brouter/misc/profiles2/trekking.brf
2014-01-19 13:33:43 +01:00

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Text

# *** The trekking profile is for slow travel
# *** and avoiding car traffic, but still with
# *** a focus on approaching your destination
# *** efficiently.
---context:global # following code refers to global config
# Use the following switches to change behaviour
# (1=yes, 0=no):
assign consider_elevation 1 # set to 0 to ignore elevation in routing
assign allow_steps 1 # set to 0 to disallow steps
assign allow_ferries 1 # set to 0 to disallow ferries
assign ignore_cycleroutes 0 # set to 1 for better elevation results
assign stick_to_cycleroutes 0 # set to 1 to just follow cycleroutes
assign avoid_unsafe 0 # set to 1 to avoid standard highways
assign validForBikes 1
# the elevation parameters
assign downhillcost switch consider_elevation 60 0
assign downhillcutoff 1.5
assign uphillcost 0
assign uphillcutoff 1.5
---context:way # following code refers to way-tags
#
# pre-calculate some logical expressions
#
assign is_ldcr and longdistancecycleway=yes not ignore_cycleroutes
assign isbike or bicycle=yes or bicycle=designated lcn=yes
assign ispaved or surface=paved or surface=asphalt or surface=concrete surface=paving_stones
assign isunpaved not or surface= or ispaved or surface=fine_gravel surface=cobblestone
assign probablyGood or ispaved and isbike not isunpaved
#
# this is the cost (in Meter) for a 90-degree turn
# The actual cost is calculated as turncost*cos(angle)
# (Suppressing turncost while following longdistance-cycleways
# makes them a little bit more magnetic)
#
assign turncost switch is_ldcr 0 90
#
# calculate the initial cost
# this is added to the total cost each time the costfactor
# changed
#
assign initialcost switch highway=ferry 10000 0
#
# implicit access here just from the motorroad tag
# (implicit access rules from highway tag handled elsewhere)
#
assign defaultaccess
switch access=
not motorroad=yes
switch or access=private access=no
0
1
#
# calculate logical bike access
#
assign bikeaccess
or longdistancecycleway=yes
switch bicycle=
switch vehicle=
defaultaccess
switch or vehicle=private vehicle=no
0
1
not or bicycle=private or bicycle=no bicycle=dismount
#
# calculate logical foot access
#
assign footaccess
or bikeaccess
or bicycle=dismount
switch foot=
defaultaccess
not or foot=private foot=no
#
# if not bike-, but foot-acess, just a moderate penalty,
# otherwise access is forbidden
#
assign accesspenalty
switch bikeaccess
0
switch footaccess
4
100000
#
# handle one-ways. On primary roads, wrong-oneways should
# be close to forbidden, while on other ways we just add
# 4 to the costfactor (making it at least 5 - you are allowed
# to push your bike)
#
assign oneway
switch oneway=
junction=roundabout
or oneway=yes or oneway=true oneway=1
assign onewaypenalty
switch switch reversedirection=yes oneway oneway=-1
switch or cycleway=opposite or cycleway=opposite_lane cycleway=opposite_track 0
switch or highway=primary highway=primary_link 50
switch or highway=secondary highway=secondary_link 30
switch or highway=tertiary highway=tertiary_link 20
4.0
0.0
#
# calculate the cost-factor, which is the factor
# by which the distance of a way-segment is multiplied
# to calculate the cost of that segment. The costfactor
# must be >=1 and it's supposed to be close to 1 for
# the type of way the routing profile is searching for
#
assign costfactor
add max onewaypenalty accesspenalty
#
# steps and ferries are special. Note this is handled
# before the longdistancecycleway-switch, to be able
# to really exlude them be setting cost to infinity
#
switch highway=steps switch allow_steps 40 100000
switch highway=ferry switch allow_ferries 5.67 100000
#
# handle long-distance cycle-routes.
#
switch is_ldcr 1 # always treated as perfect (=1)
add switch stick_to_cycleroutes 0.5 0.05 # everything else somewhat up
#
# some other highway types
#
switch highway=pedestrian 3
switch highway=bridleway 5
switch highway=cycleway 1
switch or highway=residential highway=living_street switch isunpaved 1.5 1.1
switch highway=service switch isunpaved 1.6 1.3
#
# tracks and track-like ways are rated mainly be tracktype/grade
# But note that if no tracktype is given (mainly for road/path/footway)
# it can be o.k. if there's any other hint for quality
#
switch or highway=track or highway=road or highway=path highway=footway
switch tracktype=grade1 switch probablyGood 1.0 1.3
switch tracktype=grade2 switch probablyGood 1.1 2.0
switch tracktype=grade3 switch probablyGood 1.5 3.0
switch tracktype=grade4 switch probablyGood 2.0 5.0
switch tracktype=grade5 switch probablyGood 3.0 5.0
switch probablyGood 1.0 5.0
#
# When avoiding unsafe ways, avoid highways without a bike hint
#
add switch and avoid_unsafe not isbike 2 0
#
# exclude motorways and proposed roads
#
switch or highway=motorway highway=motorway_link 100000
switch highway=proposed 100000
#
# actuals roads are o.k. if we have a bike hint
#
switch or highway=trunk highway=trunk_link switch isbike 1.5 10
switch or highway=primary highway=primary_link switch isbike 1.2 3
switch or highway=secondary highway=secondary_link switch isbike 1.1 1.6
switch or highway=tertiary highway=tertiary_link switch isbike 1.0 1.4
switch highway=unclassified switch isbike 1.0 1.3
#
# default for any other highway type not handled above
#
2.0
---context:node # following code refers to node tags
assign defaultaccess
switch access=
1 # add default barrier restrictions here!
switch or access=private access=no
0
1
assign bikeaccess
or or longdistancecycleway=yes lcn=yes
switch bicycle=
switch vehicle=
defaultaccess
switch or vehicle=private vehicle=no
0
1
switch or bicycle=private or bicycle=no bicycle=dismount
0
1
assign footaccess
or bicycle=dismount
switch foot=
defaultaccess
switch or foot=private foot=no
0
1
assign initialcost
switch bikeaccess
0
switch footaccess
100
1000000