Add the ability to customize the bar action to the repeat mode or
shuffle state.
This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).
Resolves#108.
Add support for external AudioEffect implementers, like Wavelet.
Doing this involves doing a weird broadcast dance with AudioEffect
Intents at special points to indicate a valid audio session that
can be manipulated. Still has some issues, such as a null name
showing up in wavelet. As far as I am aware, this is the best
possible system I can do, and allows me to delegate an equalizer
implementation to other apps instead of making my own.
Resolves#211.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Do not do a measure + inset method with BottomSheetContentBehavior,
instead, try to re-apply window insets to adapt with the bar instead.
This fixes a lot of view clipping issues that made motion transitions
non-ideal and prevented a rounded playback bar. Only remaining issue is
RecyclerView instances, which need to be further reworked to resolve
scroll issues and edge effect problems.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Add a split playback UI in landscape mode.
Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Add the ability to jump to arbitrary points in the queue.
This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
Hack around an issue where the notification position will not update if
one seeked while the player was paused.
This is the best implementation I can do that will not result in the
notification getting excessively rate-limited.
Expose the queue in the MediaSession, at least I hope.
The queue is still not mutable. Don't feel comfortable implementing that
until I rework the in-app queue UI.
Modify ExoPlayerBackend to handle the presence of multiple vorbis tags
for a particular key.
This is allowed by the spec and heavily leveraged by programs like
Picard. It also opens the door for better artist functionality, but
that is incredibly complicated and something I don't want to implement
right now.
Lowercase music names when hashing them to prevent drift stemming from
grouping.
The addition of the song may change the case of an artist if such
mitigations are in effect. To prevent such from invalidating music
hashes, we take the lowercase of every name hashed.
Don't take the app widget host padding into account when trying to
calculate the widget sizing.
Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
Make the search algorithm take in account the raw sort name and file
name when searching.
This allows the user to search for a particular song without typing in
a unicode/non-ideal title, instead typing in a latinized sort name or
suitable file name.
This does make Auxio's search a bit more fuzzy, but it still gets the
job done.
Resolves#184.
Related to #172.
Add a new Date class to represent both years and more fine-grained
dates extracted using the ExoPlayer metadata system.
In-app, the year is still shown, but sorting will use the new precision
when present. The MediaSession will also post an RFC 3339 formatted
date with this new precision, as the MediaSession documentation states
I should. No clue if the latter will cause any bugs with naive metadata
UIs in other apps.
Resolves#159.
Implement sort tag support in the ExoPlayer backend.
Sort tags for grouping is still derived from the templates. Album
artist sort tags are only picked if one is present. System might be
a bit buggy at the moment given that it messes with grouping/sorting
a little.
Resolves#172.
Remove the excluded directory migration code, as it causes far more
issues than it fixes.
Due to an unfixable logic bug that occurs when trying to read the
setting, Auxio will always try to migrate the database when there is
no music folders, causing a hang in some situations. Fix it by just
removing the migration.
Hide the new quality tags option for now.
This is not because I wanted to, but rather because of me wanting to
reduce the amount of bugs I will likely be thrown due to the release
of automatic rescanning.
Add automatic rescanning, for real.
This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.
This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.
So glad to be done with this.
Resolves#72.
Revert the optional rounded corners on the bottom sheet.
It was causing too many bugs to be a sensible addition. I will only add
it if Google moves WindowInset application to layout time AND only on
devices with the stretch overscroll implemented.
Make notification updates entirely reliant on the MediaSession.
Android 11 and onwards automatically populate the notification with the
MediaSession state. This apparently conflicts with updating the
notification in some cases, resulting in the incorrect song being
shown. Fix this by not populating the notification from Android 11
onward and only posting it when the MediaSession state was set.
Resolves#179.
Remove WindowInsetsCompat from the project, as it is a pile of garbage.
WindowInsetsCompat refuses to actually update the correct fields when
you transform it back into a WindowInsets. This makes it impossible to
use in Auxio. The fact that Google decided to make such an
overengineered wrapper to some version-specific methods is an absolute
joke. All you needed were some extension functions, but no, let's make
an entire wrapper class filled with so many gotchas as to be unusable.
Rework the rounded covers option into a new "Round Mode" option.
This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
Further rework the button layout to be alike to other modern widgets.
This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.
This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.