Commit graph

959 commits

Author SHA1 Message Date
OxygenCobalt
f014a2a48d
home: add last added sorting [#181]
Add a "Last Added" sorting option to the home UI's song list.

I don't know if there is any demand for last added in other contexts.
That will be resolved later.
2022-07-13 14:20:35 -06:00
OxygenCobalt
08423d5e93
info: update ARCHITECTURE
Update the ARCHITECTURE document to reflect the architectural changes
made in 2.5.0.
2022-07-13 09:27:11 -06:00
OxygenCobalt
ce7dd48f02
all: clean up resources
Clean up resource implementations, removing useless attributes and
simplifying layouts.
2022-07-12 13:13:08 -06:00
OxygenCobalt
ae00a308fe
all: fix version-specific issues
Fix a few version-specific issues so that I don't make a critical
blunder like I did in 2.4.0.
2022-07-12 12:13:49 -06:00
OxygenCobalt
f3aca45690
settings: remove excluded dir migration code
Remove the excluded directory migration code, as it causes far more
issues than it fixes.

Due to an unfixable logic bug that occurs when trying to read the
setting, Auxio will always try to migrate the database when there is
no music folders, causing a hang in some situations. Fix it by just
removing the migration.
2022-07-12 09:59:08 -06:00
OxygenCobalt
60b637e1ce
all: cleanup
Semi-major code cleanup.
2022-07-11 11:29:34 -06:00
OxygenCobalt
caa755c12f
ui: add service/notification abstractions
Add additional abstractions for service foreground states and their
notifications.
2022-07-09 13:16:41 -06:00
OxygenCobalt
a63b3791d2
util: add guard abstraction
Add an abstraction over the generation system called GenerationGuard.

This allows cheap cooperative threading to be implemented consistently
in many places.
2022-07-09 11:17:15 -06:00
OxygenCobalt
f9a61c8ef7
music: remove dead code
Remove dead code from a vain attempt to leverage DATE_TAKEN.
2022-07-09 10:19:55 -06:00
OxygenCobalt
201f132686
detail: fix song deletion issue
Fix an issue where the song dialog would not properly close when the
song it corresponded to was deleted.
2022-07-09 10:18:45 -06:00
OxygenCobalt
35f05ed902
ui: fix insane background issue
Fix an issue where the background will remain the system default theme
because...reasons.

I don't even know what I did wrong.
2022-07-09 09:00:36 -06:00
OxygenCobalt
3a7768ad22
music: add automatic rescanning
Add automatic rescanning, for real.

This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.

This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.

So glad to be done with this.

Resolves #72.
2022-07-08 16:42:23 -06:00
OxygenCobalt
94f2d28936
music: rework indexer thread safety
Move the switch from IO to Main to within Indexer itself, through
withContext.

This is much easier to work with than the previous system of a separate
"update" coroutine, which isn't really needed anymore given that I no
longer need to do IO work when sanitizing the playback state.
2022-07-07 16:47:21 -06:00
OxygenCobalt
29cc680c34
revert playback: save state when sanitizing
Edge case I thought existed did not. PlaybackService must have saved
before dying, and thus if it did not foreground after a sanitization,
the saved state would still sanitize in a similar manner.
2022-07-07 16:14:47 -06:00
OxygenCobalt
a217bde713
playback: save state during sanitize
Save, but do not read the playback state when sanitizing.

Turns out there is an edge-case where we want to save the state. Still
keep the runtime sanitization, as that greatly reduces the time it
takes to rescan the library.
2022-07-07 15:07:23 -06:00
OxygenCobalt
e0a05ef486
playback: make sanitization runtime
Do not save the playback state when sanitizing.

After some thought, there is no situation where re-saving the playback
state is desirable. A previously saved state will be consistent with
a sanitized state, and there is no need to save when the service is
active. Thus, save on speed and reduce insane race conditions by just
sanitizing the current runtime state and not saving at all.
2022-07-07 11:58:25 -06:00
OxygenCobalt
83d6c529e2
all: misc ui reworks
Miscellanious UI reworks that accumulated over the past few days.
2022-07-07 10:40:18 -06:00
OxygenCobalt
1730a73eac
settings: add option to force-restore state
Add an option to restore the previous playback state.

This allows me to avoid having to use force stop to restore a previous
state.
2022-07-04 14:22:49 -06:00
OxygenCobalt
a15bc79cc9
music: more hypothetical fixes
Fix a bunch of more hypothetical issues that could occur with runtime
rescanning. It's still global mutable concurrent state though. Sigh.
2022-07-04 11:20:02 -06:00
OxygenCobalt
b1a8544b73
ui: make toolbar fix dedicated class
Make the toolbar spacing fixes a dedicated class.

This resolves an issue on lollipop devices where the ripple would be
clipped.
2022-07-03 16:23:53 -06:00
OxygenCobalt
9647b53f78
ui: remove ripple resources
Remove the ripple resources and replace them with their system
counterparts.

This is to remove redundancy in-app and make the widget more consistent
with other android widgets.
2022-07-03 15:44:56 -06:00
OxygenCobalt
b3cac19ee4
ui: use grade instead of indicator
Finally unify all icon activation states under the new grade modifier
in Material Symbols.

This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
2022-07-03 15:29:42 -06:00
OxygenCobalt
4f8fc8008c
music: rework loading ui flow
Rework the UI flow for music loading to be more coherent with runtime
rescanning.

The loading progress is now shown as a card on the bottom of the
screen. This way, app use is not completely crippled when the app has
to rescan the music library, albeit the shuffle button still has to
be disabled during this period.
2022-07-03 14:53:21 -06:00
OxygenCobalt
e1c55d5ddc
ui: revert rounded bottom sheet
Revert the optional rounded corners on the bottom sheet.

It was causing too many bugs to be a sensible addition. I will only add
it if Google moves WindowInset application to layout time AND only on
devices with the stretch overscroll implemented.
2022-07-03 11:29:01 -06:00
OxygenCobalt
cd00950a5c
all: audit synchronized usages
Audit usages of Synchronized throughout the app to prevent deadlocks.

This is primarily composed of not making long-running work
synchronized, instead only making mutations and reads synchronized.
This does cause minor issues, such as during a sanitization event
the playback state could be feasibly saved, changed, and then restored
back to the previous state unintentionally. However, preventing
deadlocks is generally better than trying to fix those.
2022-07-03 09:12:19 -06:00
OxygenCobalt
3bdf7b136e
music: enable quality tags [#128]
Enable the ExoPlayer parser in the UI.

Now that runtime rescanning is implemented, this feature can also be
finally enabled.

Resolves #128.
2022-07-02 20:37:55 -06:00
OxygenCobalt
d6f166a3ee
all: use synchronized annotation
Use the @Synchronized annotation instead of synchronized.

Makes my ability to manage thread-safety on the shared objects much
easier. Because I don't have to think about what I should guard
and what I shouldn't.
2022-07-02 17:28:51 -06:00
OxygenCobalt
73e10c9519
music: enable runtime rescanning [#72]
Finally enable runtime rescanning, opening the door for a ton of new
features and automatic rescanning later on.

More work needs to be done on making the shared mutable state in-app
safer to use.
2022-07-02 17:15:21 -06:00
OxygenCobalt
bbf3b1778b
music: improve indexer callback impl
Improve the indexer callback system to be more coherent and efficient.

This delegates the old Callback role to a new singular Callback and
Controller roles. IndexerService also handles the loading process
more gracefully, reducing the amount of time music loads take.
2022-07-02 15:31:01 -06:00
OxygenCobalt
49a964705b
playback: sync mediasession and notif
Make notification updates entirely reliant on the MediaSession.

Android 11 and onwards automatically populate the notification with the
MediaSession state. This apparently conflicts with updating the
notification in some cases, resulting in the incorrect song being
shown. Fix this by not populating the notification from Android 11
onward and only posting it when the MediaSession state was set.

Resolves #179.
2022-07-02 14:04:21 -06:00
OxygenCobalt
3663396b97
ui: remove windowinsetscompat
Remove WindowInsetsCompat from the project, as it is a pile of garbage.

WindowInsetsCompat refuses to actually update the correct fields when
you transform it back into a WindowInsets. This makes it impossible to
use in Auxio. The fact that Google decided to make such an
overengineered wrapper to some version-specific methods is an absolute
joke. All you needed were some extension functions, but no, let's make
an entire wrapper class filled with so many gotchas as to be unusable.
2022-07-02 10:19:46 -06:00
OxygenCobalt
631120dafc
search: actually commit filter mode to settings
Turns out the filter mode was also not being committed to settings.

I have no idea how this slipped into production.
2022-07-01 20:39:23 -06:00
OxygenCobalt
8b8eebdd95
search: fix mismatched filter ids
Fix an issue were (at some point) the filter ID for display modes was
swapped out for drawable IDs.
2022-07-01 20:26:20 -06:00
OxygenCobalt
217ced8ade
ui: rework rounded covers into round mode
Rework the rounded covers option into a new "Round Mode" option.

This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
2022-07-01 20:06:54 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
e883336b04
music: rework library update process [#176]
Update the library update process to be on a co-routine, updating
callbacks on the main thread.

For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.

Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
2022-07-01 08:54:42 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
9a17806da1
ui: rework module structure
Rework the ui module structure to subdivide related groups of elements.
2022-06-29 11:41:49 -06:00
OxygenCobalt
249ddae269
ui: rework bottom sheet layout method
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.

This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
2022-06-29 11:17:50 -06:00
OxygenCobalt
c7c4473247
ui: make bottom sheet follow rounded corners
Make BottomSheetLayout apply rounded corners when rounded covers is
enabled.

Draggable elements should be rounded, not straight, so this simply
makes this consistent. It does have one visual error as it stands,
stemming from the layout code allocating space for the bar and thus
clipping certain content. I hope to fix this soon.
2022-06-29 09:10:50 -06:00
OxygenCobalt
67ef667080
home: do not collect immediately on recreate
Do not use collectImmediately when recreating tabs in the home menu.

This resulted in an issue where the ViewPager would not update to
reflect the new tab layout.
2022-06-27 14:50:33 -06:00
OxygenCobalt
5b70295330
ui: fix bottom sheet issues
Fix several issues with the bottom sheet implementation, mostly
relating to what occurs when the bar is hidden.

Previously, if the bar was hidden and then re-shown, it would not be
visible, and you could override a hidden event with another tap. These
are now both resolved by removing a stray visibility assignment and
replacing the old drag checks with a new isDraggable attribute.

In the future, I hope to abuse BottomSheetBehavior into not being a
pile of garbage and replace this system once and for all.
2022-06-27 10:28:17 -06:00
OxygenCobalt
c3721266b5
playback: use isactive in replaygain [#174]
Override isActive to control when the ReplayGain engine should
manipulate audio.

This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.
2022-06-26 19:19:28 -06:00
OxygenCobalt
efd24a4fee
detail: fix broken album menu
Fix broken menu items in the album detail view.

No idea why this happened. Probably a mistake while I was redoing the
menus previously.
2022-06-24 09:07:18 -06:00
OxygenCobalt
149da883fe
playback: make state db sync
Add synchronized calls to PlaybackStateDatabase to resolve future race
conditions.
2022-06-23 15:27:41 -06:00
OxygenCobalt
d5c0ccfce0
ui: remove titlemidlarge style
Remove the TitleMidLarge style, replacing it with more Material3
attributes.

This finally removes all of the non-standard text styles. There is
still the two TitleMedium styles, but this is considered okay.

In the playback view, TitleMidLarge has become TitleLarge, which
honestly works quite well, as the same text styles are used in the
detail views.
2022-06-23 11:22:29 -06:00
OxygenCobalt
50ba3358e1
info: expose weblate
Fully expose Auxio's Weblate project to the public.
2022-06-23 07:47:38 -06:00
OxygenCobalt
3fcd7e1a63
all: general cleanup
A bunch of changes that accumulated that I'm too lazy to split into
good commits.
2022-06-22 18:38:57 -06:00
OxygenCobalt
630950ea5d
playback: force LTR on timeline controls
Force LTR on timeline controls, as per the Material Design guidelines.

The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.

Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
2022-06-22 12:38:00 -06:00
OxygenCobalt
55f9d4c819
ui: rework sorting again
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.

This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
2022-06-22 11:08:58 -06:00
OxygenCobalt
86010e896e
music: remove redundant null checks
Remove more redundant null checks in MediaStoreBackend.

Again, no need to check if there is no issue where they might be null.
2022-06-22 09:05:22 -06:00
OxygenCobalt
7edd8002f1
deps: update exoplayer to 2.18.0
Update ExoPlayer to 2.18.0 and fix all of the breaking changes.
2022-06-21 11:42:17 -06:00
OxygenCobalt
16eccee8e5
all: add collection utils
Add new shortcut utilities for collecting StateFlows in a safe manner.

The priamry addition here is collectImmediately. collectImmediately
just calls block with the existing value initially, which helps remove
a good amount of bugs regarding state initialization. Sure, it is a bit
inefficient given that it will also initialize on startup, but this is
okay.

The other utilities are the same, but simply remove the launch
boilerplate.
2022-06-21 10:51:56 -06:00
OxygenCobalt
8465cda637
playback: allow customization of detail playback
Add a new "Detail playback mode" option that allows one to configure
what selecting a song will do in an album/artist/genre.

This is mostly a clone of the prior setting, just in a new context.

Resolves #164.
2022-06-21 09:13:57 -06:00
OxygenCobalt
787a0df595
playback: fix remember shuffle regression
Fix a regression that broke the Remember Shuffle option.
2022-06-20 16:10:23 -06:00
OxygenCobalt
b041fe68d0
ui: add util for fragment objects
Add a utility to easily work with lifecycle-dependent fragment objects.

This reduces the code duplication required to maintain objects that
would leak after the destruction of a fragment. We normally would not
do this as a delegate, as that usually entails some lifecycle wizardry
that can easily break and crash the app in esoteric situations.
However, this this just extends the normal lifecycle without watching
any state, it seems to be pretty safe to use.
2022-06-20 12:03:57 -06:00
OxygenCobalt
bd92ba2175
settings: improve preference management
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.

This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
2022-06-20 11:12:55 -06:00
OxygenCobalt
532a30325a
settings: revamp settingsmanager into settings
Revamp the shared object SettingsManager into a standalone utility
called Settings.

This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.

The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
2022-06-20 09:12:19 -06:00
OxygenCobalt
ba48cdad29
playback: make state manager lock
Add synchronized calls to all mutations in PlaybackStateManager.

I mean, it is global mutable state modified on several threads. This is
the safest option to remove a bunch of horrible bugs.
2022-06-19 16:43:41 -06:00
OxygenCobalt
b8cc153f07
playback: add controller role
Add a controller role to PlaybackStateManager.

The controller manages the internal player, and acts as an intermediary
between other internal objects that want to modify the player, but
don't actually have access to it.

This makes a bunch of future changes far easier.
2022-06-19 16:23:40 -06:00
OxygenCobalt
29fe849565
playback: add shuffle shortcut
Add a shortcut to shuffle all songs.

This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.

Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
2022-06-18 11:20:22 -06:00
OxygenCobalt
20e7b25808
queue: fix visual issue with transition
Fix a visual issue with the queue animation where the playback view
will still slightly show.

This was caused by the lack of a background in the queue fragment UI.
2022-06-18 08:46:10 -06:00
OxygenCobalt
eaad3d04b8
ui: improve tablet ux
Remove some UI breakages and tweak the UI to be better for tablet
users.
2022-06-17 16:30:14 -06:00
OxygenCobalt
09442c475f
image: fix seam appearing on some images
Fix an issue where a seam might appear on some covers when rounded
covers was enabled.

This was caused by a poor usage of clipToOutline. Replace with simply
stacking existing image instances on top of eachother.
2022-06-17 10:37:54 -06:00
OxygenCobalt
cf8e887f9a
all: use compat when stopping foreground services
Use ServiceCompat.stopForeground instead of stopForeground.

This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
2022-06-16 15:35:16 -06:00
OxygenCobalt
30087b847a
music: fix incorrect dir migration
Fix an issue with the excluded -> music dir migration where the
starting separator would not be removed.
2022-06-16 12:16:01 -06:00
OxygenCobalt
46a5cf293a
info: update documentation
Update the general documentation for the app.
2022-06-16 11:57:00 -06:00
OxygenCobalt
49e3c51bb6
ui: fix rtl issues
Fix minor RTL issues across the app. Except for the controls. I have
zero idea how to fix that.
2022-06-16 11:00:17 -06:00
OxygenCobalt
668006724b
ui: make default accent dynamic on api 31
Make the default accent the dynamic accent on API 31.

This is to make Auxio's Material You support obvious to the user.
2022-06-15 20:09:23 -06:00
OxygenCobalt
e6f6d1ccf8
image: remove animated indicator
Remove the animated indicator, replacing it with a static one.

I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
2022-06-15 16:11:41 -06:00
OxygenCobalt
fb86b58a53
music: further separate backends
Further separate backend implementations to remove redundant tasks.

Generally, if I have not encountered an issue where a field is not
present/sane, I don't want to put in a "well, maybe" fallback, as
that would tank performance. Only do it when we need to.
2022-06-15 11:47:02 -06:00
OxygenCobalt
90976e318d
util: add reflection utilities
Add lazyReflectedMethod and lazyReflectedField, utility methods that
make handling reflection a bit easier.

This is mostly a readability change.
2022-06-15 11:24:47 -06:00
OxygenCobalt
3d8d2e0975
all: update logging
Improve logging use across the app.
2022-06-15 11:06:10 -06:00
OxygenCobalt
2f85d694d1
ui: remove actionmenu for menufragment
Introduce MenuFragment in order to replace ActionMenu.

ActionMenu was a terrible class filled with hacks. Introduce a new
fragment called MenuFragment that enables the same features, plus:
1. Requiring consumers the specify the menu, which prevents issues
from one-size-fits-all menus (unless absolutely necessary)
2. Fixing an issue where multiple menus appear at once
2022-06-15 10:05:08 -06:00
OxygenCobalt
5d1eaf72dd
detail: add queue actions to artist/genre
Add play next/add to queue actions to artists and genres, as the queue
system now makes their UX reasonable.
2022-06-14 17:40:33 -06:00
OxygenCobalt
8adf5e978d
music: dont make path parsing redundant
Don't do API 21 path parsing on API 29.

There's no need yet, so it's better to skip the step and make the
loading process more efficient.
2022-06-14 13:33:10 -06:00
OxygenCobalt
6fc4d46de5
music: switch excluded system to storagevolume
Switch the excluded directory system to StorageVolume.

This finally removes dependence on the in-house Volume constructs, and
also completely extends fully music folder selection support to all
versions that Auxio supports.

This is possibly one of the most invasive and risky reworks I have done
with Auxio's music loader, but it's also somewhat exciting, as no other
music player I know of handles Volumes like I do.
2022-06-14 10:12:05 -06:00
OxygenCobalt
ab1ff416e1
music: use storage volume
Leverage StorageVolume when working with file paths.

StorageVolume is android's navive API for handling external volumes.
Ideally, we would want to replace our built-in volume class with this
new API, however doing so is somewhat complicated as some methods only
exist on newer API levels. This is only the first step until we are
able to migrate the excluded directory system to this as well.
2022-06-13 14:36:13 -06:00
OxygenCobalt
107f7bee27
all: add viewmodel contexts where useful
Make some ViewModel instances AndroidViewModels in order to make some
code less insane.

I don't like doing this, as I want to keep ViewModel instances clean of
android things, but this just makes a lot of functionality easier to
implement.
2022-06-13 12:07:34 -06:00
OxygenCobalt
e914da4bd1
music: default to codecs in format
Only show codecs in the "format" field, if we are able to extract them.

This is primarily for consistency, as there is no way for us to
determine the container format outside of an extension (which could not
be sane).
2022-06-13 09:41:52 -06:00
OxygenCobalt
cb8c3306eb
all: minor cleanup
Do some minor housecleaning across the app.
2022-06-12 21:02:15 -06:00
OxygenCobalt
ad87c72cd6
image: fix error on api 21
Fix an API 21-specific bug that could result in covers not loading when
quality covers was enabled.

This stemmed from a use of `use` on MediaMetadataRetriever, which
relied on an interface not present on the class on API 21.
2022-06-12 17:31:22 -06:00
OxygenCobalt
9b13b4c94e
music: revamp excluded into music dirs
Completely rework the excluded directory system into a new
"Music Folders" system.

This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.

Resolves #154.
2022-06-12 15:55:25 -06:00
OxygenCobalt
53f3d0faef
playback: add song menu to panel
Add a non-queue version of the song menu to the playback panel.

While the original UI flow of clicking on each TextView to navigate
to a particular item is still present, this simply makes the action
more clear to a first-time user.
2022-06-12 12:03:29 -06:00
OxygenCobalt
5f0518d983
detail: heavily improve format handling
Heavily improve the way Auxio handles shows formats in the song
properties view.

This is composed of the following:
- Using ExoPlayer to find a format-specific mime type before having to
fall back to other solutions
- Keeping around the format and extension mime types so that each is
picked in the best circumstances
- Using MediaFormat to also retrieve a format-specific mime type in the
case that ExoPlayer parsing is disabled
- Adding special names for the most common formats
2022-06-12 11:47:49 -06:00
OxygenCobalt
8e56459f8b
ui: fix auxio icon on api 21
Remove scientific notation from the auxio icon, allowing me to
reintroduce it to the notification icon.

API 21 does not support scientific notation in vector drawables, so we
need to remove them from the icon for it to not crash the system ui.
2022-06-12 09:35:23 -06:00
OxygenCobalt
5d124ce771
ui: use scroll indicators
Use basic scroll indicators when a dialog shows a list.

Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
2022-06-12 09:31:59 -06:00
OxygenCobalt
47437c355d
music: eliminate odd songs with no size
Remove malformed songs that have a size of 0 bytes, but are still
present in MediaStore.

This issue only seems to occur when files are transferred via MTP, but
are not loaded due to storage issues.
2022-06-11 16:30:01 -06:00
OxygenCobalt
c95edfa28b
detail: complete song detail view
Complete a song detail view, shown when the "View properties" option in
the song menu is selected.

Resolves #144.
2022-06-11 16:25:46 -06:00
OxygenCobalt
7373451912
music: add support for file properties
Add support for file size, format, and parent directory values to the
MediaStore backend.

I hope that this handles API boundaries properly, especially regarding
path parsing. As a side-note, I have learned of a way to extend
external volume support to even earlier versions. Maybe.
2022-06-11 16:21:16 -06:00
OxygenCobalt
3f85678d99
detail: add framework for song details
Add the basic framework for a song detail view.
2022-06-11 13:29:06 -06:00
OxygenCobalt
277e5a151f
playback: use more efficient no-op w/replaygain
When ReplayGain is not needed, use ByteBuffer.put in favor of a for
loop when doing a simple copy.

ByteBuffer.put is highly optimized and far more efficient than a for
loop.
2022-06-11 09:27:55 -06:00
OxygenCobalt
d42f5970f1
image: fix indicator <api 22
Redo the paths and remove scientific notation from the indicator to
make it work below API 22.

The fact that studio does not have a built-in vector editor of any
kind that properly handles the edge-cases is shameful.
2022-06-10 15:45:00 -06:00
OxygenCobalt
d80c49f11f
image: add image group
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.

This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.

The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.

I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
2022-06-10 11:57:50 -06:00
OxygenCobalt
ffe7298665
ui: add image playing indicator
Add a playing indicator to cover art.

This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
2022-06-10 09:48:51 -06:00
OxygenCobalt
1d66907862
ui: remove edge-to-edge option
Remove the edge-to-edge option, as it turned out to be useless
with #149.
2022-06-09 17:03:38 -06:00
OxygenCobalt
84295dcf25
ui: completely rework icon management
Completely rework the way Auxio handles icons.

This is mostly two changes:
1. Removing ImageButton/StyledImageButton for MaterialButton. This is
done by abusing MaterialButton's theming options to make it only show
an icon.
2. Standardizing icon sizes into small, medium, and large categories.
Small is the default, Medium and Large are for edge-cases like the
playback icons which look horrible at 24dp.
3. Abusing the Toolbar to make it follow Material 3 guidelines. This
mostly involved removing the strange icon sizing and correctly padding
the view.
4. Reworking the playback bar to use more, smaller icons, making it
more like a Toolbar in the process (which I like).
2022-06-09 10:12:48 -06:00
OxygenCobalt
a56d5849db
ui: update bar styles
Update the styles of LinearProgressIndicator and Slider to be similar
across the entirety of the app.
2022-06-08 09:59:28 -06:00
OxygenCobalt
6f625da125
ui: supply view to windowinsetdcompat calls
Supply a view to WindowInsetsCompat.toWindowInsetsCompat through all
calls in the app.

This does nothing, but it would resolve future bugs if I were to use
the most exotic window inset types.
2022-06-08 09:48:14 -06:00
OxygenCobalt
7d4b953019
playback: pick larger inset out of bar/gesture
On the playback par, pick the larger inset out of the system bar
insets or system gesture insets.

This is to fix an issue where android just does not provide correct
gesture insets on Android 12L, and [maybe???] fix what is going on
in #149.
2022-06-08 09:33:14 -06:00