Commit graph

106 commits

Author SHA1 Message Date
OxygenCobalt
a9515e19c0
all: cleanup
Clean up the slightly rushed changes I made as I worked on the split
UI.
2022-08-03 19:54:14 -06:00
OxygenCobalt
304fccf0f9
home: disable collapse when one tab
Disable the collapsing toolbar when there is only one tab.

The TabLayout is hidden when there is one tab, so collapsing it does
not make much sense.
2022-08-03 10:30:19 -06:00
OxygenCobalt
b42dfd0b53
all: misc changes
Miscellanious changes that accumulated over time.
2022-07-31 15:51:12 -06:00
OxygenCobalt
170cdf80ef
widgets: fix insanity
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.

The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.

The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.

Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
2022-07-30 20:41:24 -06:00
OxygenCobalt
0212887610
info: update docs
Update information here and there.
2022-07-20 17:38:20 -06:00
OxygenCobalt
24062aa623
music: update album type display
Only display album types within the artist and album detail menus.

Displaying it elsewhere cluttered the UI somewhat.
2022-07-19 10:28:19 -06:00
OxygenCobalt
276f067152
ui: update material components
Update MDC to the alpha version in order to use some extra features.

I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
2022-07-18 10:06:26 -06:00
OxygenCobalt
51b9b0e734
widgets: dont use system padding in size compat
Don't take the app widget host padding into account when trying to
calculate the widget sizing.

Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
2022-07-17 16:05:53 -06:00
OxygenCobalt
60b637e1ce
all: cleanup
Semi-major code cleanup.
2022-07-11 11:29:34 -06:00
OxygenCobalt
83d6c529e2
all: misc ui reworks
Miscellanious UI reworks that accumulated over the past few days.
2022-07-07 10:40:18 -06:00
OxygenCobalt
b3cac19ee4
ui: use grade instead of indicator
Finally unify all icon activation states under the new grade modifier
in Material Symbols.

This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
2022-07-03 15:29:42 -06:00
OxygenCobalt
8b8eebdd95
search: fix mismatched filter ids
Fix an issue were (at some point) the filter ID for display modes was
swapped out for drawable IDs.
2022-07-01 20:26:20 -06:00
OxygenCobalt
217ced8ade
ui: rework rounded covers into round mode
Rework the rounded covers option into a new "Round Mode" option.

This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
2022-07-01 20:06:54 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
e883336b04
music: rework library update process [#176]
Update the library update process to be on a co-routine, updating
callbacks on the main thread.

For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.

Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
2022-07-01 08:54:42 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
630950ea5d
playback: force LTR on timeline controls
Force LTR on timeline controls, as per the Material Design guidelines.

The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.

Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
2022-06-22 12:38:00 -06:00
OxygenCobalt
55f9d4c819
ui: rework sorting again
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.

This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
2022-06-22 11:08:58 -06:00
OxygenCobalt
bd92ba2175
settings: improve preference management
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.

This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
2022-06-20 11:12:55 -06:00
OxygenCobalt
532a30325a
settings: revamp settingsmanager into settings
Revamp the shared object SettingsManager into a standalone utility
called Settings.

This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.

The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
2022-06-20 09:12:19 -06:00
OxygenCobalt
3d8d2e0975
all: update logging
Improve logging use across the app.
2022-06-15 11:06:10 -06:00
OxygenCobalt
a6c321cfa5
home: make toolbar collapse
Make the home toolbar collapse on scroll.

I was planning to implement this back in 2.0.0, but visual bugs stopped
me. Now, knowing how much space the the Toolbar + Tab combination takes
up on smaller devices, I think it would be better to have this in
general.
2022-06-08 09:31:57 -06:00
OxygenCobalt
08caa01dca
music: add indexer service
Add a dedicated service towards the loading of the music library.

This new service was created for two reasons:
1. Music loading is slow and resource-intensive, so putting it on the
ViewModel layer just didn't seem right and made it vulnerable to the
OS simply stopping the loading process.
2. For automatic rescanning [#72], there must be something watching
the music library and waiting for a change in the background. This
would require a service as that is probably the least insane way to
do that kind of background work.

I have no garuntees how viable the service might be. If anything, it
might be halted by some insane android restriction or issue that
makes it more or less impossible to use for most apps, and I will have
to largely drop truly automatic rescanning.
2022-06-03 20:12:27 -06:00
OxygenCobalt
14c9bbd4f9
all: cleanup
Miscellanious clean-up.
2022-06-02 13:57:29 -06:00
OxygenCobalt
ae62572760
strings: update german translations
Update german translations for the strings I can translate at least
okay.
2022-05-25 13:20:50 -06:00
OxygenCobalt
444e4299d6
widgets: revert most widget changes
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.

There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.

I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
2022-05-25 11:03:59 -06:00
OxygenCobalt
b320f4b1bd
widgets: add thin widget
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.

Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
2022-05-24 17:12:48 -06:00
OxygenCobalt
e1e032d254
ui: re-add accent customization >api 31
Re-add accent customization on Android 12 and above.

Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.

Resolves #131.
2022-05-24 12:52:09 -06:00
OxygenCobalt
eb293022e8
widgets: rework tiny widget
Rework the tiny widget to cram even more information into it.

The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.

Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
2022-05-24 10:08:12 -06:00
OxygenCobalt
519de0e1d5
playback: add framework for handling pre-amp
Implement an internal setting for a ReplayGain pre-amp setting.

Pre-amp is a lot like above reference volume regarding Auxio's
ReplayGain implementation, where I want to implement it in order
to allow ReplayGain to graduate from being labeled "experimental".

No UI frontend has been implemented just yet.
2022-05-21 16:34:20 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
5381e9f9a2
playback: remove media button reciever impl
Make MediaButtonReceiver an empty class without any behavior.

The previous manner in which Auxio would handle media button events
was actually bad, as in certain cases (like a rewind or if there was
no song playing) Auxio would actually crash, as the service would
not start a foreground state in time.

Fix this by removing that functionality. This should hopefully still
retain the current state.
2022-05-17 06:29:55 -06:00
OxygenCobalt
4a79de455a
playback: rework service components
Try to rework the playback service components to reduce race conditions
and improve readability.

This changeset has gone through a number of changes. I originally
wanted to unify all cover loading under a single "Component Manager",
but this turned out to be stupid given that the three service components
are different in nearly every way. Instead I just reworked them all
individually by introducing a new less-data race-prone image loading
framework, and moving around a bunch of code I was planning to move
around.
2022-05-16 20:37:42 -06:00
OxygenCobalt
a645c3a217
deps: upgrade deps
aaaaaaa
coil -> 2.0.0-rc03
material -> 1.7.0-alpha01
leakcanary -> 2.9.1
navigation -> 2.4.2
kotlin -> 1.6.21
agp -> 7.1.3
2022-04-29 20:14:17 -06:00
OxygenCobalt
d57f980148
playback: cleanup components
Fix miscellanious bugs and clean the component code.

Currently the components are in a strange state. They are a big ball of
mud with inconsistent lifecycles and callbacks. I want to find a way to
unify them under a single lifecycle, but the competing nature of them
makes this extremely difficult.
2022-04-29 19:53:58 -06:00
OxygenCobalt
8e849feb7d
playback: rename loopmode to repeatmode
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.

This changes all non-breaking instances of "loop" in the app with
"repeat".
2022-04-29 14:52:33 -06:00
OxygenCobalt
c80af01d5c
playback: rework fields
Rework the playback fields.

The new fields are more coherent, better-named, and less prone to state
failure.
2022-04-29 14:29:56 -06:00
OxygenCobalt
2bdbe212df
playback: decouple fields and callback
Decouple the callback notifying code and the field code. This makes
code more reasonable for future changes.
2022-04-29 12:07:14 -06:00
OxygenCobalt
3a19d822ce
music: rework name heirarchy
Once again rework the naming system for music, this time with it being
much easier to localize (hopefully).
2022-04-03 12:54:29 -06:00
OxygenCobalt
b748d73abb
playback: rework audio focus
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.

Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
2022-03-27 11:51:58 -06:00
OxygenCobalt
e54a58c612
ui: audit null safety
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.

This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
2022-03-27 11:23:07 -06:00
OxygenCobalt
05a5ef5c3f
ui: migrate esoteric adapters to framework
Migrate all esoteric adapters to the new RecyclerView framework.

One of the shortcomings with the previous RecyclerView utilities was
how more esoteric adapters with data that does not implement Item
could not use the utlities. The new system, by comparison, is capable
of taking any type of data, so we can no migrate all of the esoteric
adapters to the new system.
2022-03-27 09:59:35 -06:00
OxygenCobalt
2406c371db
widgets: work around new coil scaling behavior
Fix an issue where album covers fail to load when not explicitly
specifying a size.

At some point, Coil changed some internal scaling logic to depend on
this weird pseudo-screen size value that caused the bitmap to fail
to load only on in widget creation process. Who knows why. Fix this
by explicitly specifying the size in all cases.
2022-03-26 11:43:48 -06:00
OxygenCobalt
8100f294d7
recycler: spin off data into separate class
Spin off the data instances into their own class called BackingData.

This is to isolate the sane adapters that rely on one type of diffing
from the insane adapters that use synchronous and asynchronous diffing
simultaniously. It also allows some of the more esoteric adapters to
implement their own backing data without much trouble or leaky
abstractions.
2022-03-26 11:32:54 -06:00
OxygenCobalt
0417a77b33
music: make resolvedName standard
Make resolvedName the standard name to use across all music items.

Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
2022-03-13 20:22:19 -06:00
OxygenCobalt
33da09a08a
all: switch to spotless
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.

This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.

Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
2022-03-13 17:38:19 -06:00
OxygenCobalt
3aaa2ab0e0
all: rework logging
Rework logging to be clearer and more standardized.

Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
2022-02-22 17:24:51 -07:00
OxygenCobalt
e1dbe6c40c
coil: force all images to a 1:1 aspect ratio
Crop all images to a 1:1 aspect ratio.

Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.

The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
2022-02-21 20:00:30 -07:00
OxygenCobalt
9304e58190
playback: rework playback icon visibility
Add a circular indicator to playback icons.

Sometimes it can be too difficult to tell apart the active and inactive
states of the shuffle/loop icons. However, there is really no good way
to improve the contrast on these icons without some kind of muddled UX
fragmentation, or god-awful design. Try to settle on the okay-est
version, which is to use colorPrimary with a dot indicator on views we
control, and use a more muddled semi-transparent icon on views we don't
control, like notifications and widgets.
2022-02-21 16:36:08 -07:00
OxygenCobalt
30ad7f99db
playback: fix headset focus bug
Fix an issue where headset focus would restart playback unexpectedly.

At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
2022-02-14 19:46:04 -07:00