![]() Create an AudioProcessor implementation for ReplayGain. Now that ExoPlayer handles AudioFocus, the ReplayGain implementation would conflict with the changes that ducking would make to the volume. To fix this, migrate the ReplayGain implementation to a dedicated audio processor. This not only resolves this system, but also opens the door for positive ReplayGain values in the future. Currently however, our method for modifying the bitstream results in popping with values above the reference volume, so some more work must be done in that regard. |
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