removed brouter-suspects/traffic-analyisis profiles
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492d79d42e
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3 changed files with 0 additions and 524 deletions
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@ -1,182 +0,0 @@
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#
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# Car-Routing based on a kinematic model
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#
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# Depending on the vmax-parameter (target-speed)
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# this can be anything from least-time routing to eco-routing
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#
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#
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---model:btools.router.KinematicModel
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---context:global
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# kinematic parameters
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assign vmax = 90 # kmh
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assign recup_efficiency = 0.7 # (ratio)
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assign totalweight = 1640 # kg
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assign f_roll = 232 # Newton
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assign f_air = 0.4 # 0.5*cw*A*rho
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assign f_recup = 400 # Newton
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assign p_standby = 250 # Watt
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# technical parameters
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assign forceSecondaryData = true
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assign validForCars = true
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assign pass1coefficient = 1.3
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assign turnInstructionMode = 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
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---context:way # following code refers to way-tags
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assign initialcost switch route=ferry 20000 0
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#
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# calculate logical car access
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#
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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switch highway=motorway|motorway_link 1
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switch highway=trunk|trunk_link 1
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switch highway=primary|primary_link 1
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switch highway=secondary|secondary_link 1
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switch highway=tertiary|tertiary_link 1
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switch highway=unclassified 1
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switch route=ferry 1
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switch highway=residential|living_street 1
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switch highway=service 1
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0
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access=yes|permissive|designated|destination
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vehicle=yes|designated|destination
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motor_vehicle=yes|permissive|designated|destination
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motorcar=yes|permissive|designated|destination
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assign accessspeedlimit = if caraccess then 999 else 0
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assign isbadoneway = if reversedirection=yes then ( if oneway= then junction=roundabout else oneway=yes|true|1 ) else oneway=-1
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assign onewayspeedlimit = if isbadoneway then 0 else 999
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign maxspeed_surface =
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switch or surface= surface=paved|asphalt|concrete 999
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switch surface=paving_stones|cobblestone 30
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2
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assign maxspeed_tracktype =
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switch tracktype= 999
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switch tracktype=grade1 40
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switch tracktype=grade2 5
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1
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assign maxspeed_implicit =
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switch highway=motorway 999
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switch highway=motorway_link 130
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switch highway=trunk 250
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switch highway=trunk_link 100
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switch highway=primary|primary_link 100
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switch highway=secondary|secondary_link 90
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switch highway=tertiary|tertiary_link 80
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switch highway=unclassified 50
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switch route=ferry 10
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switch highway=bridleway 10
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switch highway=residential|living_street 30
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switch highway=service 30
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switch highway=track|road|path switch tracktype=grade1 30 5
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0
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assign maxspeed =
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min onewayspeedlimit
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min accessspeedlimit
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switch maxspeed=50 50
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switch maxspeed=30 30
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switch maxspeed=10 10
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switch maxspeed=20 20
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switch maxspeed=40 40
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switch maxspeed=60 60
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switch maxspeed=70 70
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switch maxspeed=80 80
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switch maxspeed=90 90
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switch maxspeed=100 100
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switch maxspeed=110 110
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switch maxspeed=120 120
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switch maxspeed=130 130
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switch maxspeed=urban 50
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switch maxspeed=rural 100
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min maxspeed_implicit
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min maxspeed_surface maxspeed_tracktype
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assign costfactor = if equal maxspeed 0 then 10000 else 0
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assign minspeed =
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switch highway=motorway|trunk 75 0
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 26
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else if ( highway=primary_link ) then 25
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else if ( highway=secondary ) then 24
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else if ( highway=secondary_link ) then 23
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else if ( highway=tertiary ) then 22
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 20
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else if ( highway=residential|living_street ) then 6
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else if ( highway=service ) then 6
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else if ( highway=track ) then if tracktype=grade1 then 4 else 2
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else if ( highway=bridleway|road ) then 2
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else 0
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# some more classifying bits used for voice hint generation...
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then junction=roundabout else oneway=yes|true|1
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assign isroundabout = junction=roundabout
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if highway=residential|living_street|service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask add isbadoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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add multiply isgoodforcars 16
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multiply highway=residential|living_street 32
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---context:node # following code refers to node tags
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#
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# calculate logical car access to nodes
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#
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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not barrier=gate|bollard|lift_gate|cycle_barrier
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access=yes|permissive|designated|destination
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vehicle=yes|permissive|designated|destination
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motor_vehicle=yes|permissive|designated|destination
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motorcar=yes|permissive|designated|destination
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assign initialcost =
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switch caraccess
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0
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1000000
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assign maxspeed =
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if or crossing=traffic_signals highway=traffic_signals then 0
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else 999
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@ -1,214 +0,0 @@
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#
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# Car-Routing based on a kinematic model
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#
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# Depending on the vmax-parameter (target-speed)
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# this can be anything from least-time routing to eco-routing
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#
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#
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---model:btools.router.KinematicModel
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---context:global
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# kinematic parameters
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assign vmax = 90 # kmh
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assign recup_efficiency = 0.7 # (ratio)
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assign totalweight = 1640 # kg
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assign f_roll = 232 # Newton
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assign f_air = 0.4 # 0.5*cw*A*rho
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assign f_recup = 400 # Newton
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assign p_standby = 250 # Watt
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# technical parameters
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assign validForCars = true
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assign pass1coefficient = 1.3
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assign turnInstructionMode = 1 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
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---context:way # following code refers to way-tags
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assign initialcost switch route=ferry 20000 0
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#
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# calculate logical car access
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#
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assign isresidentialorliving = or highway=residential|living_street living_street=yes
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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switch highway=motorway|motorway_link 1
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switch highway=trunk|trunk_link 1
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switch highway=primary|primary_link 1
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switch highway=secondary|secondary_link 1
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switch highway=tertiary|tertiary_link 1
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switch highway=unclassified 1
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switch route=ferry 1
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switch isresidentialorliving 1
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switch highway=service 1
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0
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access=yes|permissive|designated|destination
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vehicle=yes|designated|destination
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motor_vehicle=yes|permissive|designated|destination
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motorcar=yes|permissive|designated|destination
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assign unknowncaraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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access=unknown
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vehicle=unknown
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motor_vehicle=unknown
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motorcar=unknown
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assign psvaccess
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or bus=yes|designated|urban
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or psv=yes|designated
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or hov=yes|designated
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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access=psv|hov
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vehicle=psv|hov
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motor_vehicle=psv|hov
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motorcar=psv|hov
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assign accessspeedlimit = if caraccess then 999 else 0
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assign isroundabout = junction=roundabout|circular
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assign implicitoneway = or isroundabout highway=motorway
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assign isbadoneway = if reversedirection=yes then ( if oneway= then implicitoneway else oneway=yes|true|1 ) else oneway=-1
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assign onewayspeedlimit = if isbadoneway then 0 else 999
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assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
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assign maxspeed_surface =
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switch or surface= surface=paved|asphalt|concrete 999
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switch surface=paving_stones|cobblestone 30
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2
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assign maxspeed_tracktype =
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switch tracktype= 999
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switch tracktype=grade1 40
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switch tracktype=grade2 5
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1
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assign maxspeed_implicit =
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switch highway=motorway 999
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switch highway=motorway_link 130
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switch highway=trunk 250
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switch highway=trunk_link 100
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switch highway=primary|primary_link 100
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switch highway=secondary|secondary_link 90
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switch highway=tertiary|tertiary_link 80
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switch highway=unclassified 50
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switch route=ferry 10
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switch highway=bridleway 10
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switch isresidentialorliving 30
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switch highway=service 30
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switch highway=track|road|path switch tracktype=grade1 30 5
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0
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assign maxspeed =
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min onewayspeedlimit
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min accessspeedlimit
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switch maxspeed=50 50
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switch maxspeed=30 30
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switch maxspeed=10 10
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switch maxspeed=20 20
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switch maxspeed=40 40
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switch maxspeed=60 60
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switch maxspeed=70 70
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switch maxspeed=80 80
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switch maxspeed=90 90
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switch maxspeed=100 100
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switch maxspeed=110 110
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switch maxspeed=120 120
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switch maxspeed=130 130
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switch maxspeed=urban 50
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switch maxspeed=rural 100
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min maxspeed_implicit
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min maxspeed_surface maxspeed_tracktype
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assign minspeed =
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switch highway=motorway|trunk 75 0
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# way priorities used for voice hint generation
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assign priorityclassifier =
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if ( highway=motorway ) then 30
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else if ( highway=motorway_link ) then 29
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else if ( highway=trunk ) then 28
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else if ( highway=trunk_link ) then 27
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else if ( highway=primary ) then 26
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else if ( highway=primary_link ) then 25
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else if ( highway=secondary ) then 24
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else if ( highway=secondary_link ) then 23
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else if ( highway=tertiary ) then 22
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else if ( highway=tertiary_link ) then 21
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else if ( highway=unclassified ) then 20
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else if ( isresidentialorliving ) then 6
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else if ( highway=service ) then 6
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else if ( highway=track ) then if tracktype=grade1 then 4 else 2
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else if ( highway=bridleway|road ) then 2
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else 0
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assign costfactor = if equal maxspeed 0
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then ( if ( and equal accessspeedlimit 0 and greater onewayspeedlimit 0 and greater priorityclassifier 20 not psvaccess )
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then switch unknowncaraccess 9997 9998
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else 10000 )
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else 0
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# some more classifying bits used for voice hint generation...
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assign isgoodoneway = if reversedirection=yes then oneway=-1
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else if oneway= then implicitoneway else oneway=yes|true|1
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assign isgoodforcars = if greater priorityclassifier 6 then true
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else if or isresidentialorliving highway=service then true
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else if ( and highway=track tracktype=grade1 ) then true
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else false
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# ... encoded into a bitmask
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assign classifiermask add isbadoneway
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add multiply isgoodoneway 2
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add multiply isroundabout 4
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add multiply islinktype 8
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add multiply isgoodforcars 16
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multiply isresidentialorliving 32
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---context:node # following code refers to node tags
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#
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# calculate logical car access to nodes
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#
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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not barrier=gate|bollard|lift_gate|cycle_barrier
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access=yes|permissive|designated|destination
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vehicle=yes|permissive|designated|destination
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motor_vehicle=yes|permissive|designated|destination
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motorcar=yes|permissive|designated|destination
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assign initialcost =
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switch caraccess
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0
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1000000
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assign maxspeed =
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if or crossing=traffic_signals highway=traffic_signals
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then
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switch greater way:priorityclassifier 24 5
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switch greater way:priorityclassifier 22 3
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switch greater way:priorityclassifier 20 1
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0
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else 999
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@ -1,128 +0,0 @@
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#
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# Car-Routing is experimantal !!!
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#
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# DO NOT USE FOR ACTUAL NAVIGATION
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#
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# Turn restrictions are missing, leading to wrong routes
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#
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---context:global
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assign downhillcost 0
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assign downhillcutoff 0
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assign uphillcost 0
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assign uphillcutoff 0
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assign validForCars 1
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assign considerTurnRestrictions = false
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assign pass1coefficient 0.
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assign pass2coefficient -1
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---context:way # following code refers to way-tags
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assign turncost = 0
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assign initialcost switch route=ferry 20000 0
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#
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# calculate logical car access
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#
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assign isresidentialorliving = or highway=residential|living_street living_street=yes
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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switch or highway=motorway highway=motorway_link 1
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switch or highway=trunk highway=trunk_link 1
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switch or highway=primary highway=primary_link 1
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switch or highway=secondary highway=secondary_link 1
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switch or highway=tertiary highway=tertiary_link 1
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switch highway=unclassified 1
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switch route=ferry 1
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switch isresidentialorliving 1
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switch highway=service 1
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0
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or access=yes or access=permissive or access=designated access=destination
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or vehicle=yes or vehicle=designated vehicle=destination
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or motor_vehicle=yes or motor_vehicle=permissive or motor_vehicle=designated motor_vehicle=destination
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or motorcar=yes or motorcar=permissive or motorcar=designated motorcar=destination
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assign accesspenalty
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switch caraccess
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0
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10000
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assign onewaypenalty
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switch switch reversedirection=yes
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switch oneway=
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junction=roundabout
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or oneway=yes or oneway=true oneway=1
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oneway=-1
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10000
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0.0
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assign ispaved or surface=paved or surface=asphalt or surface=concrete surface=paving_stones
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assign costfactor
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add max onewaypenalty accesspenalty
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switch and highway= not route=ferry 10000
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switch or highway=motorway highway=motorway_link 1
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switch or highway=trunk highway=trunk_link 1
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switch or highway=primary highway=primary_link 1.2
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switch or highway=secondary highway=secondary_link 1.6
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switch or highway=tertiary highway=tertiary_link 2.0
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switch highway=unclassified 2.5
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switch route=ferry 5.67
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switch highway=bridleway 5
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switch isresidentialorliving 3.5
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switch highway=service 3.5
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switch or highway=track or highway=road highway=path
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switch tracktype=grade1 5
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switch ispaved 5
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30
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10000
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assign trafficsourcedensity =
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if isresidentialorliving then 1
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else if and maxspeed=30|50 highway=tertiary|secondary|primary then 1
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else 0
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assign istrafficbackbone
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if greater costfactor 9999 then false
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else if highway=motorway|motorway_link then true
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else false
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---context:node # following code refers to node tags
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#
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# calculate logical car access to nodes
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#
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assign caraccess
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switch motorcar=
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switch motor_vehicle=
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switch vehicle=
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switch access=
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switch barrier=gate 0
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switch barrier=bollard 0
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switch barrier=lift_gate 0
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switch barrier=cycle_barrier 0
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1
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or access=yes or access=permissive or access=designated access=destination
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or vehicle=yes or vehicle=permissive or vehicle=designated vehicle=destination
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or motor_vehicle=yes or motor_vehicle=permissive or motor_vehicle=designated motor_vehicle=destination
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or motorcar=yes or motorcar=permissive or motorcar=designated motorcar=destination
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assign initialcost
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switch caraccess
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0
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1000000
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