Commit graph

572 commits

Author SHA1 Message Date
Alexander Capehart
fd2091b46f
info: update screenshots
Update screenshots in preparation for 2.6.2.
2022-08-28 12:10:15 -06:00
Alexander Capehart
016964e5d0
widget: update preview
Update the widget preview to reflect the new styling.
2022-08-28 11:59:22 -06:00
Alexander Capehart
a2f27f303b
ui: add predictive back gesture
Rework the back pressed callbacks to support a predictive back gesture.

This completes the trivial Android 13 reworks.
2022-08-27 16:16:18 -06:00
Alexander Capehart
0b43dd011c
ui: animate play/pause button shape
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.

Android 13 seemingly does this to their play/pause button, so we copy
it too.

Tangentally related to #162.
2022-08-27 15:21:08 -06:00
Alexander Capehart
5b2817b2f2
playback: do not check for version w/notification
Do not check for the version when managing the notification.

Some OEMs will update the android system, causing the version number to
change, but will THEN not update the system UI, completely breaking my
compat hacks. Because you know. Reasons. Fix this by always applying
future and obsolete methods of updating the media notification
regardless of the context.

Resolves #219.
2022-08-27 14:15:14 -06:00
Alexander Capehart
4d8c2abd09
music: catch cancellation events during indexing
Catch and propagate cancellation events during indexing.

This is just better for debug information.
2022-08-16 16:46:31 -06:00
Alexander Capehart
7cc5c77ad7
playback: make session actions more efficient
Remove redundant updates for the playing state on Android 13 onwards.
2022-08-16 16:35:31 -06:00
Alexander Capehart
40a34f0596
playback: migrate media session to android 13
Migrate MediaSessionComponent to android 13.

This was primarily implementing custom actions with the media session
and adding some extra bug fixes that I was already planning. I was
really hoping that google fixes the nightmarish mess that was the
previous MediaStyle notification, where I had to update the session
and then the notification in a tight dance with clever tricks to not
get rate-limited, but nope. I still have to do exactly the same thing
as beforehand, but with even extra insanity due to the custom actions.
2022-08-16 15:49:54 -06:00
OxygenCobalt
2c5a1a0567
all: move menus to more button [#93]
Move all menu functionality from long-click to a menu button.

This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
2022-08-11 15:15:10 -06:00
OxygenCobalt
bb9c842154
playback: add song menu option to names
Re-add the song menu option to the title section of the playback view.

This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
2022-08-11 12:28:00 -06:00
OxygenCobalt
d4884cc9ca
playback: replace song options with equalizer
Replace the song options button in the playback menu with a button that
opens the equalizer.

I plan to re-introduce the song options in another location.
2022-08-11 12:18:14 -06:00
OxygenCobalt
ee68e7ffe9
playback: make replaygain always-on
Remove the "Off" ReplayGain setting, as it is mostly meaningless.

Users who don't want ReplayGain can remove the tags from their files.
No efficiency benefits either since the audio processor is always
disabled without replaygain tags. It is better not to confuse users
who do have ReplayGain but wonder why it is not working on their
files because the setting is off.
2022-08-11 11:44:19 -06:00
OxygenCobalt
fc5274ebeb
info: update
Update information in preparation for 2.6.1.
2022-08-10 14:31:16 -06:00
OxygenCobalt
68ca9973df
ui: add basic bar actions [#108]
Add the ability to customize the bar action to the repeat mode or
shuffle state.

This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).

Resolves #108.
2022-08-10 13:14:19 -06:00
OxygenCobalt
ce2e950a9b
playback: add audioeffect integration [#211]
Add support for external AudioEffect implementers, like Wavelet.

Doing this involves doing a weird broadcast dance with AudioEffect
Intents at special points to indicate a valid audio session that
can be manipulated. Still has some issues, such as a null name
showing up in wavelet. As far as I am aware, this is the best
possible system I can do, and allows me to delegate an equalizer
implementation to other apps instead of making my own.

Resolves #211.
2022-08-09 16:26:14 -06:00
OxygenCobalt
deffe065d5
queue: do not scroll to next-up range
Do not scroll to the current index + 1 (i.e the next up range) when the
index signifigantly changees.

RecyclerView quirks result in a mix of next-up and next-up + playing
item scrolling, just unify it under the latter.
2022-08-09 09:11:17 -06:00
OxygenCobalt
3c3b9ac7cc
queue: make sheet corner radius sharp
Make the corner radius of the queue sheet also sharp.

This is to ensure consistency with the playback sheet as it currently
stands. As soon as I can do only-inset content behavior and can thus
round the playback bar, I'll also re-round the queue bar.
2022-08-08 22:21:10 -06:00
OxygenCobalt
fe38c70d34
ui: don't re-inset content only
Revert the changes I made in 0474940ee3
and return to the hybrid layout + inset system.

The big issue is edge effects and touch events. I need to properly
clamp edge effects to the padding, but that also requires me to use
stretch edge effects everywhere to prevent weird visual isuses. This
may happen in the future in RecyclerView 1.3.0, but development on such
has been minimal. Meanwhile, touch events will be intercepted by the
now overlapping view if one clicks the wrong portion of the bar.
Nothing I can do given how touch events are intercepted by the bottom
sheet, at least right now.

More feasible to keep the current system and mitigate whatever issues
are present there.
2022-08-08 16:22:03 -06:00
OxygenCobalt
46473ceff9
ui: update transitions
Update transitions in the home fragment to X-axis.

I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.

While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.

Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
2022-08-08 16:17:46 -06:00
OxygenCobalt
7b3490d5d3
ui: improve bottom sheet backgrounds
Try to improve the efficiency/management of bottom sheet bakcgrounds
somewhat.
2022-08-06 13:19:58 -06:00
OxygenCobalt
0474940ee3
ui: switch to inset-based bottom sheet content
Do not do a measure + inset method with BottomSheetContentBehavior,
instead, try to re-apply window insets to adapt with the bar instead.

This fixes a lot of view clipping issues that made motion transitions
non-ideal and prevented a rounded playback bar. Only remaining issue is
RecyclerView instances, which need to be further reworked to resolve
scroll issues and edge effect problems.
2022-08-06 09:21:20 -06:00
OxygenCobalt
5a829112da
meta: update shots
Upgrade screenshots for 2.6.0.
2022-08-05 17:40:58 -06:00
OxygenCobalt
5978e124d2
ui: fix lollipop bugs
Fix more lollipop bugs, as I usually do. Except for the drawing
issues I may or may not have produced. Don't really care enough to
fix them though.
2022-08-05 11:47:26 -06:00
OxygenCobalt
7d04aad9b7
util: clean up context utils
Clean up the context utils to be more appropriately designed and
efficient.
2022-08-04 20:11:25 -06:00
OxygenCobalt
96be8cb6b7
ui: remove textSafe
Remove the textSafe method, as it is functionally useless.

textSafe relied on a dumb 1.0.0 thing where I used wrap_content on
text views. Now it just causes relayouts for no good reason.
2022-08-04 17:27:50 -06:00
OxygenCobalt
c888035cbd
queue: remove no position check
Remove the check for NO_POSITION when doing scrolling.

An empty list implies that we should probably scroll to the proper
item when we add data.
2022-08-04 16:23:20 -06:00
OxygenCobalt
4af45031b0
all: fix lints
Fix lints that have accumulated over time.

Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
2022-08-04 13:14:21 -06:00
OxygenCobalt
f6429a878a
build: upgrade deps
Upgrade dependencies

AGP -> 7.2.2
Activity -> 2.5.1
Fragment -> 2.5.1
Lifecycle -> 2.5.1
Navigation -> 2.5.1
2022-08-04 11:52:57 -06:00
OxygenCobalt
a9515e19c0
all: cleanup
Clean up the slightly rushed changes I made as I worked on the split
UI.
2022-08-03 19:54:14 -06:00
OxygenCobalt
79637f7603
playback: check for init before applying state
Check if the playback state still has not been initialized once we
restore.

This prevents one from playing a song while the restore task is
on-going and then having it overwritten by the restored state.
2022-08-03 14:02:45 -06:00
OxygenCobalt
304fccf0f9
home: disable collapse when one tab
Disable the collapsing toolbar when there is only one tab.

The TabLayout is hidden when there is one tab, so collapsing it does
not make much sense.
2022-08-03 10:30:19 -06:00
OxygenCobalt
4f3cb80a77
ui: rework transitions
Use MaterialFadeThrough in the search transition and a Z-axis
transition in the detail views.

This is more semantically correct than the previous transitions.
2022-08-02 15:05:08 -06:00
OxygenCobalt
de3cc7958f
ui: rework bottom sheet state management
Try to make the bottom sheet states more coherent, especially regarding
when playback ends.
2022-08-02 11:13:12 -06:00
OxygenCobalt
35cfea78df
recycler: remove useless header ids
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.

String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
2022-08-01 10:38:24 -06:00
OxygenCobalt
257516643f
queue: indicate playing item in list
Indicate the currently playing item in the queue list.

The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
2022-07-31 17:21:10 -06:00
OxygenCobalt
f5542c65ba
queue: rework previous items
Rework previous items to be based off of adapter state.

This improves the transitions between active and previous items and
their overall efficiency.
2022-07-31 16:50:47 -06:00
OxygenCobalt
b42dfd0b53
all: misc changes
Miscellanious changes that accumulated over time.
2022-07-31 15:51:12 -06:00
OxygenCobalt
c3d8509069
ui: optimize bottom sheets
Desperately try to minimize the amount of layouts my bottom sheet code
is producing.

It still relayouts twice in one pass. I hate android.
2022-07-30 16:06:17 -06:00
OxygenCobalt
54be8dc2dc
queue: add ability to see previous items
Add the ability to see (but not edit) previous items.

This completes the new playback UI I've been working on for about 2
weeks now. I pray that there is no insane unfixable bug with this,
please please please please please
2022-07-30 10:06:58 -06:00
OxygenCobalt
7467d89a45
ui: misc bottom sheet changes
Tweak parts of the bottom sheet system for UI consistency.
2022-07-30 09:15:38 -06:00
OxygenCobalt
a4fa8a84fa
queue: reimplement with bottom sheet
Re-implement the queue, now leveraging a bottom sheet too.

This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
2022-07-29 14:40:58 -06:00
OxygenCobalt
cc3cb343b0
playback: use bottomsheetbehavior
Use BottomSheetBehavior with the playback sheet.

This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
2022-07-29 12:21:06 -06:00
OxygenCobalt
62ae5e5cb2
build: update build scripts
Update/Modernize build scripts.
2022-07-29 11:03:22 -06:00
OxygenCobalt
f93d5f1a69
music: make string hashing more resillient
Make string hashing a custom-made function that actually outputs to a
long.

This prevents overflows from causing a collision.
2022-07-27 09:34:23 -06:00
OxygenCobalt
fe16ffb5bf
queue: temporarily remove navigation
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.

This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
2022-07-27 08:48:13 -06:00
OxygenCobalt
6c59a03042
queue: rework internal queue system
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.

This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
2022-07-26 10:57:24 -06:00
OxygenCobalt
496b72ca78
playback: expose goto to mediasession
Expose the ability to skip to an arbitrary item in the queue to the
MediaSession.
2022-07-25 13:45:23 -06:00
OxygenCobalt
affa8c1c11
queue: add ability to play songs [#92]
Add the ability to jump to arbitrary points in the queue.

This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
2022-07-25 12:20:46 -06:00
OxygenCobalt
eca385aea5
playback: hack around paused seeking issue
Hack around an issue where the notification position will not update if
one seeked while the player was paused.

This is the best implementation I can do that will not result in the
notification getting excessively rate-limited.
2022-07-25 10:41:21 -06:00
OxygenCobalt
0b1f0c3cda
playback: expose queue in mediasession
Expose the queue in the MediaSession, at least I hope.

The queue is still not mutable. Don't feel comfortable implementing that
until I rework the in-app queue UI.
2022-07-25 10:39:50 -06:00