
Move the ExoPlayer build process into gradle by leveraging some shell scripting and submodule magic. This more or less kills all windows compatibility, but that is fine. Who even develops on windows?
15 lines
129 B
Text
15 lines
129 B
Text
# Gradle
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.gradle
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local.properties
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build/
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release/
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# Studio
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.idea/
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.DS_Store/
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captures/
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# Other
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.externalNativeBuild
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*.iml
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.cxx
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