Commit graph

198 commits

Author SHA1 Message Date
OxygenCobalt
14c9bbd4f9
all: cleanup
Miscellanious clean-up.
2022-06-02 13:57:29 -06:00
OxygenCobalt
e73d10070b
all: use notifyItemChanged everywhere
Apply the notifyItemChanged fix everywhere by making it an explicit
part of the RecyclerView framework.

This way, implementing future selection and rewrite behavior will be
much easier, as the payload argument is available in every adapter
implementation.
2022-06-02 10:42:33 -06:00
OxygenCobalt
10afae0bfc
detail: fix highlighting issues
Fix two major highlighting bugs based around the janky and stupid way
I would handle highlighting previously.

Previously, I would index the views of a RecyclerView in order to
highlight viewholders. In retrospect this was a pretty bad idea,
as viewholders could be in a weird limbo state where they are bound,
but not accessible. I mean, it's in the name. It's a Recycling View.

Fortunately, google actually knew what they were doing and provided
a way to mutate viewholders at runtime using notifyItemChanged.
And the API actually makes sense! Wow! Migrate all detail adapters
to a system that uses notifyItemChanged instead of the terrible
pre-existing system.
2022-06-02 10:20:31 -06:00
OxygenCobalt
07127403ff
music: fix minor indexer issues
Further refine the Indexer and ExoPlayerBackend implementations.

These fixes were primarily focused on ensuring stable grouping through
stable sorting order, and more graceful handling of edge cases in
ExoPlayerBackend.
2022-06-01 15:50:49 -06:00
OxygenCobalt
a65d37c421
all: switch to stateflow
Switch from LiveData to StateFlow.

While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.

StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
2022-06-01 11:46:00 -06:00
OxygenCobalt
df4ecc0137
sort: add disc number sorting to other sorts
Add disc number sorting to sorts that originally sorted by track.

Forgot to add disc sorting to the other sort modes when adding disc
number support. Fix that.
2022-05-26 15:58:35 -06:00
OxygenCobalt
f34ea7f863
deps: upgrade deps
Once again
Gradle -> 7.4.2
Spotless -> 6.6.1
Ktfmt -> 0.67
2022-05-26 10:29:41 -06:00
OxygenCobalt
444e4299d6
widgets: revert most widget changes
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.

There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.

I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
2022-05-25 11:03:59 -06:00
OxygenCobalt
e1e032d254
ui: re-add accent customization >api 31
Re-add accent customization on Android 12 and above.

Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.

Resolves #131.
2022-05-24 12:52:09 -06:00
OxygenCobalt
eb293022e8
widgets: rework tiny widget
Rework the tiny widget to cram even more information into it.

The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.

Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
2022-05-24 10:08:12 -06:00
OxygenCobalt
485c35d74c
all: hack around more lollipop issues
Hack around more insane lollipop bugs, such as:

- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly

I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
2022-05-22 17:12:49 -06:00
OxygenCobalt
2c7dd1241b
style: remove android string references
Remove references to android system strings, in favor of in-house
translations.

Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
2022-05-22 09:56:25 -06:00
OxygenCobalt
21fccf1f31
playback: add pre-amp customization
Implement a UI frontend for customizing the ReplayGain pre-amp value.

This finally completes Auxio's ReplayGain implementation. Not only
that, it also shows how Auxio can use positive ReplayGain values,
unlike other apps.

As a side-note, this also fiddles with the dialog style somewhat.
I got carried away.

Resolves #114.
2022-05-22 09:32:23 -06:00
OxygenCobalt
519de0e1d5
playback: add framework for handling pre-amp
Implement an internal setting for a ReplayGain pre-amp setting.

Pre-amp is a lot like above reference volume regarding Auxio's
ReplayGain implementation, where I want to implement it in order
to allow ReplayGain to graduate from being labeled "experimental".

No UI frontend has been implemented just yet.
2022-05-21 16:34:20 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
28feebcec3
sort: add duration and count sorts
Add sorting modes for duration and song count.

This was requested previously in the now-closed UI/UX changes
megathread, however I have only gotten to it now.
2022-05-20 18:33:56 -06:00
OxygenCobalt
0b9141d474
sort: rework implementation
Rework the sort implementation to allow Auxio to leverage it's sorting
capabilities in a more powerful manner.

This is mostly the removal of stupid redunant methods and the change of
Sort overrides to sort in-place. This just gives us the option to avoid
full blown list copies in cases where such is reasonable.
2022-05-19 17:16:33 -06:00
OxygenCobalt
c522af546c
detail: add full disc number support
Finalize the disc number implementation within Auxio.

This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.

Resolves #96.
2022-05-19 16:43:01 -06:00
OxygenCobalt
d296a3aed9
all: rework formatting
Do some miscellanious formatting reworks.

1. Remove all instances of m in favor of _. _ is only used when names
collide or if something should be internal.
2. Make fragments apply their own click listeners.
3. Remove instances of inc/dec and replace them with the more
straightfoward + 1 or - 1.
2022-05-11 19:03:56 -06:00
OxygenCobalt
3a19d822ce
music: rework name heirarchy
Once again rework the naming system for music, this time with it being
much easier to localize (hopefully).
2022-04-03 12:54:29 -06:00
OxygenCobalt
ab194c14c2
ui: create viewmodel for navigation
Create a ViewModel for the more complicated navigation pathways.

Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
2022-04-02 20:21:06 -06:00
OxygenCobalt
59a56090e8
playback: add positive replaygain values
Implement support for positive ReplayGain values.

Turns out the blocker for this with the new AudioProcessor was that
I did not properly clamp PCM data when I manipulated the data,
resulting in target samples like 75491 being truncated to lower
values like 9955, which resulted in popping. This is a niche addition,
but also puts Auxio in a category that no other (FOSS) android music
player currently occupies. Yay.

Resolves #115.
2022-03-28 19:58:25 -06:00
OxygenCobalt
e54a58c612
ui: audit null safety
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.

This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
2022-03-27 11:23:07 -06:00
OxygenCobalt
05a5ef5c3f
ui: migrate esoteric adapters to framework
Migrate all esoteric adapters to the new RecyclerView framework.

One of the shortcomings with the previous RecyclerView utilities was
how more esoteric adapters with data that does not implement Item
could not use the utlities. The new system, by comparison, is capable
of taking any type of data, so we can no migrate all of the esoteric
adapters to the new system.
2022-03-27 09:59:35 -06:00
OxygenCobalt
8100f294d7
recycler: spin off data into separate class
Spin off the data instances into their own class called BackingData.

This is to isolate the sane adapters that rely on one type of diffing
from the insane adapters that use synchronous and asynchronous diffing
simultaniously. It also allows some of the more esoteric adapters to
implement their own backing data without much trouble or leaky
abstractions.
2022-03-26 11:32:54 -06:00
OxygenCobalt
ee1a234e76
ui: rework base adapter class
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.

This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
2022-03-26 10:16:36 -06:00
OxygenCobalt
595a982d59
all: cleanup
Clean up the project after the previous changes and update some
dependencies.
2022-03-23 12:27:49 -06:00
OxygenCobalt
d79592e029
all: remove databinding
Remove databinding entirely.

Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
2022-03-23 10:59:01 -06:00
OxygenCobalt
95057ec357
all: move all fragments to ViewBindingFragment
Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
2022-03-23 09:18:08 -06:00
OxygenCobalt
8f38ed6ee5
playback: rework view implementations
Rework the playback views to follow the new idioms I want to use for
Auxio.

This change mostly consists of flattening away some of the custom
views, removing databinding, and using a general viewbinding
fragment that I hope to extend to the entire app.
2022-03-21 20:15:42 -06:00
OxygenCobalt
e4d4266e35
playback: rework playback slide up implementation
Rework the playback slide up implementation to be more straightfoward.

This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
2022-03-20 12:33:49 -06:00
OxygenCobalt
608112a7ac
all: migrate to centralized constant table
Migrate to a centralized constant table for easier management.

Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
2022-03-19 20:05:57 -06:00
OxygenCobalt
9c07ad2d34
sort: completely rework class
Completely refactor the Sort class to be more efficient and
straightforward.

The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
2022-03-19 15:44:11 -06:00
OxygenCobalt
90f10f2a84
home: clean up fast scroller
Clean up the fast scroller implementation to remove dead code and
be more coherent in general.
2022-03-19 10:59:13 -06:00
OxygenCobalt
0417a77b33
music: make resolvedName standard
Make resolvedName the standard name to use across all music items.

Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
2022-03-13 20:22:19 -06:00
OxygenCobalt
2ff7d93263
all: view cleanup
Do even more cleanup regarding views.
2022-03-13 18:56:24 -06:00
OxygenCobalt
33da09a08a
all: switch to spotless
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.

This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.

Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
2022-03-13 17:38:19 -06:00
OxygenCobalt
627ab97948
all: cleanup
A bunch of small changes that have accrued over the last week due to
having more or less no time to work on Auxio.
2022-03-13 16:42:03 -06:00
OxygenCobalt
1e39ceb9fc
music: add more failsafes to loading process
Add even more checks and guards to the music loading process to ensure
proper metadata loading.

Auxio has always had issues handling track numbers and years, mostly
with ensuring their validity. This change resolves them by more or less
surrounding them with gobs of null-checks and fallible parsing
routines, which should help avoid frustrating bugs and crashes with
metadata in the future.

Resolves #88.
Resolves #84.
2022-03-01 19:52:28 -07:00
OxygenCobalt
c5be39774a
ui: remove memberBinding [#80]
Remove all usages of memberBinding from the app.

For some reason, certain devices running Android 10 and lower will
have a lifecycle race condition whenever the theme is mis-matched.
This ends up resulting in an invalid state whenever memberBinder was
used. Since we can't replace memberBinder with a better solution,
just dumpster the whole thing. This platform is so god damn broken,
jesus christ.

Resolves #80.
2022-02-24 19:31:48 -07:00
OxygenCobalt
9171f9a3b4
coil: make mosaics use squareframetransform
Change createMosaic to use SquareFrameTransform.

This should help fix a theoretical bug where non-1:1 album covers will
be oddly stretched in a generated mosaic, as all album covers will be
forcefully cropped to a 1:1 ratio.
2022-02-24 14:58:59 -07:00
OxygenCobalt
87035805d2
ui: general cleanup
Clean up a bunch of UI issues that have accumulated.
2022-02-23 15:26:40 -07:00
OxygenCobalt
35b75b5f81
music: rename BaseModel to Item
Rename BaseModel to Item to make the meaning of it clearer.
2022-02-22 17:44:36 -07:00
OxygenCobalt
3aaa2ab0e0
all: rework logging
Rework logging to be clearer and more standardized.

Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
2022-02-22 17:24:51 -07:00
OxygenCobalt
d7f34e6b94
all: migrate to api 32
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
2022-01-25 18:59:16 -07:00
OxygenCobalt
eadf4cc86d
detail: extend smart queue disabling to detail
Add the queue disabling functionality from 47fca78 to the album detail
fragment as well.
2022-01-21 19:59:00 -07:00
OxygenCobalt
47fca7819f
ui: disable queue adding if no playback
If theres no playback going on, disable the play next/add to queue
options, as they will have no effect. This mostly for QoL purposes.
2022-01-19 06:52:05 -07:00
OxygenCobalt
e5901fa9e2
playback: use gesture insets in playback layout
When using gesture navigation, swipe up events might conflict with the
slide up behavior of the playback layout. To fix this, inset the
playback bar based on the gesture insets instead of the system bar
insets.
2022-01-18 19:51:06 -07:00
OxygenCobalt
9a7571a59a
playback: add replaygain setting
Add a settings option for ReplayGain.
2022-01-06 17:27:45 -07:00
OxygenCobalt
25dd276bd8
playback: use single-queue system
Switch auxio to a single-queue system. "Play next" adds songs to the top
of the queue, similar to before, and then "Add to queue" adds songs to
the bottom of the queue. This enables many more enhancements to be made
to the playback experience, at the cost of a feature I preferred.

Resolves #44.
2021-12-22 16:37:07 -07:00