Commit graph

649 commits

Author SHA1 Message Date
OxygenCobalt
e697908a2f
detail: update layouts
Update the detail layouts to work better on tablets and be more
consistent overall.
2021-11-20 17:03:21 -07:00
OxygenCobalt
c350576f21
ui: make list spans use exact sizing
Make list spans use exact sizing.
2021-11-20 10:54:24 -07:00
OxygenCobalt
4475d4a5cc
playback: update tablet layouts
Use proper exact-size layouts for the tablet views. This also adds a
new compact view that shows more controls for landscape/tablet layouts.
2021-11-20 10:44:40 -07:00
OxygenCobalt
58c2681f72
widget: change default size
Make the default widget size 3x2 again. This is because the UX is
generally nicer if the smaller widget is used as the default and
because the small widget is now no longer text-only and ugly.
2021-11-20 09:53:10 -07:00
OxygenCobalt
0e3ffb973b
coil: completely refactor image loading
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
2021-11-20 09:00:23 -07:00
OxygenCobalt
71b15a3a6a
coil: disable exoplayer loading
Disable exoplayer loading since apparently the way I use a blocking
call in the coil coroutine causes it to be uncancellable. This ends
up resulting in errors continuing to apply themselves to whatever
view they were requested from, even if it was an error. Because you
know. Android.
2021-11-16 06:35:05 -07:00
OxygenCobalt
1ea3ddb2e0
coil: update image behavior
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
2021-11-14 16:23:25 -07:00
OxygenCobalt
d4fa52ee13
widget: make small/wide widgets stylistic
Update the small/wide widgets to show just the cover art and controls.
This is for two reasons:
1. The old layouts wasted space, which didn't make them look very good
2. I want to add a more Material3-eque "Stylistic" widget option for
the people who want them. Doing this allows me to pack that option into
the widget without having to add a new option.
2021-11-14 09:00:54 -07:00
OxygenCobalt
f66dea9469
accent: rename all light accents to deep accents
The way Material3 uses an initial light accent seeds is...odd. It more
closely resembles deep purple [darker on light mode, lighter on dark
mode] in behavior. Therefore we simply rename the light accents to
this. This does mess up translations a lot, but I'll fix it when I
update the rest of the translations.
2021-11-13 19:16:42 -07:00
OxygenCobalt
c30c0d7fb3
accent: simplify accents
Simplify the accent scheme:
- Light Blue was re-generated to be a weird darker-on-light-mode
lighter-on-dark-mode blue that looked really similar to how blue-grey
turned out. These have been merged into a new color scheme called
deep blue.
- Deep Orange and Red were too similar after being re-generated, so
they have been merged to become a simple red accent.
2021-11-13 16:00:41 -07:00
OxygenCobalt
43b12598fb
styles: redo accents
Recreate all accents AGAIN. This time it's to properly generate secondary
and tertiary colors for these. The results of them vary [some might be
removed since they're too similar to other accents now], but most are
fine and they allow me to properly use these components without inane
bugs.
2021-11-13 11:51:36 -07:00
OxygenCobalt
032fd2bd40
style: use material in playback view
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
2021-11-11 16:25:56 -07:00
OxygenCobalt
67797d957e
all: cleanup code
Upgrade dependencies, fix deprecation issues, and just clean up code
in general.
2021-11-11 12:19:07 -07:00
OxygenCobalt
8f61d8479a
style: migrate to Material3 text styling
Migrate to 100% Material3 text styling. I had to basically ignore the
intended styling here just to get a sensible design here, which is
"bad" but I do what I want. The only usage of MaterialComponents left
in the project now is the dialog since the new dialog style the worst
thing ever.
2021-11-11 11:48:22 -07:00
OxygenCobalt
63198f8677
style: unify typography
Use Material typography everywhere instead of using a mix of AppCompat
and Material styles. This is still based around MaterialComponents
though, as I'm not fully sure how to wield the new Material3 text
styles yet. This also completely phases out inter bold.
2021-11-09 06:52:02 -07:00
OxygenCobalt
c5fcc45ee9
detail: show name when scrolling
Show the name of the currently shown detail item when scrolling. This
is just UI candy that I've always wanted to add but couldn't due to
CollapsingToolbarLayout being a mess. This addition circumvents that
by simply doing some reflection magic and hooking the alpha of the
toolbar title to the current scroll state, solving the issue.
2021-11-08 19:54:38 -07:00
OxygenCobalt
1b79eb11e0
all: document custom stuff
Document and clean up PlaybackBarLayout and the fast scroll views to an
extent.
2021-11-07 19:02:50 -07:00
OxygenCobalt
8b8d36cf22
playback: improve persistence
Improve playback persistence in the following ways:
1. Shift the boundary of PlaybackStateManager and PlaybackStateDatabase
so that the reading and searching phases both occur at the same time,
which is more efficient.
2. Improve music hashing so that conflicts are minimized [this also
helps the future playlists addition]
3. Generally improve code style
2021-11-04 06:58:43 -06:00
OxygenCobalt
10c45f1492
home: prevent scrollbar from showing on measure
Prevent FastScrollRecyclerView from showing the scrollbar whenever it
would measure itself, which again results in a scroll event for some
reason.
2021-11-03 06:28:00 -06:00
OxygenCobalt
bb5d163f49
home: make fab size fixed
Make the shuffle FAB in the home UI a fixed size so that I don't have
to update padding based off of the screen config.
2021-11-02 19:39:40 -06:00
OxygenCobalt
2700a1d446
coil: ensure front cover correctness
When parsing quality covers using ExoPlayer, ensure that we have a
front cover image instead of some other type of image. This is slower,
but this setting is already slow, so why not just prioritize
correctness.
2021-11-02 07:12:22 -06:00
OxygenCobalt
93cdae2295
playback: fix bad compact view spacing
Fix an issue where the constraints in the playback view were not
actually anchored to the playback bar, resulting in bad spacing.
2021-11-02 06:59:38 -06:00
OxygenCobalt
0a4b07e583
playback: animate playback bar
Make the playback bar animate when it's shown at runtime. This
completes the playback bar layout and honestly it looks amazing.
2021-11-01 20:01:46 -06:00
OxygenCobalt
6a03781750
drawable: fix resources
Turns out the icon commit from earlier was really slapdash and resulted
in the image drawables being lost. Also fix some misc widget issues.
2021-11-01 16:37:07 -06:00
OxygenCobalt
1beefa30a8
drawable: revamp icon
Revamp Auxio's icon entirely. Now it's generally more vibrant [won't
blend into the BG] and will actually has some style to it with an
angular song note instead of the default icon one.
2021-11-01 06:56:26 -06:00
OxygenCobalt
efb800ee6a
playback: fix playback progress bug
Fix an issue where I forgot to call executePendingBindings when
updating progress, resulting in strange behavior with the progress
bar.
2021-10-31 19:54:49 -06:00
OxygenCobalt
b50a23a47f
ui: fix misc issues
Fix miscellanious code style/compat/ui issues.
2021-10-31 16:06:00 -06:00
OxygenCobalt
7c1382db49
playback: add pre-R inset modification
Add the ability for PlaybackBarLayout to modify window insets on
android versions before R.
2021-10-31 14:05:16 -06:00
OxygenCobalt
c1e1329c21
playback: make compact playback ui a view
Change CompactPlaybackFragment into a View. This completely fixes the
issue I tried to band-aid in ae39054. The code is a bit uglier, but
that's tolerable.
2021-10-31 11:14:04 -06:00
OxygenCobalt
ae39054b63
playback: band-aid scroll position confusion
Band-aid an issue where the scroll position of any RecyclerView in a
PlaybackBarLayout would get consfused because while the main view was
present, the fragment was not inflated yet so that it would not show.
This is [kindof] fixed by moving the fragment instantiation to the
view initialization. However, sometimes the fragment might still not
be inflated. The fragment will likely be replaced with a view
eventually.
2021-10-31 10:03:52 -06:00
OxygenCobalt
e779698746
home: remove appbar collapse behavior
Remove the appbar collapse behavior. It's just causing too much bugs
and phones are so big now that the lost space really doesn't matter.
2021-10-30 18:31:57 -06:00
OxygenCobalt
68782fadac
ui: create dedicated playback bar layout
Create a dedicated playback bar layout. This replaces the old janky
observer system with something that handles state better and is just
more elegant.
2021-10-30 18:21:30 -06:00
OxygenCobalt
4f4f6654c0
widgets: re-add 2x2 widgets
Re-add 2x2 widgets. They were originally removed due to strange layouts
in landscape mode, but that has now been fixed with a new "tiny" layout
meant for that specific edge case. Also rename the widget forms to more
sensible names and make the small (previously minimal) widget be
text-only again.
2021-10-28 19:46:00 -06:00
OxygenCobalt
df49e2765f
music: refactor model usage
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
2021-10-28 19:09:54 -06:00
OxygenCobalt
51ba72d861
music: change loading ux
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
2021-10-27 18:23:15 -06:00
OxygenCobalt
255154c411
home: remove fab scrolling behavior
Remove the ability for the FAB to disappear on scroll, mostly because
the state would not be consistent and it was generally bad UX when
combined with the fast scroller.
2021-10-25 16:38:37 -06:00
OxygenCobalt
fe0c2761c7
music: make musicloader async
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
2021-10-24 20:01:15 -06:00
OxygenCobalt
926fef4218
widgets: increase minheight
Prevent issues with malformed widget forms on certain devices by
increasing the minimum widget height to 152dp, which is the height
that the minimal widget should take up.
2021-10-24 11:30:10 -06:00
OxygenCobalt
3107464dd2
home: make fab hide when fast scrolling
Hide the FAB when fast scrolling. This is just a UX enhancement.
2021-10-24 11:03:24 -06:00
OxygenCobalt
71480d0299
home: move shuffle control to fab
Instead of having a play/pause header at the top of the song list, use
a FAB instead. This allows people to shuffle all of their songs even if
the songs tab isn't enabled, and it can be tranformed into a create FAB
when playlists are added.
2021-10-24 10:17:55 -06:00
OxygenCobalt
97808ce1c3
home: merge fast scroller
Merge the fast scroller back into Auxio once again, albeit this time
it's AFS instead of IndicatorFastScroll. This not only slims down the
implementation but also allows me to stop the scroller from appearing
every time the home view is recreated. All modifications were noted
and attribution is included to abide by the Apache 2.0 license.
2021-10-23 18:22:50 -06:00
OxygenCobalt
cb6d02fecc
coil: use exoplayer when loading quality covers
Make AlbumArtFetcher fall back to ExoPlayer's metadata system when
fetching covers. This is because some OEMs seem to cripple
MediaMetadataRetriever, which makes relying on that difficult. This
also modifies MosaicFetcher to rely on AlbumArtFetcher.

Resolves #51
2021-10-22 06:40:04 -06:00
OxygenCobalt
36228d0536
widgets: improve widgets
Enhance widgets in a couple of ways:
1. Make the cover art expand to fit it's aspect ratio with padding
instead of the entire widget. This does the cover art justice and
is more visually appealing in general.
2. Add two new widget forms: Terminal, which applies to only the
smallest widgets, and Minimal, which applies to short and wide
widgets
2021-10-21 19:17:55 -06:00
OxygenCobalt
9030de7774
ui: add edge-to-edge on bar-dependent fragments
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
2021-10-20 20:11:07 -06:00
OxygenCobalt
e01816a1dc
settings: make tab dialog use checkboxes
Make the tab selection dialog use checkboxes instead of icons to make
it more user-friendly.
2021-10-20 19:37:20 -06:00
OxygenCobalt
b2f20bec30
style: improve material you usage
My phone has just updated to Android 12, and Auxio looks very out of
place compared to the other themed APIs. Improve the usage of Material
You on the app icon and the widgets so that they line up a bit more.
Can't fully commit though since sometimes the colors can't be
replicated or because they don't look very good.
2021-10-19 20:43:23 -06:00
OxygenCobalt
0537681a86
home: cleanup code
Clean up some bugs and old code from the tab customization
addition.
2021-10-17 20:53:00 -06:00
OxygenCobalt
23d1be8ebc
home: add tab customization
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.

This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
2021-10-17 20:27:16 -06:00
OxygenCobalt
a253cfccc4
home: add fast scroller
Add a new fast-scroller to the home view. This required some annoying
hacks to work, but it seems to work pretty well.
2021-10-13 19:49:20 -06:00
OxygenCobalt
7ef10fa4f8
search: collapse uis into single bar
Merge the search view and the redundant appbar into a single view. Also
fix another Material3 regression that stemmed from a bad text highlight
color.
2021-10-12 18:29:54 -06:00
OxygenCobalt
2d5c438c58
playback: improve queue ui
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
2021-10-11 20:32:23 -06:00
OxygenCobalt
9fc56c1c3d
playback: make queue adding follow sort mode
Make it so that when one adds an album to the queue, it is sorted based
off of the preferred sort mode.
2021-10-11 18:59:53 -06:00
OxygenCobalt
e123999e4d
drawable: update icon
Update the app icon to reflect the new accents. Also move around some
things to make it easier to add dynamic colors later on. Don't make it
follow dynamic colors right now however, as I want to make sure it
lines up with the dynamic pixel icons before I make that change.
2021-10-11 18:54:26 -06:00
OxygenCobalt
8c7f0867f9
style: migrate to Material3
Mostly migrate to Material 3/Material You.

- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory

Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
2021-10-10 16:44:17 -06:00
OxygenCobalt
5ebe17d0ad
playback: make dedicated seekbar view
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
2021-10-05 19:32:35 -06:00
OxygenCobalt
4b6610d236
playback: make queue reflect sort mode
Re-add the feature where the queue will reflect the current sort mode
now that all sorting is persistent.
2021-10-03 19:02:27 -06:00
OxygenCobalt
f1db0a0162
home: make sorting persisent
Re-add persistent sorting to the home lists.
2021-10-03 18:57:21 -06:00
OxygenCobalt
d0835c3a0c
detail: fix genre sort issue
Fix a problem where GenreDetailFragment would apply ASCENDING when
ARTIST was selected in the sort menu. Turns out it was a bad constant
match.
2021-10-03 18:39:49 -06:00
OxygenCobalt
7e32763662
ui: misc ui updates
Do a couple of UI changes I thought of over this week:
- Make the detail header text neutral, mostly so I can make it so that
the accent only corresponds to active thingsd
- Remove the vanity elevation from the cover images. This is mostly to
abide by Material Design.
- Move the about screen to it's own menu slot on the main fragment.
2021-10-01 20:17:48 -06:00
OxygenCobalt
e946648b24
home: refactor list management
Return to the "four seperate list fragments" system when it comes to
HomeFragment. This reduces code complexity [no more massive when
chains] and allows me to customize the content of each fragment without
adding special cases.
2021-10-01 19:49:54 -06:00
OxygenCobalt
394327a2c4
deps: upgrade deps
constraintlayout -> 2.1.1
media -> 1.4.2
exoplayer -> 2.15.1
2021-09-29 06:43:43 -06:00
OxygenCobalt
5c3db12f10
all: minor tweaks
Make some minor changes to recently added parts of the app.
2021-09-27 07:01:56 -06:00
OxygenCobalt
b3156941d4
home: add play/shuffle to song list
Re-add the play/shuffle options to the song list, now as a header. This
seems to be the best option UX-wise, but the implementation is really
I think the best option regarding that is to extend this idiom to all
lists or split these fragments up. Both are reasonable.
2021-09-26 19:48:44 -06:00
OxygenCobalt
3ab425839c
music: refactor music loading
Refactor music loading to be based off of songs entirely. This reduces
efficency but enables some nices fixes, notably:
1. Album artists now have basic support [You won't be able to see
specific artists, but they won't be fragmented anymore]
2. Samsung devices probably shouldn't get confused about artist names
anymore, like in #40

This should hopefully be the last time I need to refactor this horrible
system. Thank god.
2021-09-26 15:36:24 -06:00
OxygenCobalt
276f991b2b
playback: remove audiofocus duck fadeout
Remove the ducking fadeout code from AudioReactor. This is mostly
because:
1. Android 12 now does this automatically
2. It caused a ton of annoying bugs
2021-09-26 13:43:14 -06:00
OxygenCobalt
7a17282c30
detail: re-add sorting
Re-add sorting to the detail fragments, now with the new system.
2021-09-25 18:12:42 -06:00
OxygenCobalt
68b8ff0798
ui: become more material
Give up and add more material elements such as neutral toolbar colors
and rounded corners. This is largely for stylistic cohesion. I will
keep rounded corners to a minimum though, rounding album covers is a
crime against humanitity.
2021-09-24 19:46:42 -06:00
OxygenCobalt
443c26fe98
styles: refactor style methodology
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
2021-09-14 20:16:55 -06:00
OxygenCobalt
d16c1099bf
settings: remove colorizeNotif option
Remove the notification colorizing option. It's simply causing too many
bugs for it to be usable, especially on Android 11 with it's insane
behavior regarding album cover loading.
2021-09-12 17:46:43 -06:00
OxygenCobalt
bc6bba56fc
widget: update preview
Update the widget preview to reflect the UI tweaks made.
2021-09-12 17:33:48 -06:00
OxygenCobalt
08169b6167
ui: clean up dead code
Clean up the last remaining legacy SortMode remnants. Also reformat all
ViewHolder IDs to be properly unique and sequential.
2021-09-12 17:06:06 -06:00
OxygenCobalt
c9dd3b97a2
ui: fix dialog issues
Remove some more redundant dialog styles and fix an issue where
preference dialogs would crash when the screen is rotated.
2021-09-12 16:13:53 -06:00
OxygenCobalt
744e4172f3
ui: improve misc ui elements
Make some minor UI tweaks across the app.
2021-09-11 20:54:36 -06:00
OxygenCobalt
cafd7d8ca6
detail: fix album regressions
Fix the accidental navToItem breakage in AlbumDetailFragment.
2021-09-11 18:10:50 -06:00
OxygenCobalt
0e0be19e1d
detail: refactor module
Completely refactor the detail module. This is for a few reasons:

- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.

Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
2021-09-11 17:40:19 -06:00
OxygenCobalt
d8c0037b10
detail: fix highlighting issue
Fix an issue where in certain cases a playing item would not be
highlighted if it was being re-played. This was solved my simply
adding a check for if the new item was equal and ignoring it if
it is.
2021-09-06 19:20:57 -06:00
OxygenCobalt
00b7e0cac3
ui: further apply elevation overlays
Apply elevation overlays to CompactPlaybackFragment and dragged queue
items. This makes elevation more noticable on dark mode.
2021-09-05 20:22:40 -06:00
OxygenCobalt
0433abc5cb
search: normalize unicode strings
Normalize unicode strings when making searches. This allows accented
characters to be treated as typical characters/
2021-09-05 19:42:17 -06:00
OxygenCobalt
dae334b1d6
home: re-add sorting
Re-add sorting to HomeFragment, except heavily improved. The major
improvement here is the addition of song sorting, which was a heavily
requested feature judging by #16. The setting does not save yet and
is not present in the detail fragments, but it is still a major
milestone for the new home ui.
2021-09-05 16:11:37 -06:00
OxygenCobalt
0fc8f1cd02
ui: clean up colors
Further clean up coloring, adding new selectors to cut down on resource
duplication and to simplify logic in general.
2021-09-04 22:46:11 -06:00
OxygenCobalt
34367b3bae
ui: fix material issues
Migrate dividers over to material theming alongside making detail items
use a colorStateList instead of manually indexing for text colors.
2021-09-04 19:31:28 -06:00
OxygenCobalt
23e3c0241d
ui: completely migrate to material
Drop the Bridge theme and completely migrate to material. This is for
two reasons:

- To make Material You less painful
- Improve coloring [Dark mode, other colors, etc].

Most of the previous UI elements were kept [no rounded corners], but
did come at the cost of removing the hint tagline from the search bar
since there was simply no good way to integrate it. There are also
some other miscellanious issues [Weird selection menus, dividers are
not migrated still], but those will be fixed in future commits.
2021-09-03 20:37:32 -06:00
OxygenCobalt
74d55ba59e
home: make appbar liftOnScroll
Make HomeFragment's AppBarLayout lift when the data scrolls. This
was something I wanted to do initially, but kept running into issues
with. Turns out the addition of my custom AppBarLayout made this pretty
trivial all things considered. The entire app now follows this idiom.
2021-09-03 18:02:57 -06:00
OxygenCobalt
624eb57e7a
ui: fix divider color
Divider colors were accidentally messed up when the dark theme was
revamped, fix that.
2021-09-02 06:49:20 -06:00
OxygenCobalt
2a695a4977
ui: brighten dark theme
Brighten the dark theme somewhat. This is for two reasons:
- To make colorOnSurface stick out less like a sore thumb
- To be more in line with other material apps
- To make the dark theme differ from the black theme more

Black theme remains unchanged, so if one wants a much darker theme,
then they can use that.
2021-09-01 18:48:02 -06:00
OxygenCobalt
acabe9217b
ui: use colorOnSurface
Use colorOnSurface for the first time ever. I decided to pick a color
that was as non-intrusive as possible that was still differentiateable,
and I think it looks like a net improvement. It will probably be
tweaked a bit in the future as I expand it to other elevated views.
2021-08-30 20:19:52 -06:00
OxygenCobalt
765f92ca98
ui: improve playback/about UIs
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
2021-08-30 19:53:19 -06:00
OxygenCobalt
1251af660a
ui: fix liftOnScroll issues entirely
Make a hack layout that fixes the problem of the lift state not
actually following the RecyclerView state. This should remove the
need for all the fragile fixes for this UI idiom.
2021-08-30 06:43:18 -06:00
OxygenCobalt
047b885dca
ui: fix landscape problems
Once again fix annoying issues that arise from the quirks of phone
landscape mode. A lot of these fixes can be re-rolled back into the
edge-to-edge code eventually, but it requires fitsSystemWindows to
be phased out entirely.
2021-08-29 21:00:17 -06:00
OxygenCobalt
a4d2a8d48c
search: improve ui
Improve the search UI by making it edge-to-edge and adding the
liftOnScroll idiom. It does come with the caveat of walking on
eggshells to get the liftOnScroll code working, but its okay. It
may be improved in the future.
2021-08-29 20:20:25 -06:00
OxygenCobalt
e142c17fca
home: make edge-to-edge
Make the home fragment span from edge-to-edge. This also adds a nice
effect for the toolbar to fade out when it collapses.
2021-08-29 18:29:58 -06:00
OxygenCobalt
c5b1d7d735
ui: refactor edge-to-edge
Merge all edge-to-edge functions into two methods for applying insets.
This generally simplifies code.
2021-08-29 16:20:45 -06:00
OxygenCobalt
1b67f6f846
settings: improve UI
Make settings follow both edge-to-edge and the liftOnScroll idioms.
This has some minor issues with state, but these should be fixed when
I'm able to make a smooth transition for theme changes.
2021-08-28 18:12:14 -06:00
OxygenCobalt
34ac629659
strings: use bullets instead of slashes
Use bullets instead of slashes when seperating names. This is mostly
for accessibility, as screen readers will handle bullets better than
slashes.
2021-08-28 17:24:06 -06:00
OxygenCobalt
b9658c698b
about: fix link opening not working on android 11
Auxio would usually open links by trying to walk through the app
chooser/default app situation themselves, mostly for compat purposes.
This method was not only broken in Android 11 with the addition of
the QUERY_ALL_PACKAGES permission, but it also seems to be made
obsolete since the android system seems to handle the app choser
pretty well in 11+. As a result, we replace the link opening code on
that version with a plain startActivity call and keep the old compat
code for older versions.

Resolves #47.
2021-08-27 18:28:37 -06:00
OxygenCobalt
37a8cdccb6
playback: fix more queue issues
Fix more issues with the queue, such as landscape edge-to-edge not
working correctly and drag scroll events not resulting in the appbar
lifting.
2021-08-25 18:15:09 -06:00
OxygenCobalt
9ce7dc598d
playback: improve queue ui
Make the queue UI follow the liftOnScroll idiom that is already used
in the detail views. This also tweaks the edge-to-edge behavior so
that this view properly works.
2021-08-24 20:04:32 -06:00
OxygenCobalt
9162246b8b
home: fix appbar issues
Fix two annoying appbar issues:
- Appbar will collapse if the navigation sequence is too fast
- Tab ripple would paint over the indicator unless the ripple was unbounded [???]
2021-08-23 19:40:21 -06:00
OxygenCobalt
5fe01777d0
all: refactor utils
Do the final utility refactor, placing custom views into a .ui
submodule and the general utils into a new .util module. This
system seems to stick well.
2021-08-23 17:05:42 -06:00
OxygenCobalt
9aa2c99be4
playback: add elevation to queue drag
Add a nice elevation effect to queue dragging operations. This has no
purpose outside of looking nicer. Luckily it doesn't effect queue
behavior at all.
2021-08-23 06:49:03 -06:00