aves_mio1/.flutter/examples/texture/linux/runner/my_texture.cc
FabioMich66 19a982ede6
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first commit
2026-03-05 15:51:30 +01:00

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C++

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "my_texture.h"
// An object that generates a texture for Flutter.
struct _MyTexture {
FlPixelBufferTexture parent_instance;
// Dimensions of texture.
uint32_t width;
uint32_t height;
// Buffer used to store texture.
uint8_t* buffer;
};
G_DEFINE_TYPE(MyTexture, my_texture, fl_pixel_buffer_texture_get_type())
// Implements GObject::dispose.
static void my_texture_dispose(GObject* object) {
MyTexture* self = MY_TEXTURE(object);
free(self->buffer);
G_OBJECT_CLASS(my_texture_parent_class)->dispose(object);
}
// Implements FlPixelBufferTexture::copy_pixels.
static gboolean my_texture_copy_pixels(FlPixelBufferTexture* texture,
const uint8_t** out_buffer,
uint32_t* width, uint32_t* height,
GError** error) {
MyTexture* self = MY_TEXTURE(texture);
*out_buffer = self->buffer;
*width = self->width;
*height = self->height;
return TRUE;
}
static void my_texture_class_init(MyTextureClass* klass) {
G_OBJECT_CLASS(klass)->dispose = my_texture_dispose;
FL_PIXEL_BUFFER_TEXTURE_CLASS(klass)->copy_pixels = my_texture_copy_pixels;
}
static void my_texture_init(MyTexture* self) {}
MyTexture* my_texture_new(uint32_t width, uint32_t height, uint8_t r, uint8_t g,
uint8_t b) {
MyTexture* self = MY_TEXTURE(g_object_new(my_texture_get_type(), nullptr));
self->width = width;
self->height = height;
self->buffer = static_cast<uint8_t*>(malloc(self->width * self->height * 4));
my_texture_set_color(self, r, g, b);
return self;
}
// Draws the texture with the requested color.
void my_texture_set_color(MyTexture* self, uint8_t r, uint8_t g, uint8_t b) {
g_return_if_fail(MY_IS_TEXTURE(self));
for (size_t y = 0; y < self->height; y++) {
for (size_t x = 0; x < self->width; x++) {
uint8_t* pixel = self->buffer + (y * self->width * 4) + (x * 4);
pixel[0] = r;
pixel[1] = g;
pixel[2] = b;
pixel[3] = 255;
}
}
}