Lots of cruft has built up with my dimensions, partially collapse them
into a more consistent set of re-usable dimens (within reason) and try
to delegate to MDC as much as possible.
Add a dialog that shows the stack trace of a music loading error.
This is an MVP that is only available to music loading to resolve some
immediate issues.
Resolves#527.
Refactor StyledImageView and ImageGroup into a new class called
CoverView.
This new view is more sensibly designed and should be capable of
handling non-square album covers when implemented.
Separate the header information into it's own adapter, and concatenate
it with the prior adapter.
This way, it can be updated separately without a jarring list update.
FINALLY update to MDC 1.7.0. After over half a year.
I have been continually blocked by doing this due to this absurd ripple
bug that was so continually frustrating. Today, I finally figred out
how to hack a fix in by using R E F L E C T I O N and manually
disabling the bugged code path since google apparently can't be bothered
to fix it.
Now, you might wonder why I didn't update to 1.8.0. That is because
there is ANOTHER RIPPLE BUG. THIS TIME WITH THE TAB LAYOUT. AND ONLY IF
IT'S IN A COLLAPSING TOOLBAR LAYOUT. Can't wait to finally use the new
1.8.0 features in December!
Redefine the meaning of activation across the app to align with the SDK
documentation.
According to the documentation:
- Activation -> A permanent kind of selection initiated by the user.
This means playback states, item selection, etc.
- Selection -> A transient kind of selection that can be added or
removed without user input. This includes things such as playing
indicators.
Redefine usages of selection and activation across the app to align
with this.
Merge DisplayMode and PlaybackMode into a new class called MusicMode.
Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.
This commit also moves around things around the project to be slightly
more coherent.
Revert the song menu in the playback panel to being in the toolbar.
It was mostly inconsistent and cause a lot of truncation. I'll figure
out what I want to do when I implement liked songs.
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.
Android 13 seemingly does this to their play/pause button, so we copy
it too.
Tangentally related to #162.
Move all menu functionality from long-click to a menu button.
This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
Re-add the song menu option to the title section of the playback view.
This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
Add an item type indicator to the top of the detail header.
This is primarily for release type functionality, but also makes it
more clear the item one is looking at.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Finally unify all icon activation states under the new grade modifier
in Material Symbols.
This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
Completely rework Auxio's iconography based on the new material symbols
icon set.
This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.
This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
Override isActive to control when the ReplayGain engine should
manipulate audio.
This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.