Fix a popup desynchronization issue in grid-based layouts.
This issue stemmed from the popup index calculation apparently not
needing a division by the span count in order to produce the correct
index. This kind of makes sense, but is still really weird.
Resolves#230.
Add basic support for multiple genres.
This is sort of the test run for full multi-artist support, allowing me
to rework my abstractions to handle the presence of multiple parents.
This is nowhere near complete. For example, there is currently a stopgap
measure in the playback system that basically breaks genre playback.
It's a start though.
Make the playing indicator animate when playback is ongoing.
Previously state issues stopped me from doing this, but apparently this
time I miraculously got it working. Yay.
Resolves#218.
Revert the song menu in the playback panel to being in the toolbar.
It was mostly inconsistent and cause a lot of truncation. I'll figure
out what I want to do when I implement liked songs.
Switch position math to rely on deciseconds (1/10th of a second)
instead of full seconds.
This makes seeking and position management much smoother, with minimal
performance cost. In the future I may try to migrate the playback state
so that the position calculations are done on the UI end, but this
works for now.
Make PlaybackService handle delayed actions.
I wanted to do this before, but technical limitations always
stopped me from doing so. Turns out all I needed was a dash
of global mutable state to make it all work. This is actually
really good, as it separates concerns better and paves the way
for future improvements to the service.
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.
Android 13 seemingly does this to their play/pause button, so we copy
it too.
Tangentally related to #162.
Do not check for the version when managing the notification.
Some OEMs will update the android system, causing the version number to
change, but will THEN not update the system UI, completely breaking my
compat hacks. Because you know. Reasons. Fix this by always applying
future and obsolete methods of updating the media notification
regardless of the context.
Resolves#219.
Migrate MediaSessionComponent to android 13.
This was primarily implementing custom actions with the media session
and adding some extra bug fixes that I was already planning. I was
really hoping that google fixes the nightmarish mess that was the
previous MediaStyle notification, where I had to update the session
and then the notification in a tight dance with clever tricks to not
get rate-limited, but nope. I still have to do exactly the same thing
as beforehand, but with even extra insanity due to the custom actions.
Move all menu functionality from long-click to a menu button.
This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
Re-add the song menu option to the title section of the playback view.
This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
Replace the song options button in the playback menu with a button that
opens the equalizer.
I plan to re-introduce the song options in another location.
Remove the "Off" ReplayGain setting, as it is mostly meaningless.
Users who don't want ReplayGain can remove the tags from their files.
No efficiency benefits either since the audio processor is always
disabled without replaygain tags. It is better not to confuse users
who do have ReplayGain but wonder why it is not working on their
files because the setting is off.
Add the ability to customize the bar action to the repeat mode or
shuffle state.
This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).
Resolves#108.
Add support for external AudioEffect implementers, like Wavelet.
Doing this involves doing a weird broadcast dance with AudioEffect
Intents at special points to indicate a valid audio session that
can be manipulated. Still has some issues, such as a null name
showing up in wavelet. As far as I am aware, this is the best
possible system I can do, and allows me to delegate an equalizer
implementation to other apps instead of making my own.
Resolves#211.
Do not scroll to the current index + 1 (i.e the next up range) when the
index signifigantly changees.
RecyclerView quirks result in a mix of next-up and next-up + playing
item scrolling, just unify it under the latter.
Make the corner radius of the queue sheet also sharp.
This is to ensure consistency with the playback sheet as it currently
stands. As soon as I can do only-inset content behavior and can thus
round the playback bar, I'll also re-round the queue bar.
Revert the changes I made in 0474940ee3
and return to the hybrid layout + inset system.
The big issue is edge effects and touch events. I need to properly
clamp edge effects to the padding, but that also requires me to use
stretch edge effects everywhere to prevent weird visual isuses. This
may happen in the future in RecyclerView 1.3.0, but development on such
has been minimal. Meanwhile, touch events will be intercepted by the
now overlapping view if one clicks the wrong portion of the bar.
Nothing I can do given how touch events are intercepted by the bottom
sheet, at least right now.
More feasible to keep the current system and mitigate whatever issues
are present there.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Do not do a measure + inset method with BottomSheetContentBehavior,
instead, try to re-apply window insets to adapt with the bar instead.
This fixes a lot of view clipping issues that made motion transitions
non-ideal and prevented a rounded playback bar. Only remaining issue is
RecyclerView instances, which need to be further reworked to resolve
scroll issues and edge effect problems.
Remove the textSafe method, as it is functionally useless.
textSafe relied on a dumb 1.0.0 thing where I used wrap_content on
text views. Now it just causes relayouts for no good reason.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Check if the playback state still has not been initialized once we
restore.
This prevents one from playing a song while the restore task is
on-going and then having it overwritten by the restored state.
Use MaterialFadeThrough in the search transition and a Z-axis
transition in the detail views.
This is more semantically correct than the previous transitions.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Indicate the currently playing item in the queue list.
The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.