Auxio/app/src/main/java/org/oxycblt/auxio/AuxioApp.kt
Alexander Capehart c342fb364b
all: merge display and playback modes
Merge DisplayMode and PlaybackMode into a new class called MusicMode.

Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.

This commit also moves around things around the project to be slightly
more coherent.
2022-09-10 19:39:29 -06:00

77 lines
3 KiB
Kotlin

/*
* Copyright (c) 2021 Auxio Project
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package org.oxycblt.auxio
import android.app.Application
import android.content.Intent
import androidx.core.content.pm.ShortcutInfoCompat
import androidx.core.content.pm.ShortcutManagerCompat
import androidx.core.graphics.drawable.IconCompat
import coil.ImageLoader
import coil.ImageLoaderFactory
import coil.request.CachePolicy
import org.oxycblt.auxio.image.extractor.AlbumCoverFetcher
import org.oxycblt.auxio.image.extractor.ArtistImageFetcher
import org.oxycblt.auxio.image.extractor.CrossfadeTransitionFactory
import org.oxycblt.auxio.image.extractor.GenreImageFetcher
import org.oxycblt.auxio.image.extractor.MusicKeyer
import org.oxycblt.auxio.settings.Settings
class AuxioApp : Application(), ImageLoaderFactory {
override fun onCreate() {
super.onCreate()
Settings(this).migrate()
// Adding static shortcuts in a dynamic manner is better than declaring them
// manually, as it will properly handle the difference between debug and release
// Auxio instances.
ShortcutManagerCompat.addDynamicShortcuts(
this,
listOf(
ShortcutInfoCompat.Builder(this, SHORTCUT_SHUFFLE_ID)
.setShortLabel(getString(R.string.lbl_shuffle_shortcut_short))
.setLongLabel(getString(R.string.lbl_shuffle_shortcut_long))
.setIcon(IconCompat.createWithResource(this, R.drawable.ic_shortcut_shuffle_24))
.setIntent(
Intent(this, MainActivity::class.java)
.setAction(INTENT_KEY_SHORTCUT_SHUFFLE)
)
.build()
)
)
}
override fun newImageLoader() =
ImageLoader.Builder(applicationContext)
.components {
add(AlbumCoverFetcher.SongFactory())
add(AlbumCoverFetcher.AlbumFactory())
add(ArtistImageFetcher.Factory())
add(GenreImageFetcher.Factory())
add(MusicKeyer())
}
.transitionFactory(CrossfadeTransitionFactory())
.diskCachePolicy(CachePolicy.DISABLED) // Not downloading anything, so no disk-caching
.build()
companion object {
const val SHORTCUT_SHUFFLE_ID = "shortcut_shuffle"
const val INTENT_KEY_SHORTCUT_SHUFFLE = BuildConfig.APPLICATION_ID + ".action.SHUFFLE_ALL"
}
}