Add semi-complete support for multiple artists.
This changeset completely reworks the music linker to add the following
new behaviors:
1. Artists are now derived from both artist and album artist tags,
with them being linked to songs and albums respectively
2. Albums and songs can now have multiple artists that can be distinct
from eachother
3. Previous Genre picking infrastructure has been removed and replaced
with artist picking infrastructure. "Play from genre" has been retired
entirely.
This is a clean break to the previous artist model and may not work
with all libraries. Steps to migrate the music library will be added
to the changelog.
Resolves#195.
Add a dialog for picking a genre from several choices.
This basically completes multi-genre support in Auxio, save more
internal reworks.
Note that it is extremely likely that the "Play from genre" setting
will be removed soon. This feature has made me realize that such does
not many any real sense, as genres are more semantically similar to
playlists than artists or albums. This implementation only exists to
make multi-artist support an easy plug-and-play operation.
Resolves#201
Merge DisplayMode and PlaybackMode into a new class called MusicMode.
Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.
This commit also moves around things around the project to be slightly
more coherent.
Revert the song menu in the playback panel to being in the toolbar.
It was mostly inconsistent and cause a lot of truncation. I'll figure
out what I want to do when I implement liked songs.
Add a fast scroller to the queue view.
This is actually easy to implement without disruption. Now the detail
view is the only view without such a fast scroller, as it needs more
reworks for it to be feasible.
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.
Android 13 seemingly does this to their play/pause button, so we copy
it too.
Tangentally related to #162.
Auxio tried to leverage built-in android string attributes for Ok and
Cancel while still completing them for other translations that were not
supported by the OS.
Turns out this was a terrible idea when I switched to Weblate, which
has no knowledge of this trick and could lead to a misleading
translation value. Remove it.
Resolves#215.
Move all menu functionality from long-click to a menu button.
This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
Re-add the song menu option to the title section of the playback view.
This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
Add the ability to customize the bar action to the repeat mode or
shuffle state.
This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).
Resolves#108.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Add an item type indicator to the top of the detail header.
This is primarily for release type functionality, but also makes it
more clear the item one is looking at.
Fix an accidental usage of Material3 text styles instead of Auxio.
Left-over from the testing app I did for the new bottom sheets. Stuck
around through some means.
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.
EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Add a split playback UI in landscape mode.
Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
Make bottom sheets request window insets when they are laid out.
For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Indicate the currently playing item in the queue list.
The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.
This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
Add the ability to jump to arbitrary points in the queue.
This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
Update MDC to the alpha version in order to use some extra features.
I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.