
Merge DisplayMode and PlaybackMode into a new class called MusicMode. Both of these datatypes represented similar things, and thus it's much easier to make them the same datatype. Moreover, it makes the forthcoming addition of the music selector much easier if the same datatype was tied to the representation of music. This commit also moves around things around the project to be slightly more coherent.
77 lines
3 KiB
Kotlin
77 lines
3 KiB
Kotlin
/*
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* Copyright (c) 2021 Auxio Project
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package org.oxycblt.auxio
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import android.app.Application
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import android.content.Intent
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import androidx.core.content.pm.ShortcutInfoCompat
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import androidx.core.content.pm.ShortcutManagerCompat
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import androidx.core.graphics.drawable.IconCompat
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import coil.ImageLoader
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import coil.ImageLoaderFactory
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import coil.request.CachePolicy
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import org.oxycblt.auxio.image.extractor.AlbumCoverFetcher
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import org.oxycblt.auxio.image.extractor.ArtistImageFetcher
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import org.oxycblt.auxio.image.extractor.CrossfadeTransitionFactory
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import org.oxycblt.auxio.image.extractor.GenreImageFetcher
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import org.oxycblt.auxio.image.extractor.MusicKeyer
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import org.oxycblt.auxio.settings.Settings
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class AuxioApp : Application(), ImageLoaderFactory {
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override fun onCreate() {
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super.onCreate()
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Settings(this).migrate()
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// Adding static shortcuts in a dynamic manner is better than declaring them
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// manually, as it will properly handle the difference between debug and release
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// Auxio instances.
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ShortcutManagerCompat.addDynamicShortcuts(
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this,
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listOf(
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ShortcutInfoCompat.Builder(this, SHORTCUT_SHUFFLE_ID)
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.setShortLabel(getString(R.string.lbl_shuffle_shortcut_short))
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.setLongLabel(getString(R.string.lbl_shuffle_shortcut_long))
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.setIcon(IconCompat.createWithResource(this, R.drawable.ic_shortcut_shuffle_24))
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.setIntent(
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Intent(this, MainActivity::class.java)
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.setAction(INTENT_KEY_SHORTCUT_SHUFFLE)
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)
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.build()
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)
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)
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}
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override fun newImageLoader() =
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ImageLoader.Builder(applicationContext)
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.components {
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add(AlbumCoverFetcher.SongFactory())
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add(AlbumCoverFetcher.AlbumFactory())
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add(ArtistImageFetcher.Factory())
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add(GenreImageFetcher.Factory())
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add(MusicKeyer())
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}
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.transitionFactory(CrossfadeTransitionFactory())
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.diskCachePolicy(CachePolicy.DISABLED) // Not downloading anything, so no disk-caching
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.build()
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companion object {
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const val SHORTCUT_SHUFFLE_ID = "shortcut_shuffle"
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const val INTENT_KEY_SHORTCUT_SHUFFLE = BuildConfig.APPLICATION_ID + ".action.SHUFFLE_ALL"
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}
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}
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