Completely refactor the Sort class to be more efficient and
straightforward.
The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
Make resolvedName the standard name to use across all music items.
Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Rework logging to be clearer and more standardized.
Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
Expose a custom MediaButtonReceiver that handles the media button
intent. This is not because I wanted to implement this. Some apps
like gadgetbridge just blindly query ACTION_MEDIA_BUTTON instead of
relying on the more modern MediaController API, which I expected
most apps would use instead.
Resolves#62.
Dumpster Inter in favor of Roboto. This is mostly for three reasons:
1. Reduces the insane typography setup that Auxio uses
2. Reduces total app size since .ttf files are pretty large and the
dynamic fonts feature was proprietary.
3. Creates a more cohesive look and feel given that nearly every
android app also uses Roboto.
Make it so that the keyboard is only opened on the search view when
it's initially created instead of when it's loaded from the
backstack. This is just nice for overall UX.
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
The way Material3 uses an initial light accent seeds is...odd. It more
closely resembles deep purple [darker on light mode, lighter on dark
mode] in behavior. Therefore we simply rename the light accents to
this. This does mess up translations a lot, but I'll fix it when I
update the rest of the translations.
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.
This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
Completely refactor the detail module. This is for a few reasons:
- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.
Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
Drop the Bridge theme and completely migrate to material. This is for
two reasons:
- To make Material You less painful
- Improve coloring [Dark mode, other colors, etc].
Most of the previous UI elements were kept [no rounded corners], but
did come at the cost of removing the hint tagline from the search bar
since there was simply no good way to integrate it. There are also
some other miscellanious issues [Weird selection menus, dividers are
not migrated still], but those will be fixed in future commits.
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
Make a hack layout that fixes the problem of the lift state not
actually following the RecyclerView state. This should remove the
need for all the fragile fixes for this UI idiom.
Improve the search UI by making it edge-to-edge and adding the
liftOnScroll idiom. It does come with the caveat of walking on
eggshells to get the liftOnScroll code working, but its okay. It
may be improved in the future.
Do the final utility refactor, placing custom views into a .ui
submodule and the general utils into a new .util module. This
system seems to stick well.
Remove the janky requestFocus/clearFocus called on SearchFragment
and replace them with InputMethodManager calls. This is generally
more user friendly, especially when returning to search from
navigation.
Remove the SHOW_ALL variant from DisplayMode, replacing it with null
in SearchFragment where it was initially used. This allows all the
home pager fragments to be combined into a single HomeListFragment
that simply chooses a DisplayMode.
Merge LibraryFragment, SongsFragment, and others into a new fragment
called HomeFragment. This is the beginning of the Auxio UI overhaul.
This has caused some regressions here and there, but these will be
rectified over time.
Move the AndroidUtils file into the root Auxio directory, renaming it
to AuxioUtils as well. This also changes some methods to be extension
methods instead of argument functions.
Actually bother to add license boilerplate. Even though I've written
the entirety of Auxio, the boilerplate will be under "Auxio Project"
instead, as I don't want to share my real name.
Refactor styles again, this time trying to seperate the more
layout-specific attributes so that layouts become more re-usable.
This also updates the naming conventions of styles.
Use viewLifecycleOwner for all fragments that rely on databinding. This
should solve some possible memory leaks, as viewLifecycleOwner is tied
to the lifecycle of the fragment views instead of the fragments them
selves.
Remove the fixAnimInfoLeak hack since it seems that issue was fixed in the new android plugin, and once again modify with the styles to get the dialogs to use the correct style again.
Another day another magic flag I need to fiddle with to get this busted android app working. This platform sucks so much.
Create a seperate ActionHeader object for headers with actions attached alongside a new viewholder to accompany it.
This allows action headers to be created easier without creating your own viewholder.
Finally move the app from AppCompat the Material Bridge theme. This does a couple things:
- Removes need for runtime styling of material widgets used before
- Allows for a better dialog style [But only after a ton of tinkering and weird hacks]
- Makes theming slightly easier [After all the dumb migration bugs and technicalities are fixed]
I never want to do something like this again. UI styling on android is a nightmare.