# # A fastbike could be a racing bike or a speed pedelec. # But also at night or in rainy weather you might want # to fallback to this one. # # Structure is similar to trekking.brf, see this for documenation. # ---context:global # following code refers to global config # Use the following switches to change behaviour # (1=yes, 0=no): assign consider_elevation 1 # set to 0 to ignore elevation in routing assign allow_steps 1 # set to 0 to disallow steps assign allow_ferries 1 # set to 0 to disallow ferries assign ignore_cycleroutes 0 # set to 1 for better elevation results assign stick_to_cycleroutes 0 # set to 1 to just follow cycleroutes assign avoid_unsafe 0 # set to 1 to avoid standard highways assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style assign validForBikes 1 # the elevation parameters assign downhillcost switch consider_elevation 60 0 assign downhillcutoff 1.5 assign uphillcost 0 assign uphillcutoff 1.5 ---context:way # following code refers to way-tags assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes assign nodeaccessgranted or any_cycleroute lcn=yes assign ispaved or surface=paved or surface=asphalt or surface=concrete surface=paving_stones assign isunpaved not or surface= or ispaved or surface=fine_gravel surface=cobblestone assign turncost = if junction=roundabout then 0 else 90 assign initialcost switch route=ferry 10000 0 # # implicit access here just from the motorroad tag # (implicit access rules from highway tag handled elsewhere) # assign defaultaccess switch access= not motorroad=yes switch or access=private access=no 0 1 # # calculate logical bike access # assign bikeaccess or any_cycleroute switch bicycle= switch vehicle= defaultaccess switch or vehicle=private vehicle=no 0 1 not or bicycle=private or bicycle=no bicycle=dismount # # calculate logical foot access # assign footaccess or bikeaccess or bicycle=dismount switch foot= defaultaccess not or foot=private foot=no # # if not bike-, but foot-acess, just a moderate penalty, # otherwise access is forbidden # assign accesspenalty switch bikeaccess 0 switch footaccess 6 10000 # # handle one-ways. On primary roads, wrong-oneways should # be close to forbidden, while on other ways we just add # 6 to the costfactor (making it at least 7 - you are allowed # to push your bike) # assign badoneway = if reversedirection=yes then if oneway:bicycle=yes then true else if oneway= then junction=roundabout else oneway=yes|true|1 else oneway=-1 assign onewaypenalty = if ( badoneway ) then ( if ( cycleway=opposite|opposite_lane|opposite_track ) then 0 else if ( oneway:bicycle=no ) then 0 else if ( highway=primary|primary_link ) then 50 else if ( highway=secondary|secondary_link ) then 30 else if ( highway=tertiary|tertiary_link ) then 20 else 6.0 ) else 0.0 assign costfactor switch and highway= not route=ferry 10000 switch or highway=proposed highway=abandoned 10000 min 9999 add max onewaypenalty accesspenalty switch or highway=motorway highway=motorway_link 10000 switch or highway=trunk highway=trunk_link 10 switch or highway=primary highway=primary_link 1.2 switch or highway=secondary highway=secondary_link 1.1 switch or highway=tertiary highway=tertiary_link 1.0 switch highway=unclassified 1.1 switch highway=pedestrian 10 switch highway=steps 1000 switch route=ferry 5.67 switch highway=bridleway 5 switch highway=cycleway 1.3 switch or highway=residential highway=living_street switch isunpaved 10 1.2 switch highway=service switch isunpaved 10 1.2 switch or highway=track or highway=road or highway=path highway=footway switch tracktype=grade1 switch isunpaved 3 1.2 switch tracktype=grade2 switch isunpaved 10 3 switch tracktype=grade3 10.0 switch tracktype=grade4 20.0 switch tracktype=grade5 30.0 switch bicycle=designated 2.0 switch ispaved 2.0 100.0 10.0 # way priorities used for voice hint generation assign priorityclassifier = if ( highway=motorway ) then 30 else if ( highway=motorway_link ) then 29 else if ( highway=trunk ) then 28 else if ( highway=trunk_link ) then 27 else if ( highway=primary ) then 26 else if ( highway=primary_link ) then 25 else if ( highway=secondary ) then 24 else if ( highway=secondary_link ) then 23 else if ( highway=tertiary ) then 22 else if ( highway=tertiary_link ) then 21 else if ( highway=unclassified ) then 20 else if ( highway=residential|living_street ) then 6 else if ( highway=service ) then 6 else if ( highway=cycleway ) then 6 else if ( bicycle=designated ) then 6 else if ( highway=track ) then if tracktype=grade1 then 6 else 4 else if ( highway=bridleway|road|path|footway ) then 4 else if ( highway=steps ) then 2 else if ( highway=pedestrian ) then 2 else 0 # some more classifying bits used for voice hint generation... assign isbadoneway = not equal onewaypenalty 0 assign isgoodoneway = if reversedirection=yes then oneway=-1 else if oneway= then junction=roundabout else oneway=yes|true|1 assign isroundabout = junction=roundabout assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link assign isgoodforcars = if greater priorityclassifier 6 then true else if highway=residential|living_street|service then true else if ( and highway=track tracktype=grade1 ) then true else false # ... encoded into a bitmask assign classifiermask add isbadoneway add multiply isgoodoneway 2 add multiply isroundabout 4 add multiply islinktype 8 multiply isgoodforcars 16 ---context:node # following code refers to node tags assign defaultaccess switch access= 1 # add default barrier restrictions here! switch or access=private access=no 0 1 assign bikeaccess or nodeaccessgranted=yes switch bicycle= switch vehicle= defaultaccess switch or vehicle=private vehicle=no 0 1 switch or bicycle=private or bicycle=no bicycle=dismount 0 1 assign footaccess or bicycle=dismount switch foot= defaultaccess switch or foot=private foot=no 0 1 assign initialcost switch bikeaccess 0 switch footaccess 300 1000000