Commit graph

80 commits

Author SHA1 Message Date
Alexander Capehart
998375f28a
home: stop fabs from eating touch events 2025-01-08 18:02:56 -07:00
Alexander Capehart
f8ec77e137
main: fix unusable fast scroll below fab 2025-01-08 13:19:04 -07:00
Alexander Capehart
b020285e9f
main: simplify speed dial management 2024-07-22 19:06:39 -06:00
Alexander Capehart
f3b73a5196
home: extract fab system to home 2024-07-20 14:52:03 -06:00
Alexander Capehart
b89499fb36
ui: only offset bottom sheet content via insets 2024-07-04 15:24:50 -06:00
Alexander Capehart
d293cc86b0
ui: clean out self-rolled dimens
Lots of cruft has built up with my dimensions, partially collapse them
into a more consistent set of re-usable dimens (within reason) and try
to delegate to MDC as much as possible.
2024-05-20 12:08:32 -06:00
Alexander Capehart
9990e00a4a
playback: make bottom sheet behavior more in-spec
Don't gradually fade out until the very end, reduce the corner radii
at the very end, fix elevation, delift elevation at the very end.

More tweaks are probably needed here to make it look good.
2024-04-19 11:04:24 -06:00
Alexander Capehart
7995d3ac98
ui: material 3.1 (first draft)
I'm mostly cowboying through patching things to look nice. I'll re-add round mode
configs and actually try to migrate to standard spacing later.
2024-04-17 22:07:50 -06:00
Alexander Capehart
76eb693fb5
all: reformat 2024-01-15 20:51:08 -07:00
Alexander Capehart
8a75295d99
home: reimplement speed dial overlay
The stock overlay is not sufficient for our needs, as:
1. It seemingly cannot be set up without missing certain touch areas or
disabling the touch area of the speed dial itself
2. The scrim can't be evenly applied everywhere in the app due to the
nested expore UI.

So, modify the speed dial to work without a scrim and reimplement the
overlay touch behavior manually.
2024-01-02 15:38:23 -07:00
Alexander Capehart
c9b1ab9068
all: reformat xml 2023-12-23 20:01:20 -07:00
Alexander Capehart
4ade27e66d
ui: avoid lopsided bottom sheet handles
By default, bottom sheet handles have 16dp bottom padding for some
reason. This looked really bad on the dialogs, so remove it there.
Only keep it on the queue handle, since it has a companion label that
will overlap if not lopsided.
2023-08-14 17:46:01 -06:00
Alexander Capehart
4b49174ced
ui: return to old nested nav
It just...started working again. Beats me why.

Start using it again, but with most of the changes in-tact. I like the
way it looks.
2023-07-22 12:10:54 -06:00
Alexander Capehart
07e9ca8ef6
ui: flatten nav graph
Flatten the navigation graph into a single "main" graph that links
home to both explore and preference fragments.

***This massively breaks the app in it's current state***. Further
changes and refactors are needed to get this back to working.
2023-06-27 17:30:11 -06:00
Alexander Capehart
40af4adc51
queue: use mdc drag handle
Use a real mdc drag handle on the queue sheet.

The accessibility functions won't even be enabled, but that
would need to be communicated in a special way anyway.
2023-05-29 10:38:49 -06:00
Alexander Capehart
d0a68353a7
music: simplify picker closing
Simplify picker closing navigation by avoiding weird communication via
state change and instead simply navigate twice from NewPlaylistDialog.

This is probably really stupid. But so is the other way.
2023-05-17 12:09:51 -06:00
Alexander Capehart
df98bb535f
list: rework diffing abstraction
Make all adapters relying on diffing unified into a DiffAdapter
superclass that can then accurately respond to the new
UpdateInstructions data.

UpdateInstructions is still not fully used everywhere, but will be
soon.
2023-01-15 20:31:50 -07:00
Alexander Capehart
0737dbace3
playback: redocument
Redocument the playback module.

This finally completes the re-documentation of this project.
2022-12-26 15:15:27 -07:00
Alexander Capehart
18ba845302
shared: redocument
Redocument the shared module (previously ui).
2022-12-24 11:41:32 -07:00
Alexander Capehart
32d01f2027
all: refactor list management
Refactor list management (largely callbacks) into a declarative system.

This should make it easier to re-use selection components across the
app.
2022-12-18 10:58:45 -07:00
Alexander Capehart
f3c14b81cb
all: tweak package structure
Try to tweak the package structure to be more coherent.
2022-09-25 20:24:19 -06:00
Alexander Capehart
c342fb364b
all: merge display and playback modes
Merge DisplayMode and PlaybackMode into a new class called MusicMode.

Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.

This commit also moves around things around the project to be slightly
more coherent.
2022-09-10 19:39:29 -06:00
Alexander Capehart
47a26df92d
ui: update shots
Update the screenshots and feature graphic to reflect app changes.
2022-09-03 12:36:05 -06:00
OxygenCobalt
83d1e4eae4
ui: refactor shadow management
Make the shadow disabling workaround an XML style.

Doing it this way is more elegant than disabling it in-code.
2022-08-09 09:10:19 -06:00
OxygenCobalt
46473ceff9
ui: update transitions
Update transitions in the home fragment to X-axis.

I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.

While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.

Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
2022-08-08 16:17:46 -06:00
OxygenCobalt
913db88fde
ui: fix incorrect queue text style
Fix an accidental usage of Material3 text styles instead of Auxio.

Left-over from the testing app I did for the new bottom sheets. Stuck
around through some means.
2022-08-05 20:47:00 -06:00
OxygenCobalt
f27b798e33
ui: remove coordinatorlayout workarounds
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.

EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
2022-08-04 14:30:33 -06:00
OxygenCobalt
4af45031b0
all: fix lints
Fix lints that have accumulated over time.

Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
2022-08-04 13:14:21 -06:00
OxygenCobalt
f6429a878a
build: upgrade deps
Upgrade dependencies

AGP -> 7.2.2
Activity -> 2.5.1
Fragment -> 2.5.1
Lifecycle -> 2.5.1
Navigation -> 2.5.1
2022-08-04 11:52:57 -06:00
OxygenCobalt
7543f1defc
playback: add split ui in landscape
Add a split playback UI in landscape mode.

Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
2022-08-03 16:00:18 -06:00
OxygenCobalt
772fe7df3b
ui: make bottom sheets request insets on layout
Make bottom sheets request window insets when they are laid out.

For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
2022-08-03 15:42:37 -06:00
OxygenCobalt
de3cc7958f
ui: rework bottom sheet state management
Try to make the bottom sheet states more coherent, especially regarding
when playback ends.
2022-08-02 11:13:12 -06:00
OxygenCobalt
35cfea78df
recycler: remove useless header ids
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.

String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
2022-08-01 10:38:24 -06:00
OxygenCobalt
7467d89a45
ui: misc bottom sheet changes
Tweak parts of the bottom sheet system for UI consistency.
2022-07-30 09:15:38 -06:00
OxygenCobalt
a4fa8a84fa
queue: reimplement with bottom sheet
Re-implement the queue, now leveraging a bottom sheet too.

This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
2022-07-29 14:40:58 -06:00
OxygenCobalt
cc3cb343b0
playback: use bottomsheetbehavior
Use BottomSheetBehavior with the playback sheet.

This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
2022-07-29 12:21:06 -06:00
OxygenCobalt
fe16ffb5bf
queue: temporarily remove navigation
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.

This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
2022-07-27 08:48:13 -06:00
OxygenCobalt
30920b399a
info: update faq
Update FAQ.md to reflect the changes to the media indexer in the next
release.
2022-07-18 11:40:57 -06:00
OxygenCobalt
e41645ee28
widgets: rework button appearance
Further rework the button layout to be alike to other modern widgets.

This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
2022-07-01 12:25:59 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
316a0e719c
ui: rework typography
Completely rework app typography.

Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.

Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
2022-06-21 20:19:52 -06:00
OxygenCobalt
ab194c14c2
ui: create viewmodel for navigation
Create a ViewModel for the more complicated navigation pathways.

Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
2022-04-02 20:21:06 -06:00
OxygenCobalt
74f5962844
ui: rework cover style
Rework the style of all album covers in the app to be more in line with
the new track number style.

This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.

These changes also apply to the track number views.
2022-04-02 18:18:10 -06:00
OxygenCobalt
595a982d59
all: cleanup
Clean up the project after the previous changes and update some
dependencies.
2022-03-23 12:27:49 -06:00
OxygenCobalt
d79592e029
all: remove databinding
Remove databinding entirely.

Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
2022-03-23 10:59:01 -06:00
OxygenCobalt
e4d4266e35
playback: rework playback slide up implementation
Rework the playback slide up implementation to be more straightfoward.

This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
2022-03-20 12:33:49 -06:00
OxygenCobalt
2d3fc47d7c
main: band-aid split screen mode layouts
Split screen layouts in android are completely borked. You can
resize Auxio down to the point where the UI is completely
unusable, and there is NO WAY TO SET A MINIMUM HEIGHT. This is
also not to mention that smallestScreenWidthDp is completely
busted too and still uses the size of the whole screen! Just
band-aid the first issue so that when the layout becomes so
small as to result in a messed up UI, just show a splash that
says that the app can't work at the specific window size.
2021-12-17 17:00:19 -07:00
OxygenCobalt
2ae22500d3
main: add proper backwards navigation
Move the backwards navigation hook from DetailFragment to MainFragment
and modify it so that it collapses the playback panel when one navs
back.
2021-11-25 09:48:06 -07:00
OxygenCobalt
4ccaa7c4bb
all: cleanup code
Clean up code and fits a bunch of miscellaneous issues.
2021-11-24 20:22:30 -07:00
OxygenCobalt
cfc7352571
playback: add slide up behavior
Completely refactor PlaybackBarLayout into PlaybackLayout, which now
not only handles the bar behavior but also allows for one to slide
up the bar layout into the full playback layout. This was largely
adapted from umano's AndroidSlidingUpPanel, albeit heavily minified
and mixed with the previous window inset tricks of the previous layout.
There are still some tweaks to be made, but this implementation seems
to be really good.
2021-11-24 15:13:34 -07:00