# "fastbike-verylowtraffic.brf" -- Version 20-09-2019 # This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile # it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided # (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks) # # ==> where ever possible, choose: # - an asphalted way (with good smoothness) # - cycleways are prefered # - on highway=tertiary, secondary or primary whithout any cycle_way: # - avoid segments with maxspeed > 50 kmh (reduce the risk) # - avoid segments with high-traffic # # The route is calculated using the taggs of the OSM map (such as highway, surface, smoothness, maxspeed, traffic_class...) # ---context:global # following code refers to global config # to generate turn instructions, adapt the mode by need assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style, 4=comment-style, 5=gpsies-style, 6=orux-style # Use the following switches to change behaviour # (1=yes, 0=no): assign consider_elevation 0 # set to 1 to calculate an elevation_penalty in routing assign avoid_path 0 # set to 1 to avoid path (a.e. to avoid conflicts with pedestrians!) assign turnInstructionCatchingRange 8 # 2 turn instructions are generated only when distance > 8 m assign turnInstructionRoundabouts = 1 # roundabout, "take exit N" assign considerTurnRestrictions true # turn restrictions are considered assign validForBikes 1 # the elevation parameters assign downhillcost switch consider_elevation 60 0 assign downhillcutoff 1.5 assign uphillcost switch consider_elevation 100 0 assign uphillcutoff 1.5 ---context:way # following code refers to way-tags # when "cycleway" only on 1 side of the road, use it only if it is on the right side in the direction of travel! assign cycleway_right if reversedirection=yes then if cycleway:left=track|lane|shared_lane then 1 else 0 else if cycleway:right=track|lane|shared_lane then 1 else 0 assign any_cycleway or cycleway=track|lane|shared_lane|shared cycleway_right # as soon it is supported in lookup, add ==> bicycle_road=yes in any_cycleway # in relation with "route=bicycle" ? assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes assign nodeaccessgranted or any_cycleroute lcn=yes assign ispaved or surface=paved surface=asphalt assign isunpaved surface=unpaved|gravel|dirt|earth|ground|sand assign isfine_gravel surface=fine_gravel|cobblestone|compacted|paving_stones assign isconcrete surface=concrete assign turncost = if junction=roundabout then 0 else 10 # assign initialclassifier = switch route=ferry 2 1 assign initialcost = switch route=ferry 4999 0 # # implicit access here just from the motorroad tag # (implicit access rules from highway tag handled elsewhere) # assign defaultaccess switch access= not motorroad=yes switch or access=private access=no 0 1 # # calculate logical bike access # assign bikeaccess or any_cycleroute switch bicycle= switch vehicle= defaultaccess switch or vehicle=private vehicle=no 0 1 not or bicycle=private or bicycle=no bicycle=dismount # # calculate logical foot access # assign footaccess or bikeaccess or bicycle=dismount switch foot= defaultaccess not or foot=private foot=no # # if not bike-, but foot-acess, just a moderate penalty, # otherwise access is forbidden # assign accesspenalty switch bikeaccess 0 switch footaccess 6 10000 # # handle one-ways. On primary roads, wrong-oneways should # be close to forbidden, while on other ways we just add # 6 to the costfactor (making it at least 7 - you are allowed # to push your bike) # assign badoneway = if reversedirection=yes then if oneway:bicycle=yes then true else if oneway= then junction=roundabout else oneway=yes|true|1 else oneway=-1 assign onewaypenalty = if ( badoneway ) then ( if ( cycleway=opposite|opposite_lane|opposite_track ) then 0 else if ( oneway:bicycle=no ) then 0 else if ( highway=primary|primary_link ) then 50 else if ( highway=secondary|secondary_link ) then 30 else if ( highway=tertiary|tertiary_link ) then 20 else 6.0 ) else 0.0 assign surfacepenalty switch highway=unclassified|service|track|road|path|footway|cycleway switch surface=asphalt 0 switch surface=paved switch smoothness=good|excellent 0 0.1 # befestigte(harte)Oberfläche switch concrete=plates 1 # Betonplattenwege switch surface=concrete|paving_stones|wood|metal 0.7 # Beton, Pflastersteine, Holz, Metall switch surface=cobblestone 2 # Kopfsteinpflaster switch concrete=lanes 3 # Betonspurplatten switch surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberfläche switch surface=sett|grass_paver 5 # behauene Pflastersteine, Rasengittersteine switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfläche, Gras, Schutz Schlamm... # if "surface" is not defined, for service and road asphalt is probable switch surface= switch highway=service|road 0.1 # in some cases only smoothness is tagged but surface not! switch smoothness=intermediate|good|excellent 0 # else, check if tracktype=grade1, then is probably paved, so middle penalty switch tracktype=grade1 1.3 # if a cycleroute is defined, surface can not be horrible... switch any_cycleroute 3.5 5 # surface not known yet? 5 # no "surface" penalty for other highways 0 assign tracktypepenalty switch tracktype=grade2 1 switch tracktype=grade3 5 switch tracktype=grade4 15 switch tracktype=grade5 50 0 assign trafficpenalty = if any_cycleway then 0 else if highway=primary|primary_link then ( if estimated_traffic_class=4 then 0.8 else if estimated_traffic_class=5 then 1 else if estimated_traffic_class=6|7 then 2 else 0.6 ) else if highway=secondary|secondary_link then ( if estimated_traffic_class=3 then 0.3 else if estimated_traffic_class=4 then 0.7 else if estimated_traffic_class=5 then 1 else if estimated_traffic_class=6|7 then 1.5 else 0.2 ) else if highway=tertiary|tertiary_link then ( if estimated_traffic_class=2 then 0.1 else if estimated_traffic_class=3 then 0.2 else if estimated_traffic_class=4 then 0.3 else if estimated_traffic_class=5|6|7 then 0.5 else 0.1 ) else 0 assign smoothnesspenalty = switch smoothness=intermediate 0.2 switch smoothness=bad 0.8 switch smoothness=very_bad 1.5 switch smoothness=horrible 2.5 0 assign maxspeedpenalty = switch or highway=primary highway=primary_link # as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1 switch maxspeed=50 0.2 switch any_cycleway 0.2 switch maxspeed=60 0.7 switch maxspeed=70 1.2 switch maxspeed=80 1.5 switch maxspeed=90 2.0 switch maxspeed=100 3.0 switch maxspeed=110 11 switch maxspeed=120 12 switch maxspeed=130 13 switch maxspeed= 2.2 0 switch or highway=secondary highway=secondary_link # as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2 switch maxspeed=50 0.1 switch any_cycleway 0.1 switch maxspeed=60 0.2 switch maxspeed=70 0.9 switch maxspeed=80 1.5 switch maxspeed=90 2 switch maxspeed=100 2.5 switch maxspeed=110 11 switch maxspeed=120 12 switch maxspeed=130 13 switch maxspeed= 0.9 0 switch or highway=tertiary highway=tertiary_link # as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1 switch maxspeed=50 0 switch maxspeed=60 0.1 switch any_cycleway 0.05 switch maxspeed=70 0.2 switch maxspeed=80 0.2 switch maxspeed=90 0.3 switch maxspeed=100 0.4 switch maxspeed=110 11 switch maxspeed=120 12 switch maxspeed=130 13 switch maxspeed= 0.2 0 0 # if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set) assign usesidepathpenalty = switch bicycle=use_sidepath switch avoid_path 0 0.5 0 # give a light advantage to highways with a relation cycleroute assign nocycleway_penalty switch any_cycleroute 0 0.1 assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1 assign path_penalty if avoid_path then 1 else 0 assign costfactor add surfacepenalty add tracktypepenalty add trafficpenalty add smoothnesspenalty add maxspeedpenalty add usesidepathpenalty add nocycleway_penalty add not_bicycle_designatedpenalty add path_penalty switch or highway=proposed highway=abandoned 10000 min 9999 add max onewaypenalty accesspenalty switch or highway=motorway highway=motorway_link 10000 switch or highway=trunk highway=trunk_link 30 switch or highway=primary highway=primary_link 1.2 switch or highway=secondary highway=secondary_link 1.1 switch or highway=tertiary highway=tertiary_link 1.0 switch highway=unclassified 1.1 switch highway=pedestrian 8 switch highway=steps 100 switch route=ferry 11 switch highway=bridleway 31 switch highway=cycleway 1 switch highway=living_street 1.2 switch highway=residential 1.4 switch highway=service 1.1 switch highway=track|road|path 1 switch highway=footway 1.7 19.9 # way priorities used for voice hint generation assign priorityclassifier = if ( highway=motorway ) then 30 else if ( highway=motorway_link ) then 29 else if ( highway=trunk ) then 28 else if ( highway=trunk_link ) then 27 else if ( highway=primary ) then 23 else if ( highway=primary_link ) then 23 else if ( highway=secondary ) then 22 else if ( highway=secondary_link ) then 22 else if ( highway=tertiary ) then 21 else if ( highway=tertiary_link ) then 21 else if ( highway=unclassified ) then 6 else if ( highway=residential|living_street ) then 6 else if ( highway=service ) then 6 else if ( highway=cycleway ) then 6 else if ( bicycle=designated ) then 6 else if ( highway=track|road|path ) then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 6 else 4 else if ( highway=steps ) then 2 else if ( highway=pedestrian ) then 2 else 0 # some more classifying bits used for voice hint generation... assign isbadoneway = not equal onewaypenalty 0 assign isgoodoneway = if reversedirection=yes then oneway=-1 else if oneway= then junction=roundabout else oneway=yes|true|1 assign isroundabout = junction=roundabout assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link assign isgoodforcars = if greater priorityclassifier 6 then true else if highway=residential|living_street|service then true else if ( and highway=track tracktype=grade1 ) then true else false # ... encoded into a bitmask assign classifiermask # add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway add multiply isgoodoneway 2 add multiply isroundabout 4 add multiply islinktype 8 multiply isgoodforcars 16 # include `smoothness=` tags in the response's WayTags for track analysis assign dummyUsage = smoothness= ---context:node # following code refers to node tags assign defaultaccess switch access= 1 # add default barrier restrictions here! switch or access=private access=no 0 1 assign bikeaccess or nodeaccessgranted=yes switch bicycle= switch vehicle= defaultaccess switch or vehicle=private vehicle=no 0 1 switch or bicycle=private or bicycle=no bicycle=dismount 0 1 assign footaccess or bicycle=dismount switch foot= defaultaccess switch or foot=private foot=no 0 1 assign railwaypenalty switch railway= 0 255 assign initialcost add railwaypenalty switch bikeaccess 0 switch footaccess 300 1000000