brouter/misc/profiles2/fastbike-verylowtraffic.brf

449 lines
20 KiB
Text

# "fastbike-verylowtraffic.brf" -- Version 23.08.2021
# This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile
# it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided
# (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks)
#
# ==> where ever possible, choose:
# - an asphalted way (with good smoothness)
# - cycleways are prefered
# - on highway=tertiary, secondary or primary whithout any cycle_way:
# - avoid segments with maxspeed > 50 kmh (reduce the risk)
# - avoid segments with high-traffic
#
# The route is calculated using the taggs of the OSM map (such as highway, surface, smoothness, maxspeed, traffic_class...)
#
---context:global # following code refers to global config
assign processUnusedTags false # set to true if you want to display all tags in the "data"
# to generate turn instructions, adapt the mode by need
assign turnInstructionMode = 1 # %turnInstructionMode% | Mode for the generated turn instructions | [0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style, 7=locus-old-style]
# Use the following switches to change behaviour
assign consider_elevation = false # %consider_elevation% | set to true to consider costs for elevation | boolean
assign avoid_path = false # %avoid_path% | set to true to avoid pathes | boolean
assign consider_traffic = 1 # %consider_traffic% | 0 => no cost for "traffic_class" or "maxspeed", 1 => costs are considered!: value example 0.3 | number
assign cycleway_lane_penalty = 0 # 0 => when lane, no cost for traffic or max speed, 1 => same cost as on the highway itself: example 0.3
assign turnInstructionCatchingRange = 8 # 2 turn instructions are generated only when distance > 8 m
assign turnInstructionRoundabouts = false # roundabout, no "take exit N" (as "N" may be confusing compared to car)
assign considerTurnRestrictions = true # turn restrictions are considered
assign validForBikes 1
# the elevation parameters
# assign downhillcost switch consider_elevation 60 0
# assign downhillcutoff 1.5
# assign uphillcost switch consider_elevation 100 0
# assign uphillcutoff 1.5
assign downhillcost 60
assign downhillcutoff switch consider_elevation 1.5 15
assign uphillcost 100
assign uphillcutoff switch consider_elevation 1.5 15
# extention...(not supported yet)
assign jonctionToLeftCost_HL = 151 # turn left from High to Low prio
assign jonctionToLeftCost_LH = 77 # turn left from Low to High prio
---context:way # following code refers to way-tags
# when "cycleway" only on 1 side of the road, use it only if it is on the right side in the direction of travel!
assign cycleway_right if reversedirection=yes
then if cycleway:left=track|lane|shared_lane then 1 else 0
else if cycleway:right=track|lane|shared_lane then 1 else 0
assign any_cycleway or cycleway=track|lane|shared_lane|shared cycleway_right
# as soon it is supported in lookup, add ==> bicycle_road=yes in any_cycleway
# in relation with "route=bicycle" ?
assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
assign nodeaccessgranted or any_cycleroute lcn=yes
assign ispaved or surface=paved surface=asphalt
assign isunpaved surface=unpaved|gravel|dirt|earth|ground|sand
assign isfine_gravel surface=fine_gravel|cobblestone|compacted|paving_stones
assign isconcrete surface=concrete
assign turncost = if junction=roundabout then 0
else 10
#
assign initialclassifier =
switch route=ferry 2 1
assign initialcost =
switch route=ferry 4999 0
#
# implicit access here just from the motorroad tag
# (implicit access rules from highway tag handled elsewhere)
#
assign defaultaccess
switch access=
not motorroad=yes
switch or access=private access=no
0
1
#
# calculate logical bike access
#
assign bikeaccess
or any_cycleroute
switch bicycle=
switch vehicle=
defaultaccess
switch or vehicle=private vehicle=no
0
1
not or bicycle=private or bicycle=no bicycle=dismount
#
# calculate logical foot access
#
assign footaccess
or bikeaccess
or bicycle=dismount
switch foot=
defaultaccess
not or foot=private foot=no
#
# if not bike-, but foot-acess, just a moderate penalty,
# otherwise access is forbidden
#
assign accesspenalty
switch bikeaccess
0
switch footaccess
6
10000
#
# handle one-ways. On primary roads, wrong-oneways should
# be close to forbidden, while on other ways we just add
# 6 to the costfactor (making it at least 7 - you are allowed
# to push your bike)
#
assign badoneway =
if reversedirection=yes then
if oneway:bicycle=yes then true
else if oneway= then junction=roundabout
else oneway=yes|true|1
else oneway=-1
assign onewaypenalty =
if ( badoneway ) then
(
if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
else if ( cycleway:left=opposite|opposite_lane|opposite_track ) then 0
else if ( cycleway:right=opposite|opposite_lane|opposite_track ) then 0
else if ( oneway:bicycle=no ) then 0
else if ( cycleway:left:oneway=no ) then 0
else if ( cycleway:right:oneway=no ) then 0
else if ( junction=roundabout|circular ) then 60
else if ( highway=primary|primary_link ) then 50
else if ( highway=secondary|secondary_link ) then 30
else if ( highway=tertiary|tertiary_link ) then 20
else 6.0
)
else 0.0
assign surfacepenalty =
# if "surface" is not defined...
switch surface=
# then, for Primary, secondary and tertiary asphalt is very probable
switch highway=primary|primary_link|secondary|secondary_link|tertiary|tertiary_link 0
# then, for residential & Co. probably asphalt..
switch highway=road|residential|unclassified 0.1
# then, for living_street something paved ..
switch highway=living_street 0.3
# then, for "service & cycleway" possibly good (but not sure!) ...
switch highway=service|cycleway 0.5
# in some cases only smoothness is tagged but surface not!
switch smoothness=intermediate|good|excellent 0
# else, check if tracktype=grade1, then it is "something" paved, so middle penalty
switch tracktype=grade1 0.2
# if a cycleroute is defined, surface can not be horrible...
switch any_cycleroute 3.5 5
switch surface=asphalt 0
switch surface=paved switch smoothness=good|excellent 0.1 0.3 # befestigte(harte)Oberfl sche
switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfl sche, Gras, Schutz Schlamm...
switch surface=fine_gravel|compacted switch smoothness=good|excellent 1 4 # Splitt,verdichtete Oberflaesche
switch surface=sett switch smoothness=good|excellent 0.1 0.3 # behauene Pflastersteine
switch concrete=plates 1 # Betonplattenwege
switch surface=concrete|paving_stones|wood|metal 0.8 # Beton, Pflastersteine (geschnitzt), Holz, Metall
switch surface=cobblestone|sett switch smoothness=good|excellent 1 2 # Kopfsteinpflaster
# switch surface=unhewn_cobblestone 3 # ungeschnitzter Pflasterstein
switch concrete=lanes 3 # Betonspurplatten
switch surface=grass_paver 5 # Rasengittersteine
# surface not known and probably not paved / no asphalt...
8
assign tracktypepenalty
switch tracktype= 0
switch tracktype=grade2 1
switch tracktype=grade3 8
switch tracktype=grade4 15
switch tracktype=grade5 50 0
assign trafficpenalty =
# if any_cycleway then 0
# else
if highway=primary|primary_link then
(
if estimated_traffic_class=1|2 then 0
else if estimated_traffic_class=3 then multiply 0.4 consider_traffic
else if estimated_traffic_class=4 then multiply 0.8 consider_traffic
else if estimated_traffic_class=5 then multiply 1 consider_traffic
else if estimated_traffic_class=6|7 then multiply 2 consider_traffic
else multiply 0.6 consider_traffic
)
else if highway=secondary|secondary_link then
(
if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
else if estimated_traffic_class=3 then multiply 0.3 consider_traffic
else if estimated_traffic_class=4 then multiply 0.7 consider_traffic
else if estimated_traffic_class=5 then multiply 1 consider_traffic
else if estimated_traffic_class=6|7 then multiply 1.5 consider_traffic
else multiply 0.2 consider_traffic
)
else if highway=tertiary|tertiary_link then
(
if estimated_traffic_class=1|2 then multiply 0.1 consider_traffic
else if estimated_traffic_class=3 then multiply 0.2 consider_traffic
else if estimated_traffic_class=4 then multiply 0.5 consider_traffic
else multiply if estimated_traffic_class=5|6|7 then multiply 1 consider_traffic
else 0.1 consider_traffic
)
else 0
assign smoothnesspenalty =
switch smoothness=intermediate 0.3
switch smoothness=bad 1
switch smoothness=very_bad 2
switch smoothness=horrible 4.5
0
assign maxspeedpenalty =
switch or highway=primary highway=primary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1
switch maxspeed=50 multiply 0.2 consider_traffic
# switch any_cycleway multiply 0.2 consider_traffic
switch maxspeed=60 multiply 0.7 consider_traffic
switch maxspeed=70 multiply 1.2 consider_traffic
switch maxspeed=80 multiply 1.5 consider_traffic
switch maxspeed=90 multiply 2.0 consider_traffic
switch maxspeed=100 multiply 3.0 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 2.2 consider_traffic 0
switch or highway=secondary highway=secondary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2
switch maxspeed=50 multiply 0.1 consider_traffic
# switch any_cycleway multiply 0.1 consider_traffic
switch maxspeed=60 multiply 0.2 consider_traffic
switch maxspeed=70 multiply 0.9 consider_traffic
switch maxspeed=80 multiply 1.5 consider_traffic
switch maxspeed=90 multiply 2 consider_traffic
switch maxspeed=100 multiply 2.5 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 0.9 consider_traffic 0
switch or highway=tertiary highway=tertiary_link
# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1
switch maxspeed=50 0
switch maxspeed=60 multiply 0.1 consider_traffic
# switch any_cycleway 0.05 consider_traffic
switch maxspeed=70 multiply 0.2 consider_traffic
switch maxspeed=80 multiply 0.2 consider_traffic
switch maxspeed=90 multiply 0.3 consider_traffic
switch maxspeed=100 multiply 0.4 consider_traffic
switch maxspeed=110 multiply 11 consider_traffic
switch maxspeed=120 multiply 12 consider_traffic
switch maxspeed=130 multiply 13 consider_traffic
switch maxspeed= multiply 0.2 consider_traffic 0
0
# if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set)
assign usesidepathpenalty =
switch bicycle=use_sidepath switch avoid_path 0 0.5 0
# give a light advantage to highways with a relation cycleroute
assign nocycleroute_penalty switch any_cycleroute 0 0.05
assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1
assign sum_highwaypenalty
add surfacepenalty
add tracktypepenalty
add trafficpenalty
add smoothnesspenalty
add maxspeedpenalty
add usesidepathpenalty
add nocycleroute_penalty
not_bicycle_designatedpenalty
# penalties differ when a cycleway is associated to the highway with "cycleway=yes"
assign cycleway_surfacepenalty
switch any_cycleway
switch cycleway:surface= surfacepenalty # if not specified, same as highway
switch cycleway:surface=asphalt 0
switch cycleway:surface=sett 0.3 # behauene Pflastersteine
switch cycleway:surface=paved 0.3 # befestigte(harte)Oberflaesche
switch cycleway:surface=concrete|paving_stones 0.8 # Beton, Pflastersteine (geschnitzt)
switch cycleway:surface=cobblestone|sett 2 # Kopfsteinpflaster
switch cycleway:surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberflaesche
switch cycleway:surface=gravel 10 # Schotter
0 # unknown value...
1000 # noc cycleway
# to be activated after implementation of #241
#assign cycleway_smoothnesspenalty
# switch cycleway:smoothness= smoothnesspenalty # if not specified, same as highway
# switch cycleway:smoothness=intermediate 0.3
# switch cycleway:smoothness=bad 1
# switch cycleway:smoothness=very_bad 2
# switch cycleway:smoothness=horrible 4.5
# 0
# temporary...
assign cycleway_smoothnesspenalty smoothnesspenalty # temporray same as highway
assign sum_cyclewaypenalty
switch any_cycleway # cycleway exists
add multiply maxspeedpenalty cycleway_lane_penalty
add multiply trafficpenalty cycleway_lane_penalty
add cycleway_surfacepenalty
add cycleway_smoothnesspenalty
usesidepathpenalty
# add nocycleroute_penalty
# add not_bicycle_designatedpenalty
10000 # no cycleway
assign costfactor
add min sum_highwaypenalty sum_cyclewaypenalty
switch or highway=proposed highway=abandoned 10000
min 9999
add max onewaypenalty accesspenalty
switch or highway=motorway highway=motorway_link 10000
switch or highway=trunk highway=trunk_link 30
switch or highway=primary highway=primary_link 1.2
switch or highway=secondary highway=secondary_link 1.1
switch or highway=tertiary highway=tertiary_link 1.0
switch highway=unclassified 1.1
switch highway=pedestrian 8
switch highway=steps 100
switch route=ferry 11
switch highway=bridleway 31
switch highway=cycleway 0.9
switch highway=living_street 1.2
switch highway=residential switch bicycle_road=yes 1 1.4
switch highway=service switch ( or service= service=alley ) 1.1 11
switch highway=track|road 0.9
switch highway=path switch avoid_path 2 1
switch highway=footway switch bicycle=yes 1.7 4.7
19.9
# way priorities used for voice hint generation
assign priorityclassifier =
if ( highway=motorway ) then 30
else if ( highway=motorway_link ) then 29
else if ( highway=trunk ) then 28
else if ( highway=trunk_link ) then 27
else if ( highway=primary ) then 23
else if ( highway=primary_link ) then 9
else if ( highway=secondary ) then 22
else if ( highway=secondary_link ) then 9
else if ( highway=tertiary ) then 21
else if ( highway=tertiary_link ) then 9
else if ( highway=residential|living_street ) then 8
else if ( highway=unclassified ) then 8
else if ( highway=service ) then 8
else if ( highway=cycleway ) then 8
else if ( bicycle=designated ) then 8
else if ( highway=track|road|path )
then if or surface=asphalt|paved|paving_stones|concrete|wood|metal tracktype=grade1 then 8 else 6
else if ( highway=steps ) then 2
else if ( highway=pedestrian ) then 2
else 0
# some more classifying bits used for voice hint generation...
assign isbadoneway = not equal onewaypenalty 0
assign isgoodoneway = if reversedirection=yes then oneway=-1
else if oneway= then junction=roundabout else oneway=yes|true|1
assign isroundabout = junction=roundabout
assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
assign isgoodforcars = if greater priorityclassifier 6 then true
else if highway=residential|living_street|service then true
else if ( and highway=track tracktype=grade1 ) then true
else false
# ... encoded into a bitmask
assign classifiermask
# add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway
add multiply isgoodoneway 2
add multiply isroundabout 4
add multiply islinktype 8
multiply isgoodforcars 16
---context:node # following code refers to node tags
assign defaultaccess
switch access=
1 # add default barrier restrictions here!
switch or access=private access=no
0
1
assign bikeaccess
or nodeaccessgranted=yes
switch bicycle=
switch vehicle=
defaultaccess
switch or vehicle=private vehicle=no
0
1
switch or bicycle=private or bicycle=no bicycle=dismount
0
1
assign footaccess
or bicycle=dismount
switch foot=
defaultaccess
switch or foot=private foot=no
0
1
assign railwaypenalty switch railway= 0 155
# assign signalpenalty switch highway=traffic_signals 99
# switch crossing=traffic_signals 49 0
# note: in case of a "left-turn" at the traffic-signal the penalty is counted twice...
assign barrierpenalty switch barrier= 0
switch barrier=block|bollard 59 139
assign initialcost
add railwaypenalty
# add signalpenalty
add barrierpenalty
switch bikeaccess
0
switch footaccess
300
1000000