Commit graph

127 commits

Author SHA1 Message Date
Alexander Capehart
affe5c482b
all: reformat code 2022-12-30 11:39:28 -07:00
Alexander Capehart
cce7b766d7
all: reformat code
Reformat all project code
2022-12-26 19:59:27 -07:00
Alexander Capehart
9d283fc6e4
accent: move back to ui
Move the accent module back into the ui module, where it's more consistent.
2022-12-25 19:32:34 -07:00
Alexander Capehart
18ba845302
shared: redocument
Redocument the shared module (previously ui).
2022-12-24 11:41:32 -07:00
Alexander Capehart
200a3dfeaf
appwidget: redocument
Redocument the appwidget (formerly widget) module.

This commit also re-architectures the module somewhat to make further
extension easier later on.
2022-12-23 22:07:10 -07:00
Alexander Capehart
7415c28e2d
util: redocument
Redocument the util module.

This should make the purpose of the utilities used in this app clearer.
2022-12-22 20:25:54 -07:00
Alexander Capehart
4773a84741
all: redocument project, part 1
Redocument the detail, home, image, and list modules.

Much of this project's documentation has drifted from actual
functionality, and newer code is pretty sparely documented.
This commit seeks to rectify that by redocumenting every source
file in this project.
2022-12-19 20:22:36 -07:00
Alexander Capehart
c13a57f694
music: rework picker system
Rework the music picker system to be a reactive, viewmodel-based system
instead of a janky UI system.

This should make it much easier to maintain and extend in the future.
2022-11-19 16:13:20 -07:00
Alexander Capehart
086f7836bd
all: cleanup
General cleanup
2022-11-16 09:05:51 -07:00
Alexander Capehart
df435a12b8
playback: fix detail remember shuffle
Fix remember shuffle not working in the detail views.
2022-10-18 19:09:33 -06:00
Alexander Capehart
5e0f778daf
image: unify cover settings
Unify the "Show Covers" and "Ignore MediaStore Covers" settings under an
new "Album covers" setting.

This will make it easier to extend to new forms of album cover
collection.
2022-09-26 13:47:43 -06:00
Alexander Capehart
62ee46cfe6
music: add multi-artist support
Add semi-complete support for multiple artists.

This changeset completely reworks the music linker to add the following
new behaviors:
1. Artists are now derived from both artist and album artist tags,
with them being linked to songs and albums respectively
2. Albums and songs can now have multiple artists that can be distinct
from eachother
3. Previous Genre picking infrastructure has been removed and replaced
with artist picking infrastructure. "Play from genre" has been retired
entirely.

This is a clean break to the previous artist model and may not work
with all libraries. Steps to migrate the music library will be added
to the changelog.

Resolves #195.
2022-09-23 10:15:28 -06:00
Alexander Capehart
c342fb364b
all: merge display and playback modes
Merge DisplayMode and PlaybackMode into a new class called MusicMode.

Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.

This commit also moves around things around the project to be slightly
more coherent.
2022-09-10 19:39:29 -06:00
Alexander Capehart
06d6495dcd
all: lint with ktlint
Just lint with ktlint. It has better import checking functionality.
2022-09-08 21:55:05 -06:00
Alexander Capehart
09823d7829
all: reformat code
Simultaniously reformat code using ktlint and ktfmt.
2022-09-08 21:04:51 -06:00
Alexander Capehart
e5d7cdc340
playback: migrate to reactive model
Migrate the playback system to a reactive model where internalPlayer
is now the complete source of truth for the playback state.

This removes the observer pattern for positions and instead introduces
a new State datatype that allows consumers to reactively calculate
where the position probably is.

This is actually really great for efficiency and state coherency, and
is really what I was trying to aim for with previous (failed) reworks
to the playback system. There's probably some bugs, but way less than
the ground-up rewrites I tried before.

This also lays the groundwork for gapless playback, as the internal
player framework is now completely capable of having more functionality
borged into it.
2022-09-06 11:45:23 -06:00
Alexander Capehart
016964e5d0
widget: update preview
Update the widget preview to reflect the new styling.
2022-08-28 11:59:22 -06:00
Alexander Capehart
0b43dd011c
ui: animate play/pause button shape
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.

Android 13 seemingly does this to their play/pause button, so we copy
it too.

Tangentally related to #162.
2022-08-27 15:21:08 -06:00
Alexander Capehart
40a34f0596
playback: migrate media session to android 13
Migrate MediaSessionComponent to android 13.

This was primarily implementing custom actions with the media session
and adding some extra bug fixes that I was already planning. I was
really hoping that google fixes the nightmarish mess that was the
previous MediaStyle notification, where I had to update the session
and then the notification in a tight dance with clever tricks to not
get rate-limited, but nope. I still have to do exactly the same thing
as beforehand, but with even extra insanity due to the custom actions.
2022-08-16 15:49:54 -06:00
Alexander Capehart
f5f28b891a
widget: fix android 13 cover loading issue
Work aroudn an issue in Android 13 where bitmap pooling would not work
correctly and reduce our max memory limit by ~10x.

When I mean work around, I mean that we reduce the size of the rounded
covers further to ensure we aren't hitting the memory limit. This also
sadly blocks us from further RemoteViews instances, as the bugged
memory size will continue to increase if we do that.
2022-08-16 12:26:08 -06:00
OxygenCobalt
7d04aad9b7
util: clean up context utils
Clean up the context utils to be more appropriately designed and
efficient.
2022-08-04 20:11:25 -06:00
OxygenCobalt
a9515e19c0
all: cleanup
Clean up the slightly rushed changes I made as I worked on the split
UI.
2022-08-03 19:54:14 -06:00
OxygenCobalt
304fccf0f9
home: disable collapse when one tab
Disable the collapsing toolbar when there is only one tab.

The TabLayout is hidden when there is one tab, so collapsing it does
not make much sense.
2022-08-03 10:30:19 -06:00
OxygenCobalt
b42dfd0b53
all: misc changes
Miscellanious changes that accumulated over time.
2022-07-31 15:51:12 -06:00
OxygenCobalt
170cdf80ef
widgets: fix insanity
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.

The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.

The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.

Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
2022-07-30 20:41:24 -06:00
OxygenCobalt
0212887610
info: update docs
Update information here and there.
2022-07-20 17:38:20 -06:00
OxygenCobalt
24062aa623
music: update album type display
Only display album types within the artist and album detail menus.

Displaying it elsewhere cluttered the UI somewhat.
2022-07-19 10:28:19 -06:00
OxygenCobalt
276f067152
ui: update material components
Update MDC to the alpha version in order to use some extra features.

I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
2022-07-18 10:06:26 -06:00
OxygenCobalt
51b9b0e734
widgets: dont use system padding in size compat
Don't take the app widget host padding into account when trying to
calculate the widget sizing.

Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
2022-07-17 16:05:53 -06:00
OxygenCobalt
60b637e1ce
all: cleanup
Semi-major code cleanup.
2022-07-11 11:29:34 -06:00
OxygenCobalt
83d6c529e2
all: misc ui reworks
Miscellanious UI reworks that accumulated over the past few days.
2022-07-07 10:40:18 -06:00
OxygenCobalt
b3cac19ee4
ui: use grade instead of indicator
Finally unify all icon activation states under the new grade modifier
in Material Symbols.

This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
2022-07-03 15:29:42 -06:00
OxygenCobalt
8b8eebdd95
search: fix mismatched filter ids
Fix an issue were (at some point) the filter ID for display modes was
swapped out for drawable IDs.
2022-07-01 20:26:20 -06:00
OxygenCobalt
217ced8ade
ui: rework rounded covers into round mode
Rework the rounded covers option into a new "Round Mode" option.

This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
2022-07-01 20:06:54 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
e883336b04
music: rework library update process [#176]
Update the library update process to be on a co-routine, updating
callbacks on the main thread.

For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.

Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
2022-07-01 08:54:42 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
630950ea5d
playback: force LTR on timeline controls
Force LTR on timeline controls, as per the Material Design guidelines.

The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.

Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
2022-06-22 12:38:00 -06:00
OxygenCobalt
55f9d4c819
ui: rework sorting again
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.

This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
2022-06-22 11:08:58 -06:00
OxygenCobalt
bd92ba2175
settings: improve preference management
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.

This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
2022-06-20 11:12:55 -06:00
OxygenCobalt
532a30325a
settings: revamp settingsmanager into settings
Revamp the shared object SettingsManager into a standalone utility
called Settings.

This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.

The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
2022-06-20 09:12:19 -06:00
OxygenCobalt
3d8d2e0975
all: update logging
Improve logging use across the app.
2022-06-15 11:06:10 -06:00
OxygenCobalt
a6c321cfa5
home: make toolbar collapse
Make the home toolbar collapse on scroll.

I was planning to implement this back in 2.0.0, but visual bugs stopped
me. Now, knowing how much space the the Toolbar + Tab combination takes
up on smaller devices, I think it would be better to have this in
general.
2022-06-08 09:31:57 -06:00
OxygenCobalt
08caa01dca
music: add indexer service
Add a dedicated service towards the loading of the music library.

This new service was created for two reasons:
1. Music loading is slow and resource-intensive, so putting it on the
ViewModel layer just didn't seem right and made it vulnerable to the
OS simply stopping the loading process.
2. For automatic rescanning [#72], there must be something watching
the music library and waiting for a change in the background. This
would require a service as that is probably the least insane way to
do that kind of background work.

I have no garuntees how viable the service might be. If anything, it
might be halted by some insane android restriction or issue that
makes it more or less impossible to use for most apps, and I will have
to largely drop truly automatic rescanning.
2022-06-03 20:12:27 -06:00
OxygenCobalt
14c9bbd4f9
all: cleanup
Miscellanious clean-up.
2022-06-02 13:57:29 -06:00
OxygenCobalt
ae62572760
strings: update german translations
Update german translations for the strings I can translate at least
okay.
2022-05-25 13:20:50 -06:00
OxygenCobalt
444e4299d6
widgets: revert most widget changes
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.

There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.

I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
2022-05-25 11:03:59 -06:00
OxygenCobalt
b320f4b1bd
widgets: add thin widget
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.

Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
2022-05-24 17:12:48 -06:00
OxygenCobalt
e1e032d254
ui: re-add accent customization >api 31
Re-add accent customization on Android 12 and above.

Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.

Resolves #131.
2022-05-24 12:52:09 -06:00
OxygenCobalt
eb293022e8
widgets: rework tiny widget
Rework the tiny widget to cram even more information into it.

The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.

Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
2022-05-24 10:08:12 -06:00