Commit graph

342 commits

Author SHA1 Message Date
OxygenCobalt
e8f94564b7
music: prepare sort tags
Prepare support for sort tags by reworking how sortName is structured.

Instead of rawName and sortName, music must now implement rawName and
rawSortName. rawSortName will be checked first, followed by will
falling back to rawName.withoutArticle. This allows hard-coded tags to
be neatly implemented while avoiding an immediate copy.
2022-07-13 15:50:20 -06:00
OxygenCobalt
f014a2a48d
home: add last added sorting [#181]
Add a "Last Added" sorting option to the home UI's song list.

I don't know if there is any demand for last added in other contexts.
That will be resolved later.
2022-07-13 14:20:35 -06:00
OxygenCobalt
08423d5e93
info: update ARCHITECTURE
Update the ARCHITECTURE document to reflect the architectural changes
made in 2.5.0.
2022-07-13 09:27:11 -06:00
OxygenCobalt
ae00a308fe
all: fix version-specific issues
Fix a few version-specific issues so that I don't make a critical
blunder like I did in 2.4.0.
2022-07-12 12:13:49 -06:00
OxygenCobalt
f3aca45690
settings: remove excluded dir migration code
Remove the excluded directory migration code, as it causes far more
issues than it fixes.

Due to an unfixable logic bug that occurs when trying to read the
setting, Auxio will always try to migrate the database when there is
no music folders, causing a hang in some situations. Fix it by just
removing the migration.
2022-07-12 09:59:08 -06:00
OxygenCobalt
60b637e1ce
all: cleanup
Semi-major code cleanup.
2022-07-11 11:29:34 -06:00
OxygenCobalt
caa755c12f
ui: add service/notification abstractions
Add additional abstractions for service foreground states and their
notifications.
2022-07-09 13:16:41 -06:00
OxygenCobalt
a63b3791d2
util: add guard abstraction
Add an abstraction over the generation system called GenerationGuard.

This allows cheap cooperative threading to be implemented consistently
in many places.
2022-07-09 11:17:15 -06:00
OxygenCobalt
f9a61c8ef7
music: remove dead code
Remove dead code from a vain attempt to leverage DATE_TAKEN.
2022-07-09 10:19:55 -06:00
OxygenCobalt
201f132686
detail: fix song deletion issue
Fix an issue where the song dialog would not properly close when the
song it corresponded to was deleted.
2022-07-09 10:18:45 -06:00
OxygenCobalt
35f05ed902
ui: fix insane background issue
Fix an issue where the background will remain the system default theme
because...reasons.

I don't even know what I did wrong.
2022-07-09 09:00:36 -06:00
OxygenCobalt
3a7768ad22
music: add automatic rescanning
Add automatic rescanning, for real.

This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.

This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.

So glad to be done with this.

Resolves #72.
2022-07-08 16:42:23 -06:00
OxygenCobalt
94f2d28936
music: rework indexer thread safety
Move the switch from IO to Main to within Indexer itself, through
withContext.

This is much easier to work with than the previous system of a separate
"update" coroutine, which isn't really needed anymore given that I no
longer need to do IO work when sanitizing the playback state.
2022-07-07 16:47:21 -06:00
OxygenCobalt
29cc680c34
revert playback: save state when sanitizing
Edge case I thought existed did not. PlaybackService must have saved
before dying, and thus if it did not foreground after a sanitization,
the saved state would still sanitize in a similar manner.
2022-07-07 16:14:47 -06:00
OxygenCobalt
a217bde713
playback: save state during sanitize
Save, but do not read the playback state when sanitizing.

Turns out there is an edge-case where we want to save the state. Still
keep the runtime sanitization, as that greatly reduces the time it
takes to rescan the library.
2022-07-07 15:07:23 -06:00
OxygenCobalt
e0a05ef486
playback: make sanitization runtime
Do not save the playback state when sanitizing.

After some thought, there is no situation where re-saving the playback
state is desirable. A previously saved state will be consistent with
a sanitized state, and there is no need to save when the service is
active. Thus, save on speed and reduce insane race conditions by just
sanitizing the current runtime state and not saving at all.
2022-07-07 11:58:25 -06:00
OxygenCobalt
83d6c529e2
all: misc ui reworks
Miscellanious UI reworks that accumulated over the past few days.
2022-07-07 10:40:18 -06:00
OxygenCobalt
1730a73eac
settings: add option to force-restore state
Add an option to restore the previous playback state.

This allows me to avoid having to use force stop to restore a previous
state.
2022-07-04 14:22:49 -06:00
OxygenCobalt
a15bc79cc9
music: more hypothetical fixes
Fix a bunch of more hypothetical issues that could occur with runtime
rescanning. It's still global mutable concurrent state though. Sigh.
2022-07-04 11:20:02 -06:00
OxygenCobalt
b3cac19ee4
ui: use grade instead of indicator
Finally unify all icon activation states under the new grade modifier
in Material Symbols.

This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
2022-07-03 15:29:42 -06:00
OxygenCobalt
4f8fc8008c
music: rework loading ui flow
Rework the UI flow for music loading to be more coherent with runtime
rescanning.

The loading progress is now shown as a card on the bottom of the
screen. This way, app use is not completely crippled when the app has
to rescan the music library, albeit the shuffle button still has to
be disabled during this period.
2022-07-03 14:53:21 -06:00
OxygenCobalt
cd00950a5c
all: audit synchronized usages
Audit usages of Synchronized throughout the app to prevent deadlocks.

This is primarily composed of not making long-running work
synchronized, instead only making mutations and reads synchronized.
This does cause minor issues, such as during a sanitization event
the playback state could be feasibly saved, changed, and then restored
back to the previous state unintentionally. However, preventing
deadlocks is generally better than trying to fix those.
2022-07-03 09:12:19 -06:00
OxygenCobalt
3bdf7b136e
music: enable quality tags [#128]
Enable the ExoPlayer parser in the UI.

Now that runtime rescanning is implemented, this feature can also be
finally enabled.

Resolves #128.
2022-07-02 20:37:55 -06:00
OxygenCobalt
d6f166a3ee
all: use synchronized annotation
Use the @Synchronized annotation instead of synchronized.

Makes my ability to manage thread-safety on the shared objects much
easier. Because I don't have to think about what I should guard
and what I shouldn't.
2022-07-02 17:28:51 -06:00
OxygenCobalt
73e10c9519
music: enable runtime rescanning [#72]
Finally enable runtime rescanning, opening the door for a ton of new
features and automatic rescanning later on.

More work needs to be done on making the shared mutable state in-app
safer to use.
2022-07-02 17:15:21 -06:00
OxygenCobalt
bbf3b1778b
music: improve indexer callback impl
Improve the indexer callback system to be more coherent and efficient.

This delegates the old Callback role to a new singular Callback and
Controller roles. IndexerService also handles the loading process
more gracefully, reducing the amount of time music loads take.
2022-07-02 15:31:01 -06:00
OxygenCobalt
217ced8ade
ui: rework rounded covers into round mode
Rework the rounded covers option into a new "Round Mode" option.

This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
2022-07-01 20:06:54 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
e883336b04
music: rework library update process [#176]
Update the library update process to be on a co-routine, updating
callbacks on the main thread.

For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.

Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
2022-07-01 08:54:42 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
9a17806da1
ui: rework module structure
Rework the ui module structure to subdivide related groups of elements.
2022-06-29 11:41:49 -06:00
OxygenCobalt
249ddae269
ui: rework bottom sheet layout method
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.

This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
2022-06-29 11:17:50 -06:00
OxygenCobalt
3fcd7e1a63
all: general cleanup
A bunch of changes that accumulated that I'm too lazy to split into
good commits.
2022-06-22 18:38:57 -06:00
OxygenCobalt
55f9d4c819
ui: rework sorting again
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.

This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
2022-06-22 11:08:58 -06:00
OxygenCobalt
86010e896e
music: remove redundant null checks
Remove more redundant null checks in MediaStoreBackend.

Again, no need to check if there is no issue where they might be null.
2022-06-22 09:05:22 -06:00
OxygenCobalt
b041fe68d0
ui: add util for fragment objects
Add a utility to easily work with lifecycle-dependent fragment objects.

This reduces the code duplication required to maintain objects that
would leak after the destruction of a fragment. We normally would not
do this as a delegate, as that usually entails some lifecycle wizardry
that can easily break and crash the app in esoteric situations.
However, this this just extends the normal lifecycle without watching
any state, it seems to be pretty safe to use.
2022-06-20 12:03:57 -06:00
OxygenCobalt
532a30325a
settings: revamp settingsmanager into settings
Revamp the shared object SettingsManager into a standalone utility
called Settings.

This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.

The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
2022-06-20 09:12:19 -06:00
OxygenCobalt
29fe849565
playback: add shuffle shortcut
Add a shortcut to shuffle all songs.

This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.

Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
2022-06-18 11:20:22 -06:00
OxygenCobalt
cf8e887f9a
all: use compat when stopping foreground services
Use ServiceCompat.stopForeground instead of stopForeground.

This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
2022-06-16 15:35:16 -06:00
OxygenCobalt
e6f6d1ccf8
image: remove animated indicator
Remove the animated indicator, replacing it with a static one.

I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
2022-06-15 16:11:41 -06:00
OxygenCobalt
fb86b58a53
music: further separate backends
Further separate backend implementations to remove redundant tasks.

Generally, if I have not encountered an issue where a field is not
present/sane, I don't want to put in a "well, maybe" fallback, as
that would tank performance. Only do it when we need to.
2022-06-15 11:47:02 -06:00
OxygenCobalt
90976e318d
util: add reflection utilities
Add lazyReflectedMethod and lazyReflectedField, utility methods that
make handling reflection a bit easier.

This is mostly a readability change.
2022-06-15 11:24:47 -06:00
OxygenCobalt
3d8d2e0975
all: update logging
Improve logging use across the app.
2022-06-15 11:06:10 -06:00
OxygenCobalt
8adf5e978d
music: dont make path parsing redundant
Don't do API 21 path parsing on API 29.

There's no need yet, so it's better to skip the step and make the
loading process more efficient.
2022-06-14 13:33:10 -06:00
OxygenCobalt
6fc4d46de5
music: switch excluded system to storagevolume
Switch the excluded directory system to StorageVolume.

This finally removes dependence on the in-house Volume constructs, and
also completely extends fully music folder selection support to all
versions that Auxio supports.

This is possibly one of the most invasive and risky reworks I have done
with Auxio's music loader, but it's also somewhat exciting, as no other
music player I know of handles Volumes like I do.
2022-06-14 10:12:05 -06:00
OxygenCobalt
ab1ff416e1
music: use storage volume
Leverage StorageVolume when working with file paths.

StorageVolume is android's navive API for handling external volumes.
Ideally, we would want to replace our built-in volume class with this
new API, however doing so is somewhat complicated as some methods only
exist on newer API levels. This is only the first step until we are
able to migrate the excluded directory system to this as well.
2022-06-13 14:36:13 -06:00
OxygenCobalt
e914da4bd1
music: default to codecs in format
Only show codecs in the "format" field, if we are able to extract them.

This is primarily for consistency, as there is no way for us to
determine the container format outside of an extension (which could not
be sane).
2022-06-13 09:41:52 -06:00
OxygenCobalt
cb8c3306eb
all: minor cleanup
Do some minor housecleaning across the app.
2022-06-12 21:02:15 -06:00
OxygenCobalt
ad87c72cd6
image: fix error on api 21
Fix an API 21-specific bug that could result in covers not loading when
quality covers was enabled.

This stemmed from a use of `use` on MediaMetadataRetriever, which
relied on an interface not present on the class on API 21.
2022-06-12 17:31:22 -06:00
OxygenCobalt
9b13b4c94e
music: revamp excluded into music dirs
Completely rework the excluded directory system into a new
"Music Folders" system.

This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.

Resolves #154.
2022-06-12 15:55:25 -06:00