Add fastbike-verylowtraffic profile
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372
misc/profiles2/fastbike-verylowtraffic.brf
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372
misc/profiles2/fastbike-verylowtraffic.brf
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# "fastbike-verylowtraffic.brf" -- Version 20-09-2019
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# This profile, developed by Ess Bee, is based on the "fastbike-lowtraffic" profile
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# it is intended for road cyclists who ride alone and / or in the middle of the week: thus trucks and high traffic are avoided
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# (cyclists in group at the weekend will rather use "fastbike.brf" or "fastbike-lowprofile.brf" as groups are better respected by cars and trucks)
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#
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# ==> where ever possible, choose:
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# - an asphalted way (with good smoothness)
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# - cycleways are prefered
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# - on highway=tertiary, secondary or primary whithout any cycle_way:
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# - avoid segments with maxspeed > 50 kmh (reduce the risk)
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# - avoid segments with high-traffic
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#
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# The route is calculated using the taggs of the OSM map (such as highway, surface, smoothness, maxspeed, traffic_class...)
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#
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---context:global # following code refers to global config
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# to generate turn instructions, adapt the mode by need
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assign turnInstructionMode 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
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# Use the following switches to change behaviour
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# (1=yes, 0=no):
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assign consider_elevation 0 # set to 1 to calculate an elevation_penalty in routing
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assign avoid_path 0 # set to 1 to avoid path (a.e. to avoid conflicts with pedestrians!)
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assign turnInstructionCatchingRange 8 # 2 turn instructions are generated only when distance > 8 m
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assign turnInstructionRoundabouts = 1 # roundabout, "take exit N"
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assign considerTurnRestrictions true # turn restrictions are considered
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assign validForBikes 1
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# the elevation parameters
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assign downhillcost switch consider_elevation 60 0
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assign downhillcutoff 1.5
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assign uphillcost switch consider_elevation 100 0
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assign uphillcutoff 1.5
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---context:way # following code refers to way-tags
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# when "cycleway" only on 1 side of the road, use it only if it is on the right side in the direction of travel!
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assign cycleway_right if reversedirection=yes
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then if cycleway:left=track|lane|shared_lane then 1 else 0
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else if cycleway:right=track|lane|shared_lane then 1 else 0
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assign any_cycleway or cycleway=track|lane|shared_lane|shared cycleway_right
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# as soon it is supported in lookup, add ==> bicycle_road=yes in any_cycleway
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# in relation with "route=bicycle" ?
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assign any_cycleroute or route_bicycle_icn=yes or route_bicycle_ncn=yes or route_bicycle_rcn=yes route_bicycle_lcn=yes
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assign nodeaccessgranted or any_cycleroute lcn=yes
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assign ispaved or surface=paved surface=asphalt
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assign isunpaved surface=unpaved|gravel|dirt|earth|ground|sand
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assign isfine_gravel surface=fine_gravel|cobblestone|compacted|paving_stones
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assign isconcrete surface=concrete
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assign turncost = if junction=roundabout then 0
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else 10
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#
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assign initialclassifier =
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switch route=ferry 2 1
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assign initialcost =
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switch route=ferry 4999 0
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#
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# implicit access here just from the motorroad tag
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# (implicit access rules from highway tag handled elsewhere)
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#
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assign defaultaccess
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switch access=
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not motorroad=yes
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switch or access=private access=no
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0
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1
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#
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# calculate logical bike access
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#
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assign bikeaccess
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or any_cycleroute
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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not or bicycle=private or bicycle=no bicycle=dismount
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#
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# calculate logical foot access
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#
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assign footaccess
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or bikeaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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not or foot=private foot=no
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#
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# if not bike-, but foot-acess, just a moderate penalty,
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# otherwise access is forbidden
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#
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assign accesspenalty
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switch bikeaccess
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0
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switch footaccess
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6
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10000
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#
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# handle one-ways. On primary roads, wrong-oneways should
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# be close to forbidden, while on other ways we just add
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# 6 to the costfactor (making it at least 7 - you are allowed
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# to push your bike)
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#
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assign badoneway =
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if reversedirection=yes then
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if oneway:bicycle=yes then true
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else if oneway= then junction=roundabout
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else oneway=yes|true|1
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else oneway=-1
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assign onewaypenalty =
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if ( badoneway ) then
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(
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if ( cycleway=opposite|opposite_lane|opposite_track ) then 0
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else if ( oneway:bicycle=no ) then 0
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else if ( highway=primary|primary_link ) then 50
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else if ( highway=secondary|secondary_link ) then 30
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else if ( highway=tertiary|tertiary_link ) then 20
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else 6.0
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)
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else 0.0
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assign surfacepenalty
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switch highway=unclassified|service|track|road|path|footway|cycleway
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switch surface=asphalt 0
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switch surface=paved switch smoothness=good|excellent 0 0.1 # befestigte(harte)Oberfläsche
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switch concrete=plates 1 # Betonplattenwege
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switch surface=concrete|paving_stones|wood|metal 0.7 # Beton, Pflastersteine, Holz, Metall
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switch surface=cobblestone 2 # Kopfsteinpflaster
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switch concrete=lanes 3 # Betonspurplatten
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switch surface=fine_gravel|compacted 4 # Splitt,verdichtete Oberfläsche
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switch surface=sett|grass_paver 5 # behauene Pflastersteine, Rasengittersteine
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switch surface=gravel|sand|pebblestone|unpaved 10 # Schotter, Sand, Kies, unbefestigt
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switch surface=ground|grass|dirt|earth|mud|clay 25 # naturbelassene Oberfläsche, Gras, Schutz Schlamm...
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# if "surface" is not defined, for service and road asphalt is probable
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switch surface=
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switch highway=service|road 0.1
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# in some cases only smoothness is tagged but surface not!
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switch smoothness=intermediate|good|excellent 0
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# else, check if tracktype=grade1, then is probably paved, so middle penalty
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switch tracktype=grade1 1.3
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# if a cycleroute is defined, surface can not be horrible...
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switch any_cycleroute 3.5 5
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# surface not known yet?
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5
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# no "surface" penalty for other highways
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0
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assign tracktypepenalty
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switch tracktype=grade2 1
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switch tracktype=grade3 5
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switch tracktype=grade4 15
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switch tracktype=grade5 50 0
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assign trafficpenalty =
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if any_cycleway then 0
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else
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if highway=primary|primary_link then
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(
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if estimated_traffic_class=4 then 0.8
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else if estimated_traffic_class=5 then 1
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else if estimated_traffic_class=6|7 then 2
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else 0.6
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)
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else if highway=secondary|secondary_link then
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(
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if estimated_traffic_class=3 then 0.3
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else if estimated_traffic_class=4 then 0.7
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else if estimated_traffic_class=5 then 1
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else if estimated_traffic_class=6|7 then 1.5
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else 0.2
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)
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else if highway=tertiary|tertiary_link then
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(
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if estimated_traffic_class=2 then 0.1
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else if estimated_traffic_class=3 then 0.2
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else if estimated_traffic_class=4 then 0.3
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else if estimated_traffic_class=5|6|7 then 0.5
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else 0.1
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)
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else 0
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assign smoothnesspenalty =
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switch smoothness=intermediate 0.2
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switch smoothness=bad 0.8
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switch smoothness=very_bad 1.5
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switch smoothness=horrible 2.5 0
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assign maxspeedpenalty =
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switch or highway=primary highway=primary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 2.2 1
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switch maxspeed=50 0.2
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switch any_cycleway 0.2
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switch maxspeed=60 0.7
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switch maxspeed=70 1.2
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switch maxspeed=80 1.5
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switch maxspeed=90 2.0
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switch maxspeed=100 3.0
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 2.2 0
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switch or highway=secondary highway=secondary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.9 0.2
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switch maxspeed=50 0.1
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switch any_cycleway 0.1
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switch maxspeed=60 0.2
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switch maxspeed=70 0.9
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switch maxspeed=80 1.5
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switch maxspeed=90 2
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switch maxspeed=100 2.5
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 0.9 0
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switch or highway=tertiary highway=tertiary_link
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# as soon "name" is supported in lookup, replace with "switch maxspeed= switch name= 0.2 0.1
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switch maxspeed=50 0
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switch maxspeed=60 0.1
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switch any_cycleway 0.05
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switch maxspeed=70 0.2
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switch maxspeed=80 0.2
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switch maxspeed=90 0.3
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switch maxspeed=100 0.4
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switch maxspeed=110 11
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switch maxspeed=120 12
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switch maxspeed=130 13
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switch maxspeed= 0.2 0
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0
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# if bicycle=use_sidepath, then try to prefer the (hopefully!) existing sidepath with a penalty on this highway (only if avoid_path is not set)
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assign usesidepathpenalty =
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switch bicycle=use_sidepath switch avoid_path 0 0.5 0
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# give a light advantage to highways with a relation cycleroute
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assign nocycleway_penalty switch any_cycleroute 0 0.1
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assign not_bicycle_designatedpenalty switch bicycle=designated 0 0.1
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assign path_penalty if avoid_path then 1 else 0
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assign costfactor
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add surfacepenalty
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add tracktypepenalty
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add trafficpenalty
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add smoothnesspenalty
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add maxspeedpenalty
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add usesidepathpenalty
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add nocycleway_penalty
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add not_bicycle_designatedpenalty
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add path_penalty
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switch or highway=proposed highway=abandoned 10000
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min 9999
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add max onewaypenalty accesspenalty
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switch or highway=motorway highway=motorway_link 10000
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switch or highway=trunk highway=trunk_link 30
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switch or highway=primary highway=primary_link 1.2
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switch or highway=secondary highway=secondary_link 1.1
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switch or highway=tertiary highway=tertiary_link 1.0
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switch highway=unclassified 1.1
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switch highway=pedestrian 8
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switch highway=steps 100
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switch route=ferry 11
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switch highway=bridleway 31
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switch highway=cycleway 1
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switch highway=living_street 1.2
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switch highway=residential 1.4
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switch highway=service 1.1
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switch highway=track|road|path 1
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switch highway=footway 1.7
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19.9
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 23
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else if ( highway=primary_link ) then 23
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else if ( highway=secondary ) then 22
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else if ( highway=secondary_link ) then 22
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else if ( highway=tertiary ) then 21
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 6
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else if ( highway=residential|living_street ) then 6
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else if ( highway=service ) then 6
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else if ( highway=cycleway ) then 6
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else if ( bicycle=designated ) then 6
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else if ( highway=track|road|path )
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then if or surface=asphalt|paved|concrete|wood|metal tracktype=grade1 then 6 else 4
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else if ( highway=steps ) then 2
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else if ( highway=pedestrian ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isbadoneway = not equal onewaypenalty 0
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask
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# add isbadoneway # no voice hint if 1 of the 2 possibilities is badoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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multiply isgoodforcars 16
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---context:node # following code refers to node tags
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assign defaultaccess
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switch access=
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1 # add default barrier restrictions here!
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switch or access=private access=no
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0
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1
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assign bikeaccess
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or nodeaccessgranted=yes
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switch bicycle=
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switch vehicle=
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defaultaccess
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switch or vehicle=private vehicle=no
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0
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1
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switch or bicycle=private or bicycle=no bicycle=dismount
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0
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1
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assign footaccess
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or bicycle=dismount
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switch foot=
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defaultaccess
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switch or foot=private foot=no
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0
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1
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assign railwaypenalty switch railway= 0 255
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assign initialcost
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add railwaypenalty
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switch bikeaccess
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0
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switch footaccess
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300
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1000000
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