint
#
else add ( if ( and avoid_unsafe not isbike ) then 2 else 0 )
#
# exclude motorways and proposed roads
#
if ( highway=motorway|motorway_link ) then 100000
else if ( highway=proposed|abandoned ) then 100000
#
# actuals roads are o.k. if we have a bike hint
#
else if ( highway=trunk|trunk_link ) then ( if isbike then 1.5 else 10 )
else if ( highway=primary|primary_link ) then ( if isbike then 1.2 else 3 )
else if ( highway=secondary|secondary_link ) then ( if isbike then 1.1 else 1.6 )
else if ( highway=tertiary|tertiary_link ) then ( if isbike then 1.0 else 1.4 )
else if ( highway=unclassified ) then ( if isbike then 1.0 else 1.3 )
#
# default for any other highway type not handled above
#
else 2.0
---context:node # following code refers to node tags
assign defaultaccess =
if ( access= ) then true # add default barrier restrictions here!
else if ( access=private|no ) then false
else true
assign bikeaccess =
if nodeaccessgranted=yes then true
else if bicycle= then
(
if vehicle= then defaultaccess
else not vehicle=private|no
)
else not bicycle=private|no|dismount
assign footaccess =
if bicycle=dismount then true
else if foot= then defaultaccess
else not foot=private|no
assign initialcost =
if bikeaccess then 0
else ( if footaccess then 100 else 1000000 )