Commit graph

628 commits

Author SHA1 Message Date
Alexander Capehart
ad9d2f2d9e
list: move instructions into recycler
Move the instructions enum (which is only concerned with recyclerview
semantics) into the list.recycler module instead of list.
2023-01-16 17:47:07 -07:00
Alexander Capehart
d38da9b892
list: make list instructions generic
Make list instructions generic in preparation for the detail list
update.

Detail views need their own instructions datatype, so this is meant to
allow that to be implemented without issue.
2023-01-16 17:45:03 -07:00
Alexander Capehart
4a7bc4e511
settings: split up ui
Split up the settings ui into four categories.

This should reduce the visual load on the user as Auxio continues to
accrue possible configuration options.

Resolves #323.
2023-01-16 16:14:51 -07:00
Alexander Capehart
6e02929982
music: reorganize music folders dialog
Reorganize the music folders dialog to be more visually straightforward
than prior, primarily by grouping the folder elements into the same
visual region.

Resolves #318.
2023-01-16 10:18:55 -07:00
Alexander Capehart
a0aaec98d0
music: extend non-standard artists to id3v2
Just pre-emptively add support for TXXX variations of the non-standard
vorbis artist fields to the ID3v2 parser.

I'd imagine the naming convention will be similar between them, so why
not.
2023-01-16 09:33:20 -07:00
Alexander Capehart
df98bb535f
list: rework diffing abstraction
Make all adapters relying on diffing unified into a DiffAdapter
superclass that can then accurately respond to the new
UpdateInstructions data.

UpdateInstructions is still not fully used everywhere, but will be
soon.
2023-01-15 20:31:50 -07:00
Alexander Capehart
b3b7ed524c
release: bump to 3.0.1
Bump the version to 3.0.1 (25).
2023-01-02 19:05:57 -07:00
Alexander Capehart
7721e64096
music: split off extractor parsing
Split off parsing-related components from extractor into a new parsing
module.

A lot of these methods are used in non-extractor code, so it makes more
sense for them to not be part of the extractors.

The code that is really extractor-specific can remain within the
extractor files.
2022-12-31 19:50:54 -07:00
Alexander Capehart
4e9e4beb1f
ui: fix api 21 issues
Fix obligatory API 21 insanity.
2022-12-28 19:28:25 -07:00
Alexander Capehart
94e1b71d9b
about: update links
Update links in the about page to direct to the new wiki pages.
2022-12-28 15:19:57 -07:00
Alexander Capehart
0737dbace3
playback: redocument
Redocument the playback module.

This finally completes the re-documentation of this project.
2022-12-26 15:15:27 -07:00
Alexander Capehart
9d283fc6e4
accent: move back to ui
Move the accent module back into the ui module, where it's more consistent.
2022-12-25 19:32:34 -07:00
Alexander Capehart
18ba845302
shared: redocument
Redocument the shared module (previously ui).
2022-12-24 11:41:32 -07:00
Alexander Capehart
200a3dfeaf
appwidget: redocument
Redocument the appwidget (formerly widget) module.

This commit also re-architectures the module somewhat to make further
extension easier later on.
2022-12-23 22:07:10 -07:00
Alexander Capehart
4773a84741
all: redocument project, part 1
Redocument the detail, home, image, and list modules.

Much of this project's documentation has drifted from actual
functionality, and newer code is pretty sparely documented.
This commit seeks to rectify that by redocumenting every source
file in this project.
2022-12-19 20:22:36 -07:00
Alexander Capehart
813daed644
detail: add selection
Add selection to the detail views.
2022-12-18 15:01:31 -07:00
Alexander Capehart
32d01f2027
all: refactor list management
Refactor list management (largely callbacks) into a declarative system.

This should make it easier to re-use selection components across the
app.
2022-12-18 10:58:45 -07:00
Alexander Capehart
8aeb6d092e
search: add selection
Add selection to the search view.
2022-12-17 16:22:54 -07:00
Alexander Capehart
c353ffd705
home: expand appbar when selection starts
Expand the home AppBarLayout when a selection begins (Excluding
initialization)
2022-12-17 13:29:13 -07:00
Alexander Capehart
04e25eb90a
ui: add toolbar visual skeleton for selection
Add an overlay toolbar to indicate when selection is occuring.

This has no functionality as of right now.
2022-12-16 11:48:21 -07:00
Alexander Capehart
761dab9239
ui: split off selection from home
Split off selection functionality from the home fragment to a new
selection viewmodel.

It's going to be used elsewhere, so may as well.
2022-12-15 13:59:40 -07:00
Alexander Capehart
f1ae870eea
ui: update list spacing further
Update other uses of list spacing in-app to be more consistent with the
new, slightly more compact style
2022-12-07 21:31:43 -07:00
Alexander Capehart
78523021fd
all: reformat code
Periodic reformatting.
2022-12-06 19:27:49 -07:00
Alexander Capehart
966789238e
ui: make lists more compact
Reduce top list spacing to 12dp, making lists more compact.

This is more in-line with material design, and improves user experience
on small screens.
2022-12-06 19:22:12 -07:00
Alexander Capehart
cf64536118
ui: minor tweaks
More miscellanious tweaks I can't categorize since I have no time.

It's mostly attempts at improving animation visuals an failing. Really
want to switch to material animations once I can finally get the things
working.
2022-12-05 21:14:41 -07:00
Alexander Capehart
f5ec295b2c
ui: animate selection
Animate the check mark and background change when a item is selected.

This produces a nicer UX overall. If possible, I'm planning to also
port this to the other indicators in ImageGroup, albeit doing that is
signifigantly harder.
2022-12-05 04:25:09 +00:00
Alexander Capehart
a02490ae18
ui: update list style
Make a few changes to the list style to be more consistent.
2022-12-05 03:23:26 +00:00
Alexander Capehart
df6d80176d
ui: redefine activation meaning
Redefine the meaning of activation across the app to align with the SDK
documentation.

According to the documentation:
- Activation -> A permanent kind of selection initiated by the user.
This means playback states, item selection, etc.
- Selection -> A transient kind of selection that can be added or
removed without user input. This includes things such as playing
indicators.

Redefine usages of selection and activation across the app to align
with this.
2022-11-22 12:43:51 -07:00
Alexander Capehart
0598409ca5
detail: add loading indicator to song detail
Add a loading indicator to the song detail view.

This should make the loading process clearer for some songs that take
longer to load.
2022-11-22 11:15:02 -07:00
Alexander Capehart
a3772b65c0
ui: re-add more button
Re-enable the more button in preparation for multi-select.
2022-11-22 10:58:41 -07:00
Alexander Capehart
f4d25f81cc
ui: fix black theme visual bug
Fix a visual bug with transitions in the black theme.
2022-10-18 19:50:02 -06:00
Alexander Capehart
8ed4ead4c8
queue: update song appearance
Update the appearance of the queue song background to be more correct.
2022-10-04 10:25:36 -06:00
Alexander Capehart
cdd8f07c7f
strings: remove unused translations
Remove unused string translations to fix build issues.

Resolves #261.
2022-10-04 10:20:17 -06:00
Alexander Capehart
186d5a9186
ui: use marquee in all playback info
Use marquee in all playback information.

It's the playback view, and thus "activated", so why not.
2022-09-26 14:10:33 -06:00
Alexander Capehart
5e0f778daf
image: unify cover settings
Unify the "Show Covers" and "Ignore MediaStore Covers" settings under an
new "Album covers" setting.

This will make it easier to extend to new forms of album cover
collection.
2022-09-26 13:47:43 -06:00
Alexander Capehart
7a055680bd
all: fix misc issues
Fix miscellanious issues that I've encountered.
2022-09-26 12:07:12 -06:00
Alexander Capehart
f3c14b81cb
all: tweak package structure
Try to tweak the package structure to be more coherent.
2022-09-25 20:24:19 -06:00
Alexander Capehart
62ee46cfe6
music: add multi-artist support
Add semi-complete support for multiple artists.

This changeset completely reworks the music linker to add the following
new behaviors:
1. Artists are now derived from both artist and album artist tags,
with them being linked to songs and albums respectively
2. Albums and songs can now have multiple artists that can be distinct
from eachother
3. Previous Genre picking infrastructure has been removed and replaced
with artist picking infrastructure. "Play from genre" has been retired
entirely.

This is a clean break to the previous artist model and may not work
with all libraries. Steps to migrate the music library will be added
to the changelog.

Resolves #195.
2022-09-23 10:15:28 -06:00
Alexander Capehart
717f49fc20
music: add picker dialog
Add a dialog for picking a genre from several choices.

This basically completes multi-genre support in Auxio, save more
internal reworks.

Note that it is extremely likely that the "Play from genre" setting
will be removed soon. This feature has made me realize that such does
not many any real sense, as genres are more semantically similar to
playlists than artists or albums. This implementation only exists to
make multi-artist support an easy plug-and-play operation.

Resolves #201
2022-09-14 19:59:12 -06:00
Alexander Capehart
780e0dce06
music: add separator setting dialog
Add a dialog for the new separators setting.
2022-09-13 11:07:44 -06:00
Alexander Capehart
c342fb364b
all: merge display and playback modes
Merge DisplayMode and PlaybackMode into a new class called MusicMode.

Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.

This commit also moves around things around the project to be slightly
more coherent.
2022-09-10 19:39:29 -06:00
Alexander Capehart
47a26df92d
ui: update shots
Update the screenshots and feature graphic to reflect app changes.
2022-09-03 12:36:05 -06:00
Alexander Capehart
9f7a012706
queue: remove fast scroller
Temporarily remove the fast scroller for now, as I want to bundle it
with adding a scroller to the detail view in a single release.
2022-09-02 21:44:28 -06:00
Alexander Capehart
8a70ece442
recycler: fix fast scroll issues
Fix issues with the fast scroller, such as an improper thumb position
and strange item behavior stemming from dataset changes.
2022-09-02 20:13:47 -06:00
Alexander Capehart
3db68d47a6
playback: revert song menu move
Revert the song menu in the playback panel to being in the toolbar.

It was mostly inconsistent and cause a lot of truncation. I'll figure
out what I want to do when I implement liked songs.
2022-08-29 20:56:17 -06:00
Alexander Capehart
2bec9ce977
queue: add fast scroller
Add a fast scroller to the queue view.

This is actually easy to implement without disruption. Now the detail
view is the only view without such a fast scroller, as it needs more
reworks for it to be feasible.
2022-08-29 20:38:17 -06:00
Alexander Capehart
4622235b5e
info: round branding further
Turns out I used the wrong scale when creating the new Auxio icon.
Fix that, which turns out to round the icon further.
2022-08-27 19:48:24 -06:00
Alexander Capehart
28ba8147f1
ui: temporarily remove more menus
Temporarily remove more menus for now.

There's just no window to add them for 2.6.2. I'll add multi-select
later.
2022-08-27 17:36:14 -06:00
Alexander Capehart
0b43dd011c
ui: animate play/pause button shape
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.

Android 13 seemingly does this to their play/pause button, so we copy
it too.

Tangentally related to #162.
2022-08-27 15:21:08 -06:00
OxygenCobalt
982abe8cdb
strings: remove system ok/cancel names [#215]
Auxio tried to leverage built-in android string attributes for Ok and
Cancel while still completing them for other translations that were not
supported by the OS.

Turns out this was a terrible idea when I switched to Weblate, which
has no knowledge of this trick and could lead to a misleading
translation value. Remove it.

Resolves #215.
2022-08-12 16:04:41 -06:00
OxygenCobalt
2c5a1a0567
all: move menus to more button [#93]
Move all menu functionality from long-click to a menu button.

This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
2022-08-11 15:15:10 -06:00
OxygenCobalt
fc94bb1369
info: fix country code
Fix the invalid pt-rBR country code, replacing it with pt-BR.
2022-08-11 12:30:34 -06:00
OxygenCobalt
bb9c842154
playback: add song menu option to names
Re-add the song menu option to the title section of the playback view.

This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
2022-08-11 12:28:00 -06:00
OxygenCobalt
68ca9973df
ui: add basic bar actions [#108]
Add the ability to customize the bar action to the repeat mode or
shuffle state.

This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).

Resolves #108.
2022-08-10 13:14:19 -06:00
OxygenCobalt
83d1e4eae4
ui: refactor shadow management
Make the shadow disabling workaround an XML style.

Doing it this way is more elegant than disabling it in-code.
2022-08-09 09:10:19 -06:00
OxygenCobalt
46473ceff9
ui: update transitions
Update transitions in the home fragment to X-axis.

I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.

While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.

Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
2022-08-08 16:17:46 -06:00
OxygenCobalt
0cef51fa97
detail: add item type
Add an item type indicator to the top of the detail header.

This is primarily for release type functionality, but also makes it
more clear the item one is looking at.
2022-08-06 14:53:06 -06:00
OxygenCobalt
913db88fde
ui: fix incorrect queue text style
Fix an accidental usage of Material3 text styles instead of Auxio.

Left-over from the testing app I did for the new bottom sheets. Stuck
around through some means.
2022-08-05 20:47:00 -06:00
OxygenCobalt
e12c7cb419
ui: rework resource distribution
Try to remove the weird config file and replace it with more
conventional resource files in other places.
2022-08-05 09:58:20 -06:00
OxygenCobalt
7d04aad9b7
util: clean up context utils
Clean up the context utils to be more appropriately designed and
efficient.
2022-08-04 20:11:25 -06:00
OxygenCobalt
fa06732e94
strings: remove weird capitalization
Remove strange capitalization choices in an attempt to make the app
more consistent.
2022-08-04 15:28:35 -06:00
OxygenCobalt
f27b798e33
ui: remove coordinatorlayout workarounds
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.

EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
2022-08-04 14:30:33 -06:00
OxygenCobalt
4af45031b0
all: fix lints
Fix lints that have accumulated over time.

Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
2022-08-04 13:14:21 -06:00
OxygenCobalt
f6429a878a
build: upgrade deps
Upgrade dependencies

AGP -> 7.2.2
Activity -> 2.5.1
Fragment -> 2.5.1
Lifecycle -> 2.5.1
Navigation -> 2.5.1
2022-08-04 11:52:57 -06:00
OxygenCobalt
85eb4cad6c
playback: use height for playback layouts
Leverage min heights for the playback layouts instead of the land
modifier.

This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
2022-08-04 10:16:26 -06:00
OxygenCobalt
7543f1defc
playback: add split ui in landscape
Add a split playback UI in landscape mode.

Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
2022-08-03 16:00:18 -06:00
OxygenCobalt
772fe7df3b
ui: make bottom sheets request insets on layout
Make bottom sheets request window insets when they are laid out.

For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
2022-08-03 15:42:37 -06:00
OxygenCobalt
de3cc7958f
ui: rework bottom sheet state management
Try to make the bottom sheet states more coherent, especially regarding
when playback ends.
2022-08-02 11:13:12 -06:00
OxygenCobalt
35cfea78df
recycler: remove useless header ids
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.

String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
2022-08-01 10:38:24 -06:00
OxygenCobalt
257516643f
queue: indicate playing item in list
Indicate the currently playing item in the queue list.

The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
2022-07-31 17:21:10 -06:00
OxygenCobalt
f5542c65ba
queue: rework previous items
Rework previous items to be based off of adapter state.

This improves the transitions between active and previous items and
their overall efficiency.
2022-07-31 16:50:47 -06:00
OxygenCobalt
b42dfd0b53
all: misc changes
Miscellanious changes that accumulated over time.
2022-07-31 15:51:12 -06:00
OxygenCobalt
7467d89a45
ui: misc bottom sheet changes
Tweak parts of the bottom sheet system for UI consistency.
2022-07-30 09:15:38 -06:00
OxygenCobalt
a4fa8a84fa
queue: reimplement with bottom sheet
Re-implement the queue, now leveraging a bottom sheet too.

This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
2022-07-29 14:40:58 -06:00
OxygenCobalt
cc3cb343b0
playback: use bottomsheetbehavior
Use BottomSheetBehavior with the playback sheet.

This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
2022-07-29 12:21:06 -06:00
OxygenCobalt
fe16ffb5bf
queue: temporarily remove navigation
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.

This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
2022-07-27 08:48:13 -06:00
OxygenCobalt
6a4803e3d7
ui: add shared axis transition to search
Add a shared axis transition to the search view.

Now theres just the queue view to deal with.
2022-07-27 08:28:14 -06:00
OxygenCobalt
00dec358ab
ui: add fade through transitions to main ui
Add fade through transitions to the main navigation.

This just looks nicer. This currently excludes the search menu,
however.
2022-07-26 21:26:23 -06:00
OxygenCobalt
114d355011
detail: make transitions shared axis
Make detail transitions operate on a shared axis.

This just looks nicer.
2022-07-26 21:18:33 -06:00
OxygenCobalt
6c59a03042
queue: rework internal queue system
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.

This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
2022-07-26 10:57:24 -06:00
OxygenCobalt
affa8c1c11
queue: add ability to play songs [#92]
Add the ability to jump to arbitrary points in the queue.

This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
2022-07-25 12:20:46 -06:00
OxygenCobalt
0212887610
info: update docs
Update information here and there.
2022-07-20 17:38:20 -06:00
OxygenCobalt
b8ac1e6560
settings: use plain switch <api 23
Use a plain switch before API 23 to prevent tinting issues.

Boy do I love having to accomodate Lollipop's insanity for the
1289289124th time.
2022-07-20 11:11:45 -06:00
OxygenCobalt
30920b399a
info: update faq
Update FAQ.md to reflect the changes to the media indexer in the next
release.
2022-07-18 11:40:57 -06:00
OxygenCobalt
276f067152
ui: update material components
Update MDC to the alpha version in order to use some extra features.

I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
2022-07-18 10:06:26 -06:00
OxygenCobalt
4d283bc91d
ui: fix app theme
Make the app theme (Shows before activity startup) the blue theme
instead of the default material purple.
2022-07-15 12:13:47 -06:00
OxygenCobalt
8a4aee9ab1
all: optimize previews
Optimize widget previous and app screenshots to reduce load times and
APK size.
2022-07-13 11:45:13 -06:00
OxygenCobalt
ce7dd48f02
all: clean up resources
Clean up resource implementations, removing useless attributes and
simplifying layouts.
2022-07-12 13:13:08 -06:00
OxygenCobalt
ae00a308fe
all: fix version-specific issues
Fix a few version-specific issues so that I don't make a critical
blunder like I did in 2.4.0.
2022-07-12 12:13:49 -06:00
OxygenCobalt
60b637e1ce
all: cleanup
Semi-major code cleanup.
2022-07-11 11:29:34 -06:00
OxygenCobalt
35f05ed902
ui: fix insane background issue
Fix an issue where the background will remain the system default theme
because...reasons.

I don't even know what I did wrong.
2022-07-09 09:00:36 -06:00
OxygenCobalt
83d6c529e2
all: misc ui reworks
Miscellanious UI reworks that accumulated over the past few days.
2022-07-07 10:40:18 -06:00
OxygenCobalt
1730a73eac
settings: add option to force-restore state
Add an option to restore the previous playback state.

This allows me to avoid having to use force stop to restore a previous
state.
2022-07-04 14:22:49 -06:00
OxygenCobalt
b1a8544b73
ui: make toolbar fix dedicated class
Make the toolbar spacing fixes a dedicated class.

This resolves an issue on lollipop devices where the ripple would be
clipped.
2022-07-03 16:23:53 -06:00
OxygenCobalt
b3cac19ee4
ui: use grade instead of indicator
Finally unify all icon activation states under the new grade modifier
in Material Symbols.

This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
2022-07-03 15:29:42 -06:00
OxygenCobalt
4f8fc8008c
music: rework loading ui flow
Rework the UI flow for music loading to be more coherent with runtime
rescanning.

The loading progress is now shown as a card on the bottom of the
screen. This way, app use is not completely crippled when the app has
to rescan the music library, albeit the shuffle button still has to
be disabled during this period.
2022-07-03 14:53:21 -06:00
OxygenCobalt
bbf3b1778b
music: improve indexer callback impl
Improve the indexer callback system to be more coherent and efficient.

This delegates the old Callback role to a new singular Callback and
Controller roles. IndexerService also handles the loading process
more gracefully, reducing the amount of time music loads take.
2022-07-02 15:31:01 -06:00
OxygenCobalt
217ced8ade
ui: rework rounded covers into round mode
Rework the rounded covers option into a new "Round Mode" option.

This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
2022-07-01 20:06:54 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
e883336b04
music: rework library update process [#176]
Update the library update process to be on a co-routine, updating
callbacks on the main thread.

For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.

Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
2022-07-01 08:54:42 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
9a17806da1
ui: rework module structure
Rework the ui module structure to subdivide related groups of elements.
2022-06-29 11:41:49 -06:00
OxygenCobalt
a81b90a81f
widgets: update control layout
Rework the widget control layouts to add additional controls and to
have more consistent padding.
2022-06-29 11:35:49 -06:00
OxygenCobalt
c7c4473247
ui: make bottom sheet follow rounded corners
Make BottomSheetLayout apply rounded corners when rounded covers is
enabled.

Draggable elements should be rounded, not straight, so this simply
makes this consistent. It does have one visual error as it stands,
stemming from the layout code allocating space for the bar and thus
clipping certain content. I hope to fix this soon.
2022-06-29 09:10:50 -06:00
OxygenCobalt
efd24a4fee
detail: fix broken album menu
Fix broken menu items in the album detail view.

No idea why this happened. Probably a mistake while I was redoing the
menus previously.
2022-06-24 09:07:18 -06:00
OxygenCobalt
149da883fe
playback: make state db sync
Add synchronized calls to PlaybackStateDatabase to resolve future race
conditions.
2022-06-23 15:27:41 -06:00
OxygenCobalt
d5c0ccfce0
ui: remove titlemidlarge style
Remove the TitleMidLarge style, replacing it with more Material3
attributes.

This finally removes all of the non-standard text styles. There is
still the two TitleMedium styles, but this is considered okay.

In the playback view, TitleMidLarge has become TitleLarge, which
honestly works quite well, as the same text styles are used in the
detail views.
2022-06-23 11:22:29 -06:00
OxygenCobalt
3fcd7e1a63
all: general cleanup
A bunch of changes that accumulated that I'm too lazy to split into
good commits.
2022-06-22 18:38:57 -06:00
OxygenCobalt
630950ea5d
playback: force LTR on timeline controls
Force LTR on timeline controls, as per the Material Design guidelines.

The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.

Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
2022-06-22 12:38:00 -06:00
OxygenCobalt
86010e896e
music: remove redundant null checks
Remove more redundant null checks in MediaStoreBackend.

Again, no need to check if there is no issue where they might be null.
2022-06-22 09:05:22 -06:00
OxygenCobalt
316a0e719c
ui: rework typography
Completely rework app typography.

Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.

Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
2022-06-21 20:19:52 -06:00
OxygenCobalt
29fe849565
playback: add shuffle shortcut
Add a shortcut to shuffle all songs.

This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.

Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
2022-06-18 11:20:22 -06:00
OxygenCobalt
20e7b25808
queue: fix visual issue with transition
Fix a visual issue with the queue animation where the playback view
will still slightly show.

This was caused by the lack of a background in the queue fragment UI.
2022-06-18 08:46:10 -06:00
OxygenCobalt
eaad3d04b8
ui: improve tablet ux
Remove some UI breakages and tweak the UI to be better for tablet
users.
2022-06-17 16:30:14 -06:00
OxygenCobalt
3d19794d63
ui: remove medium button style
Remove the temporary 28dp hack that was applied to the playback bar.

This finally puts the playback bar in line with all other icon
components. The playback panel is still weird, but that's okay since
it's a full screen view and the buttons can take up more space.

Since I absolutely hate change, I had to effectively frog-boil myself
in order to do this, first downsizing the icon from 32dp to 28dp, and
then from 28dp down to 24dp. I can't believe I care about this so much.
2022-06-17 09:30:20 -06:00
OxygenCobalt
49e3c51bb6
ui: fix rtl issues
Fix minor RTL issues across the app. Except for the controls. I have
zero idea how to fix that.
2022-06-16 11:00:17 -06:00
OxygenCobalt
668006724b
ui: make default accent dynamic on api 31
Make the default accent the dynamic accent on API 31.

This is to make Auxio's Material You support obvious to the user.
2022-06-15 20:09:23 -06:00
OxygenCobalt
3d8d2e0975
all: update logging
Improve logging use across the app.
2022-06-15 11:06:10 -06:00
OxygenCobalt
543a3ebffb
ui: fix toolbar state not persisting
Fix an issue where the collapsing toolbar would not preserve it's state
when navigating.

Apparently you need to add an ID to a view to get it's state to be
restored. There is no warning for this at all. Android, everyone.
2022-06-13 10:40:28 -06:00
OxygenCobalt
9b13b4c94e
music: revamp excluded into music dirs
Completely rework the excluded directory system into a new
"Music Folders" system.

This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.

Resolves #154.
2022-06-12 15:55:25 -06:00
OxygenCobalt
5d124ce771
ui: use scroll indicators
Use basic scroll indicators when a dialog shows a list.

Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
2022-06-12 09:31:59 -06:00
OxygenCobalt
7373451912
music: add support for file properties
Add support for file size, format, and parent directory values to the
MediaStore backend.

I hope that this handles API boundaries properly, especially regarding
path parsing. As a side-note, I have learned of a way to extend
external volume support to even earlier versions. Maybe.
2022-06-11 16:21:16 -06:00
OxygenCobalt
3f85678d99
detail: add framework for song details
Add the basic framework for a song detail view.
2022-06-11 13:29:06 -06:00
OxygenCobalt
d80c49f11f
image: add image group
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.

This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.

The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.

I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
2022-06-10 11:57:50 -06:00
OxygenCobalt
ffe7298665
ui: add image playing indicator
Add a playing indicator to cover art.

This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
2022-06-10 09:48:51 -06:00
OxygenCobalt
1d66907862
ui: remove edge-to-edge option
Remove the edge-to-edge option, as it turned out to be useless
with #149.
2022-06-09 17:03:38 -06:00
OxygenCobalt
84295dcf25
ui: completely rework icon management
Completely rework the way Auxio handles icons.

This is mostly two changes:
1. Removing ImageButton/StyledImageButton for MaterialButton. This is
done by abusing MaterialButton's theming options to make it only show
an icon.
2. Standardizing icon sizes into small, medium, and large categories.
Small is the default, Medium and Large are for edge-cases like the
playback icons which look horrible at 24dp.
3. Abusing the Toolbar to make it follow Material 3 guidelines. This
mostly involved removing the strange icon sizing and correctly padding
the view.
4. Reworking the playback bar to use more, smaller icons, making it
more like a Toolbar in the process (which I like).
2022-06-09 10:12:48 -06:00
OxygenCobalt
a56d5849db
ui: update bar styles
Update the styles of LinearProgressIndicator and Slider to be similar
across the entirety of the app.
2022-06-08 09:59:28 -06:00
OxygenCobalt
a6c321cfa5
home: make toolbar collapse
Make the home toolbar collapse on scroll.

I was planning to implement this back in 2.0.0, but visual bugs stopped
me. Now, knowing how much space the the Toolbar + Tab combination takes
up on smaller devices, I think it would be better to have this in
general.
2022-06-08 09:31:57 -06:00
OxygenCobalt
0a18883a6a
music: replace loading with indexing
Replace all in-code instances of music loading with music indexing,
primarily for clarity.
2022-06-05 19:30:45 -06:00
OxygenCobalt
a65d37c421
all: switch to stateflow
Switch from LiveData to StateFlow.

While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.

StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
2022-06-01 11:46:00 -06:00
OxygenCobalt
caaeaca494
home: rework loading screen
Move the loading screen into the home view.

Previously, we would use a Snackbar to track the music loading state.
This ended up being a pretty stupid and buggy idea, and would get even
worse with the new music loader changes. Instead, we re-implement the
loading screen into the home view to generally be more sane and
extendable compared to previously.
2022-05-29 20:07:07 -06:00
OxygenCobalt
c6d7d8fe39
playback: implement "safe" slider wrapper
Implement a safe slider wrapper that does not crash with invalid values
as often.

Slider is a terrible component that is not designed with Auxio's
use-case in the slightest. Instead of gracefully degrading with invalid
values, it just crashes the entire app, which is horrible for UX.

Since SeekBar is a useless buggy version-specific sh******ed mess too,
we have no choice but to wrap Slider in a safe view layout that
hopefully hacks with the input enough to not crash the app when doing
simple seeking actions.

I hate android so much.

Resolves #140.
2022-05-27 14:34:14 -06:00
OxygenCobalt
ae62572760
strings: update german translations
Update german translations for the strings I can translate at least
okay.
2022-05-25 13:20:50 -06:00
OxygenCobalt
444e4299d6
widgets: revert most widget changes
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.

There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.

I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
2022-05-25 11:03:59 -06:00
OxygenCobalt
b320f4b1bd
widgets: add thin widget
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.

Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
2022-05-24 17:12:48 -06:00
OxygenCobalt
e1e032d254
ui: re-add accent customization >api 31
Re-add accent customization on Android 12 and above.

Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.

Resolves #131.
2022-05-24 12:52:09 -06:00
OxygenCobalt
eb293022e8
widgets: rework tiny widget
Rework the tiny widget to cram even more information into it.

The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.

Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
2022-05-24 10:08:12 -06:00
OxygenCobalt
485c35d74c
all: hack around more lollipop issues
Hack around more insane lollipop bugs, such as:

- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly

I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
2022-05-22 17:12:49 -06:00
OxygenCobalt
2c7dd1241b
style: remove android string references
Remove references to android system strings, in favor of in-house
translations.

Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
2022-05-22 09:56:25 -06:00
OxygenCobalt
21fccf1f31
playback: add pre-amp customization
Implement a UI frontend for customizing the ReplayGain pre-amp value.

This finally completes Auxio's ReplayGain implementation. Not only
that, it also shows how Auxio can use positive ReplayGain values,
unlike other apps.

As a side-note, this also fiddles with the dialog style somewhat.
I got carried away.

Resolves #114.
2022-05-22 09:32:23 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
28cedd1240
music: attempt to handle bad DISPLAY_NAME [#120]
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.

Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
2022-05-19 17:37:19 -06:00
OxygenCobalt
6f2a0d66c6
detail: add framework for disc number items
Add the UI and data components for a disc number value within the album
detail view.

This is the first-step of a multi-step addition to finally implement
disc numbers.
2022-05-18 17:30:50 -06:00
OxygenCobalt
1a9e55e73b
about: add full library statistics
Split off the "songs loaded" about item into it's own card called
"library statistics"

This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.

Resolves #121.
2022-05-04 20:20:47 -06:00
OxygenCobalt
8e849feb7d
playback: rename loopmode to repeatmode
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.

This changes all non-breaking instances of "loop" in the app with
"repeat".
2022-04-29 14:52:33 -06:00
OxygenCobalt
ab194c14c2
ui: create viewmodel for navigation
Create a ViewModel for the more complicated navigation pathways.

Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
2022-04-02 20:21:06 -06:00
OxygenCobalt
74f5962844
ui: rework cover style
Rework the style of all album covers in the app to be more in line with
the new track number style.

This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.

These changes also apply to the track number views.
2022-04-02 18:18:10 -06:00
OxygenCobalt
e387e72b2c
detail: update album song layout
Update the album song layout to be more alike to other songs.

Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
2022-03-29 20:08:57 -06:00
OxygenCobalt
b748d73abb
playback: rework audio focus
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.

Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
2022-03-27 11:51:58 -06:00