update sensor control & view changed event

This commit is contained in:
Mark Hu 2020-12-10 12:19:42 +08:00
parent 7ac11651b6
commit 7fa3fa56d6

View file

@ -8,8 +8,14 @@ import 'package:flutter_cube/flutter_cube.dart';
import 'package:motion_sensors/motion_sensors.dart'; import 'package:motion_sensors/motion_sensors.dart';
enum SensorControl { enum SensorControl {
/// No sensor used.
None, None,
/// Use gyroscope and accelerometer.
Orientation, Orientation,
/// Use magnetometer and accelerometer. The logitude 0 points to north.
AbsoluteOrientation,
} }
class Panorama extends StatefulWidget { class Panorama extends StatefulWidget {
@ -25,20 +31,20 @@ class Panorama extends StatefulWidget {
this.minZoom = 1.0, this.minZoom = 1.0,
this.maxZoom = 5.0, this.maxZoom = 5.0,
this.sensitivity = 1.0, this.sensitivity = 1.0,
this.animSpeed = 1.0, this.animSpeed = 0.0,
this.animReverse = true, this.animReverse = true,
this.latSegments = 32, this.latSegments = 32,
this.lonSegments = 64, this.lonSegments = 64,
this.interactive = true, this.interactive = true,
this.sensorControl = SensorControl.None, this.sensorControl = SensorControl.None,
this.onChangedCallback, this.onViewChanged,
this.child, this.child,
}) : super(key: key); }) : super(key: key);
/// The initial latitude, in degrees, between -90 and 90. default to 0 /// The initial latitude, in degrees, between -90 and 90. default to 0 (the vertical center of the image).
final double latitude; final double latitude;
/// The initial longitude, in degrees, between -180 and 180. default to 0 /// The initial longitude, in degrees, between -180 and 180. default to 0 (the horizontal center of the image).
final double longitude; final double longitude;
/// The initial zoom, default to 1.0. /// The initial zoom, default to 1.0.
@ -65,7 +71,7 @@ class Panorama extends StatefulWidget {
/// The sensitivity of the gesture. default to 1.0 /// The sensitivity of the gesture. default to 1.0
final double sensitivity; final double sensitivity;
/// The Speed of rotation by animation. default to 1.0 /// The Speed of rotation by animation. default to 0.0
final double animSpeed; final double animSpeed;
/// Reverse rotation when the current longitude reaches the minimal or maximum. default to true /// Reverse rotation when the current longitude reaches the minimal or maximum. default to true
@ -84,7 +90,7 @@ class Panorama extends StatefulWidget {
final SensorControl sensorControl; final SensorControl sensorControl;
/// It is called when the view direction has changed, sending the new longitude and latitude values back. /// It is called when the view direction has changed, sending the new longitude and latitude values back.
final Function(double, double) onChangedCallback; final Function(double longitude, double latitude, double tilt) onViewChanged;
/// Specify an Image(equirectangular image) widget to the panorama. /// Specify an Image(equirectangular image) widget to the panorama.
final Image child; final Image child;
@ -106,6 +112,8 @@ class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin
double _dampingFactor = 0.05; double _dampingFactor = 0.05;
double _animateDirection = 1.0; double _animateDirection = 1.0;
AnimationController _controller; AnimationController _controller;
double screenOrientation = 0.0;
Vector3 orientation = Vector3(0, radians(90), 0);
void _handleScaleStart(ScaleStartDetails details) { void _handleScaleStart(ScaleStartDetails details) {
_lastFocalPoint = details.localFocalPoint; _lastFocalPoint = details.localFocalPoint;
@ -121,93 +129,129 @@ class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin
_lastZoom = scene.camera.zoom; _lastZoom = scene.camera.zoom;
} }
zoomDelta += _lastZoom * details.scale - (scene.camera.zoom + zoomDelta); zoomDelta += _lastZoom * details.scale - (scene.camera.zoom + zoomDelta);
if (!_controller.isAnimating) { if (widget.sensorControl == SensorControl.None && !_controller.isAnimating) {
_controller.reset(); _controller.reset();
if (widget.animSpeed != 0) { if (widget.animSpeed != 0) {
_controller.repeat(); _controller.repeat();
} else } else
_controller.forward(); _controller.forward();
} }
}
widget.onChangedCallback(longitude, latitude); void _updateView() {
if (scene == null) return;
// auto rotate
longitudeDelta += 0.001 * widget.animSpeed;
// animate vertical rotating
latitude += latitudeDelta * _dampingFactor * widget.sensitivity;
latitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
// animate horizontal rotating
longitude += _animateDirection * longitudeDelta * _dampingFactor * widget.sensitivity;
longitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
// animate zomming
final double zoom = scene.camera.zoom + zoomDelta * _dampingFactor;
zoomDelta *= 1 - _dampingFactor;
scene.camera.zoom = zoom.clamp(widget.minZoom, widget.maxZoom);
// stop animation if not needed
if (latitudeDelta.abs() < 0.001 && longitudeDelta.abs() < 0.001 && zoomDelta.abs() < 0.001) {
if (widget.animSpeed == 0 && _controller.isAnimating) _controller.stop();
}
// rotate for screen orientation
Quaternion q = Quaternion.axisAngle(Vector3(0, 0, 1), screenOrientation);
// rotate for device orientation
q *= Quaternion.euler(-orientation.z, -orientation.y, -orientation.x);
// rotate to latitude zero
q *= Quaternion.axisAngle(Vector3(1, 0, 0), math.pi * 0.5);
// check and limit the rotation range
Vector3 o = quaternionToOrientation(q);
final double minLat = radians(math.max(-89.9, widget.minLatitude));
final double maxLat = radians(math.min(89.9, widget.maxLatitude));
final double minLon = radians(widget.minLongitude);
final double maxLon = radians(widget.maxLongitude);
final double lat = (-o.y).clamp(minLat, maxLat);
final double lon = o.x.clamp(minLon, maxLon);
if (lat + latitude < minLat) latitude = minLat - lat;
if (lat + latitude > maxLat) latitude = maxLat - lat;
if (maxLon - minLon < math.pi * 2) {
if (lon + longitude < minLon || lon + longitude > maxLon) {
longitude = (lon + longitude < minLon ? minLon : maxLon) - lon;
// reverse rotation when reaching the boundary
if (widget.animSpeed != 0) {
if (widget.animReverse)
_animateDirection *= -1.0;
else
_controller.stop();
}
}
}
o.x = lon;
o.y = -lat;
q = orientationToQuaternion(o);
// rotate to longitude zero
q *= Quaternion.axisAngle(Vector3(0, 1, 0), -math.pi * 0.5);
// rotate around the global Y axis
q *= Quaternion.axisAngle(Vector3(0, 1, 0), longitude);
// rotate around the local X axis
q = Quaternion.axisAngle(Vector3(1, 0, 0), -latitude) * q;
o = quaternionToOrientation(q * Quaternion.axisAngle(Vector3(0, 1, 0), math.pi * 0.5));
widget.onViewChanged?.call(degrees(o.x), degrees(-o.y), degrees(o.z));
q.rotate(scene.camera.target..setFrom(Vector3(0, 0, -_radius)));
q.rotate(scene.camera.up..setFrom(Vector3(0, 1, 0)));
scene.update();
} }
void _onSceneCreated(Scene scene) { void _onSceneCreated(Scene scene) {
this.scene = scene; this.scene = scene;
scene.camera.near = 1.0;
scene.camera.far = _radius + 1.0;
scene.camera.fov = 75;
scene.camera.zoom = widget.zoom;
scene.camera.position.setFrom(Vector3(0, 0, 0.1));
setCameraTarget(latitude, longitude);
if (widget.child != null) { if (widget.child != null) {
loadImageFromProvider(widget.child.image).then((ui.Image image) { loadImageFromProvider(widget.child.image).then((ui.Image image) {
final Mesh mesh = generateSphereMesh(radius: _radius, latSegments: widget.latSegments, lonSegments: widget.lonSegments, texture: image); final Mesh mesh = generateSphereMesh(radius: _radius, latSegments: widget.latSegments, lonSegments: widget.lonSegments, texture: image);
scene.world.add(Object(name: 'surface', mesh: mesh, backfaceCulling: false)); scene.world.add(Object(name: 'surface', mesh: mesh, backfaceCulling: false));
scene.updateTexture(); scene.updateTexture();
scene.camera.near = 1.0;
scene.camera.far = _radius + 1.0;
scene.camera.fov = 75;
scene.camera.zoom = widget.zoom;
scene.camera.position.setFrom(Vector3(0, 0, 0.1));
_updateView();
}); });
} }
} }
void setCameraTarget(double latitude, double longitude) {
longitude += math.pi;
scene.camera.target.x = math.cos(longitude) * math.cos(latitude) * _radius;
scene.camera.target.y = math.sin(latitude) * _radius;
scene.camera.target.z = math.sin(longitude) * math.cos(latitude) * _radius;
scene.update();
}
@override @override
void initState() { void initState() {
super.initState(); super.initState();
latitude = widget.latitude; latitude = degrees(widget.latitude);
longitude = widget.longitude; longitude = degrees(widget.longitude);
if (widget.sensorControl == SensorControl.Orientation) { switch (widget.sensorControl) {
motionSensors.orientation.listen((OrientationEvent event) { case SensorControl.Orientation:
Quaternion q = Quaternion.euler(-event.roll, event.pitch, event.yaw); motionSensors.orientationUpdateInterval = Duration.microsecondsPerSecond ~/ 60;
q *= Quaternion.axisAngle(Vector3(1, 0, 0), math.pi * 0.5); motionSensors.orientation.listen((OrientationEvent event) {
q.rotate(scene.camera.target..setFrom(Vector3(0, 0, -_radius))); orientation.setFrom(Vector3(event.yaw, event.pitch, event.roll));
q.rotate(scene.camera.up..setFrom(Vector3(0, 1, 0))); _updateView();
scene.update(); });
}); break;
case SensorControl.AbsoluteOrientation:
motionSensors.absoluteOrientationUpdateInterval = Duration.microsecondsPerSecond ~/ 60;
motionSensors.absoluteOrientation.listen((AbsoluteOrientationEvent event) {
orientation.setFrom(Vector3(event.yaw, event.pitch, event.roll));
_updateView();
});
break;
default:
} }
_controller = AnimationController(duration: Duration(milliseconds: 60000), vsync: this) motionSensors.screenOrientation.listen((ScreenOrientationEvent event) {
..addListener(() { screenOrientation = radians(event.angle);
if (scene == null) return; });
longitudeDelta += 0.001 * widget.animSpeed;
if (latitudeDelta.abs() < 0.001 && longitudeDelta.abs() < 0.001 && zoomDelta.abs() < 0.001) { _controller = AnimationController(duration: Duration(milliseconds: 60000), vsync: this)..addListener(_updateView);
if (widget.animSpeed == 0 && _controller.isAnimating) _controller.stop(); if (widget.sensorControl == SensorControl.None && widget.animSpeed != 0) _controller.repeat();
return;
}
// animate vertical rotating
latitude += latitudeDelta * _dampingFactor * widget.sensitivity;
latitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
latitude = latitude.clamp(radians(math.max(-89, widget.minLatitude)), radians(math.min(89, widget.maxLatitude)));
// animate horizontal rotating
longitude += _animateDirection * longitudeDelta * _dampingFactor * widget.sensitivity;
longitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
if (widget.maxLongitude - widget.minLongitude < 360) {
final double lon = longitude.clamp(radians(widget.minLongitude), radians(widget.maxLongitude));
if (longitude != lon) {
longitude = lon;
if (widget.animSpeed != 0) {
if (widget.animReverse) {
_animateDirection *= -1.0;
} else
_controller.stop();
}
}
}
// animate zomming
final double zoom = scene.camera.zoom + zoomDelta * _dampingFactor;
zoomDelta *= 1 - _dampingFactor;
scene.camera.zoom = zoom.clamp(widget.minZoom, widget.maxZoom);
setCameraTarget(latitude, longitude);
});
if (widget.animSpeed != 0) _controller.repeat();
} }
@override @override
@ -290,3 +334,26 @@ Future<ui.Image> loadImageFromProvider(ImageProvider provider) async {
imageStream.addListener(listener); imageStream.addListener(listener);
return completer.future; return completer.future;
} }
Vector3 quaternionToOrientation(Quaternion q) {
// final Matrix4 m = Matrix4.compose(Vector3.zero(), q, Vector3.all(1.0));
// final Vector v = motionSensors.getOrientation(m);
// return Vector3(v.z, v.y, v.x);
final storage = q.storage;
final double x = storage[0];
final double y = storage[1];
final double z = storage[2];
final double w = storage[3];
final double roll = math.atan2(-2 * (x * y - w * z), 1.0 - 2 * (x * x + z * z));
final double pitch = math.asin(2 * (y * z + w * x));
final double yaw = math.atan2(-2 * (x * z - w * y), 1.0 - 2 * (x * x + y * y));
return Vector3(yaw, pitch, roll);
}
Quaternion orientationToQuaternion(Vector3 v) {
final Matrix4 m = Matrix4.identity();
m.rotateZ(v.z);
m.rotateX(v.y);
m.rotateY(v.x);
return Quaternion.fromRotation(m.getRotation());
}