Hack around more insane lollipop bugs, such as:
- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly
I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
Replace the hodge-podge framework of state restoration and URI playing
with a single "delayed action" system.
Auxio's initialization routine is a total cluster----. This is mostly
because it involves multiple asynchronous operations such as music
loading, state restore, and service starting which tend to make it
highly prone to race conditions and other insanity.
In particular, the way Auxio would attempt to restore playback and
handle file opening was a spaghetti pile of bad API boundaries and
dubious UI code. This has not changed. I want to move this routine
to the service, but it's lifecycle is also sh------ed to such an
extent where that would be nearly impossible. Instead, this commit
introduces a new "delayed action" system that bites the bullet and
allowes PlaybackViewModel to accept a context and an action in
return for initializing playback...eventually.
I tried my best to eliminate as much memory leaks as I physically
could here, but could only go so far. Still though, even this insane
system is better than the UI-level LiveData shenanigans I did
previously, and actually works compared to the broken android
components that google keeps wanting you to use.
Remove references to android system strings, in favor of in-house
translations.
Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
Implement a UI frontend for customizing the ReplayGain pre-amp value.
This finally completes Auxio's ReplayGain implementation. Not only
that, it also shows how Auxio can use positive ReplayGain values,
unlike other apps.
As a side-note, this also fiddles with the dialog style somewhat.
I got carried away.
Resolves#114.
Implement an internal setting for a ReplayGain pre-amp setting.
Pre-amp is a lot like above reference volume regarding Auxio's
ReplayGain implementation, where I want to implement it in order
to allow ReplayGain to graduate from being labeled "experimental".
No UI frontend has been implemented just yet.
Add sorting modes for duration and song count.
This was requested previously in the now-closed UI/UX changes
megathread, however I have only gotten to it now.
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.
Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
Rework the sort implementation to allow Auxio to leverage it's sorting
capabilities in a more powerful manner.
This is mostly the removal of stupid redunant methods and the change of
Sort overrides to sort in-place. This just gives us the option to avoid
full blown list copies in cases where such is reasonable.
Finalize the disc number implementation within Auxio.
This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.
Resolves#96.
Change the indexer to parse out the disc number field from
AudioColumns.TRACK.
On newer versions, I hope to further modify the loader to use
the API 30+ CD_TRACK_NUMBER field, as it is more versatile than
TRACK.
Add the UI and data components for a disc number value within the album
detail view.
This is the first-step of a multi-step addition to finally implement
disc numbers.
Make MediaButtonReceiver an empty class without any behavior.
The previous manner in which Auxio would handle media button events
was actually bad, as in certain cases (like a rewind or if there was
no song playing) Auxio would actually crash, as the service would
not start a foreground state in time.
Fix this by removing that functionality. This should hopefully still
retain the current state.
Try to rework the playback service components to reduce race conditions
and improve readability.
This changeset has gone through a number of changes. I originally
wanted to unify all cover loading under a single "Component Manager",
but this turned out to be stupid given that the three service components
are different in nearly every way. Instead I just reworked them all
individually by introducing a new less-data race-prone image loading
framework, and moving around a bunch of code I was planning to move
around.
Do some miscellanious formatting reworks.
1. Remove all instances of m in favor of _. _ is only used when names
collide or if something should be internal.
2. Make fragments apply their own click listeners.
3. Remove instances of inc/dec and replace them with the more
straightfoward + 1 or - 1.
Split off the "songs loaded" about item into it's own card called
"library statistics"
This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.
Resolves#121.
Rework state restore to be more coherent and in line with the new
member layout of the general
This primarily involves making the index the primary database attribute
in favor of song, with the old song id field becoming a sanity check
field.
Fix miscellanious bugs and clean the component code.
Currently the components are in a strange state. They are a big ball of
mud with inconsistent lifecycles and callbacks. I want to find a way to
unify them under a single lifecycle, but the competing nature of them
makes this extremely difficult.
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.
This changes all non-breaking instances of "loop" in the app with
"repeat".
Rework the asynchronous aspects of MusicStore to rely on a more
conventional callback system.
In preparation for automatic rescanning, it would be more elegant
for music consumers to use a callback, so that updates can be
registered easier than if a co-routine continued to be used.
Convert MusicStore to this new model and rework the accesses of
MusicStore in-app to line up with this new system.
Create a ViewModel for the more complicated navigation pathways.
Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
Rework the style of all album covers in the app to be more in line with
the new track number style.
This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.
These changes also apply to the track number views.
Update the album song layout to be more alike to other songs.
Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
Remove extraneous encodings from ReplayGainAudioProcessor.
According to the ExoPlayer developers, an AudioProcessor is only
provided 16-bit PCM data. This makes all of the other encodings I
had implemented in ReplayGainAudioProcessor useless, as their
cases would never run. Remove those extraneous encodings and just
just 16-bit PCM.
Implement support for positive ReplayGain values.
Turns out the blocker for this with the new AudioProcessor was that
I did not properly clamp PCM data when I manipulated the data,
resulting in target samples like 75491 being truncated to lower
values like 9955, which resulted in popping. This is a niche addition,
but also puts Auxio in a category that no other (FOSS) android music
player currently occupies. Yay.
Resolves#115.
Create an AudioProcessor implementation for ReplayGain.
Now that ExoPlayer handles AudioFocus, the ReplayGain implementation
would conflict with the changes that ducking would make to the volume.
To fix this, migrate the ReplayGain implementation to a dedicated
audio processor. This not only resolves this system, but also opens the
door for positive ReplayGain values in the future. Currently however,
our method for modifying the bitstream results in popping with values
above the reference volume, so some more work must be done in that
regard.
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.
Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.
This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
Migrate all esoteric adapters to the new RecyclerView framework.
One of the shortcomings with the previous RecyclerView utilities was
how more esoteric adapters with data that does not implement Item
could not use the utlities. The new system, by comparison, is capable
of taking any type of data, so we can no migrate all of the esoteric
adapters to the new system.
Fix an issue where album covers fail to load when not explicitly
specifying a size.
At some point, Coil changed some internal scaling logic to depend on
this weird pseudo-screen size value that caused the bitmap to fail
to load only on in widget creation process. Who knows why. Fix this
by explicitly specifying the size in all cases.
Spin off the data instances into their own class called BackingData.
This is to isolate the sane adapters that rely on one type of diffing
from the insane adapters that use synchronous and asynchronous diffing
simultaniously. It also allows some of the more esoteric adapters to
implement their own backing data without much trouble or leaky
abstractions.
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.
This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
Remove databinding entirely.
Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
Rework the playback views to follow the new idioms I want to use for
Auxio.
This change mostly consists of flattening away some of the custom
views, removing databinding, and using a general viewbinding
fragment that I hope to extend to the entire app.
Rework the playback slide up implementation to be more straightfoward.
This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
Migrate to a centralized constant table for easier management.
Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
Completely refactor the Sort class to be more efficient and
straightforward.
The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
Make resolvedName the standard name to use across all music items.
Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Disable the default long-press action in the ItemTouchHelper usages.
ItemTouchHelper provides a long-press action to start an item drag by
default. However, because Auxio adds a drag handle on top of this
action, this actually results in a conflict with the default behavior
in certain cases. Replace it with a custom version of the long-press
action within the viewholders themselves.
Fix a crash that stemmed from the use of the API 30+ database field
CD_TRACK_NUMBER.
I switched to CD_TRACK_NUMBER in 1e39ceb to fix [#88], however I did
not realize that CD_TRACK_NUMBER was actually only supported on API
30 onwards. This led to a load failure on versions before API 30.
Fix an esoteric crash with queue synchronization during the playback
restore process.
Auxio will attempt to re-synchronize the queue index whenever it is
desynchronized, however during the check for if it's desynchronized,
Auxio would do a direct index of the queue, which could result in a
crash in situations where the desynchronized index is outside of the
queue bounds.
Fix this by replacing that unprotected access with a protected access,
which not only fixes the crash but also still correctly detects
desynchronization in that case.
Resolves#89.
Turn the headset focus setting into the headset autoplay setting.
The way auxio handles headsets is...odd. Sometimes the MediaSession
handles it and Auxio could not care less, and sometimes Auxio actually
needs to handle it. As a result, the idea of being able to disable
headset focus is more or less moot because it will only apply to some
devices and not others.
On the other end, the way Auxio automatically begins playback once a
headset is plugged in is also quite weird. It only works on wired
headsets, and when it does, it overrides all other apps that might
also be playing audio. It's not to say that it's a bad feature, but
it's also one that I don't want to make the defualt. Auxio should
still play along within the confines of Android's expectations, after
all.
Replacing the existing "Headset focus" setting with a new "Headset
autoplay" setting solves both of these issues, as it prevents a
mis-guided disabling of the setting that doesn't actually disable
the feature and it relegates the quirky autoplay behavior to an
setting not enabled by default.
Fix an issue where headset focus would result in unexpected playback
whenever the service started.
AudioManager.ACTION_HEADSET_PLUG seems to always fire when the initial
BroadcastReceiver is set up, which results in a weird bug where if a
wired headset is connected while PlaybackService is started, playback
will start immediately, which was not user friendly.
I fear that this may result in an edge case that results in headset
focus not firing in an unrelated situation, which in that case I would
be forced to remove headset autoplay entirely (or at least relegate it
to a quirk option).
Add even more checks and guards to the music loading process to ensure
proper metadata loading.
Auxio has always had issues handling track numbers and years, mostly
with ensuring their validity. This change resolves them by more or less
surrounding them with gobs of null-checks and fallible parsing
routines, which should help avoid frustrating bugs and crashes with
metadata in the future.
Resolves#88.
Resolves#84.
Revert the removal of the song/artist values from list items for now.
The current plan of removing extraneous values from songs and albums
only works if I add multi-select and a dedicated menu button, but that
is still in the air, and in general I want feedback before I go ahead.
Aside from reverting the previous changes, this actually standardizes
all item descriptions under a single bullet point formatting system,
instead of the mix of commas and bullet points that existed beforehand.
Remove the album name from the main song item in favor of a duration
value.
Auxio has traditionally used "Artist . Album" for song items. However,
this had some shortcomings:
1. The way the artist and album names are packed probably results in
truncation on small screens, which I doubt is very helpful.
2. All other items in Auxio have only one specific "subject" per line,
which makes the song items a bit of an outlier since it has two (the
artist and the album)
3. The empty space available could be used for another UI element,
such as a duration or maybe a menu button in the future.
For consistency, this also removes the song count from all album items
as well.
Remove all usages of memberBinding from the app.
For some reason, certain devices running Android 10 and lower will
have a lifecycle race condition whenever the theme is mis-matched.
This ends up resulting in an invalid state whenever memberBinder was
used. Since we can't replace memberBinder with a better solution,
just dumpster the whole thing. This platform is so god damn broken,
jesus christ.
Resolves#80.
Change createMosaic to use SquareFrameTransform.
This should help fix a theoretical bug where non-1:1 album covers will
be oddly stretched in a generated mosaic, as all album covers will be
forcefully cropped to a 1:1 ratio.
Create a custom view for rounded images, making them more nuanced in
the process.
The previous method for applying rounded images in-app was generally
clunky and fragile. Introduce a new custom view that actually takes a
cornerRadius attribute from the ImageView itself that then applies it
whenever the user enables the setting. This also allows rounded images
to be more nuanced, as typical 8dp elevation can be used for small
views and a more fitting 16dp radius can be used for large views.
Rework how the fab's adaptive functionality works.
Handle fab adaptiveness by using a style instead of a fully custom
view. This helps eliminate a usage of private resources.
Rework logging to be clearer and more standardized.
Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
Crop all images to a 1:1 aspect ratio.
Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.
The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
Allow the material library to handle dynamic colors.
Turns out I was mis-understanding how DynamicColor themes were meant to
be used by the material library. Turns out you can just inherit from it
and it will work perfectly fine. Refactor the V31 styles to remove our
insane shims and finally fix the slapdash dynamic color usage across
the main theme and widgets.
Add a circular indicator to playback icons.
Sometimes it can be too difficult to tell apart the active and inactive
states of the shuffle/loop icons. However, there is really no good way
to improve the contrast on these icons without some kind of muddled UX
fragmentation, or god-awful design. Try to settle on the okay-est
version, which is to use colorPrimary with a dot indicator on views we
control, and use a more muddled semi-transparent icon on views we don't
control, like notifications and widgets.
Disable the ability to customize audio focus on Android 12 and up.
Android 12 automatically regulates audio streams even further than it
did in previous versions, to the point where the audio focus setting
no longer makes sense on that version. I may extend the removal to all
versions in the future.
Fix an issue where headset focus would restart playback unexpectedly.
At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
Use body typography in more places, reworking the letter spacing as to
make it more pleasent to use with the inter typeface.
This should hopefully be the last time I fret over typography.
Everything should line up in the way desired by M3.
Remove the elevation component from all toolbars and the bottom bar.
Material3 states that top and bottom app bars should not cast a drop
shadow. Auxio ignored this and used one anyway. This largely stemmed
from incorrect use of the AppBarLayout styles, which were mostly just
incorrect M2 styles with a new background plastered over. Fix this
by creating a new style that inherits the proper M3 styles and then
using that on all AppBarLayout instances in the app.
Do a couple things to the music models:
1. Make the genre field non-nullable. This is because I beleive I've
largely eliminated the genre bugs in previous versions and future ones
can be caught with a crash screen I plan to add.
2. Make the initial album grouping process use hashCode instead of a
pair of names. This just helps with loading speed in general, albeit I
am slightly worried that it may result in improper grouping if some
edge case appears.
Fix an issue with M3SwitchPreference where the switch would not update
properly.
When reacing M3SwitchPreference, I wanted to make an optimization
regarding updating the switch to M3, so I decided to make the
preference check if they have already applied the switch, and then
ignore it if that's the case. However, I ended up forgetting that
ViewHolders tend to need to be re-bound, which resulted in this
optimization leading to inconsistent application of the M3 switches.
Fix this by removing that optimization.
Update the contribution information and templates.
The contribution information and templates were growing a bit stale,
given that they haven't gotten a refresh since ~1.3.0. This commit
reworks them to be more thorough and straightfoward.
Add a CHANGELOG document that keeps track of the past and current
release notes.
Making all of our releases rely on GitHub to keep track of them is not
really a good idea, so this document serves as a record of past release
changelogs just as a pre-caution. It also allows a live preview of the
next version whenever something is changed.
Improve the way track numbers are handled in the album detail view.
Previously, Auxio would show track numbers by simplying stringifying
the integer and then showing it in a TextView. This was problematic for
two reasons:
- Numerics from other languages like Arabic would not be respected
- Invalid track numbers [e.g 0] would be shown regardless of the
situation.
This commit fixes that by placing all track numbers through a format
string first, and showing a generic song icon instead of a number
whenever the track number is 0.
Completely rework the Context extensions for resources.
Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
Re-add index correction, albeit with a new system that accomodates the
single queue mechanism.
The issue with using the previous queue mechanism for the single queue
was that it risked using the index of an incorrect duplicate song, as
the search would always start at index 0. Fix this by implementing a
sort of "wobbly" search that starts at the current index and moves back
and forth, checking the closest items first and the furthest items
last.
Add an option to force-reload the app.
Currently, Auxio will load music once and then never re-load it. This
is a really decision I made early on and now regret completely. The
only way to remedy this properly is to create an automatic rescanning
system, but that is a major technical undertaking that I want to save
for later.
Resolves#71.
Improve the russian translations for this app.
These translations were proposed by lisiczka43 with the following
rationale:
"[use] less literal translations, [use] shorter wording to fit into UI
elements, [correct] mistranslations, [improve] consistency of
terminolgy, [enforce] strict ё, [add] missing new strings"
Apparently the previous russian translations were quite Amateurish.
This should make them better.
Completely refactor the way music is grouped up into artists and
albums.
The issue with previous attempts at implementing better artist
management was the reliance on MediaStore IDs in many parts of the
program. Dumpster this by merging the hash and ID values into a
single field that is garunteed to be unique enough. This allows songs
to be adequately grouped into case-insensitive artists while also
deduplicating albums that may have been split my MediaStore due to
heterogeneous formats.
Resolves#66.
Move all duplicate checking to the album creation stage, adding a new
check for duplicate albums.
Album names can be similarly duplicated as artist names, most often
when one has an album consisting of multiple differing file formats.
This commit fixes that by grouping albums up by their ID as usual,
but then merging together albums that have the same (lowercase) album
name and (lowercase) artist name.
Re-add the inter typeface.
It's not good design to have two similar typefaces, so I may as well
revert back to Inter once and for all. It's too good of a typeface
compared to the mess of Roboto and other native fonts.