Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
Migrate to a centralized constant table for easier management.
Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Turn the headset focus setting into the headset autoplay setting.
The way auxio handles headsets is...odd. Sometimes the MediaSession
handles it and Auxio could not care less, and sometimes Auxio actually
needs to handle it. As a result, the idea of being able to disable
headset focus is more or less moot because it will only apply to some
devices and not others.
On the other end, the way Auxio automatically begins playback once a
headset is plugged in is also quite weird. It only works on wired
headsets, and when it does, it overrides all other apps that might
also be playing audio. It's not to say that it's a bad feature, but
it's also one that I don't want to make the defualt. Auxio should
still play along within the confines of Android's expectations, after
all.
Replacing the existing "Headset focus" setting with a new "Headset
autoplay" setting solves both of these issues, as it prevents a
mis-guided disabling of the setting that doesn't actually disable
the feature and it relegates the quirky autoplay behavior to an
setting not enabled by default.
Rework logging to be clearer and more standardized.
Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
Fix an issue where headset focus would restart playback unexpectedly.
At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
Completely rework the Context extensions for resources.
Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
When using gesture navigation, swipe up events might conflict with the
slide up behavior of the playback layout. To fix this, inset the
playback bar based on the gesture insets instead of the system bar
insets.
Extend edge-to-edge to versions below Android Oreo. This is done
through tinting the navigation bar colors on those versions,
circumventing the coloring issue.
Add ReplayGain support leveraging ExoPlayer. This was a widely
requested feature, but since I thought I needed MediaStore to
expose the fields, I never considered it. Turns out ExoPlayer
automatically exposes metadata for ID3v2 and Xiph tags, so we
can implement it just fine.
Resolves#7.
Change CompactPlaybackFragment into a View. This completely fixes the
issue I tried to band-aid in ae39054. The code is a bit uglier, but
that's tolerable.
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
Instead of having a play/pause header at the top of the song list, use
a FAB instead. This allows people to shuffle all of their songs even if
the songs tab isn't enabled, and it can be tranformed into a create FAB
when playlists are added.
Enhance widgets in a couple of ways:
1. Make the cover art expand to fit it's aspect ratio with padding
instead of the entire widget. This does the cover art justice and
is more visually appealing in general.
2. Add two new widget forms: Terminal, which applies to only the
smallest widgets, and Minimal, which applies to short and wide
widgets
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
Mostly migrate to Material 3/Material You.
- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory
Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
Fix an issue where in certain cases a playing item would not be
highlighted if it was being re-played. This was solved my simply
adding a check for if the new item was equal and ignoring it if
it is.
Re-add sorting to HomeFragment, except heavily improved. The major
improvement here is the addition of song sorting, which was a heavily
requested feature judging by #16. The setting does not save yet and
is not present in the detail fragments, but it is still a major
milestone for the new home ui.
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
Once again fix annoying issues that arise from the quirks of phone
landscape mode. A lot of these fixes can be re-rolled back into the
edge-to-edge code eventually, but it requires fitsSystemWindows to
be phased out entirely.
Improve the search UI by making it edge-to-edge and adding the
liftOnScroll idiom. It does come with the caveat of walking on
eggshells to get the liftOnScroll code working, but its okay. It
may be improved in the future.
Make settings follow both edge-to-edge and the liftOnScroll idioms.
This has some minor issues with state, but these should be fixed when
I'm able to make a smooth transition for theme changes.
Do the final utility refactor, placing custom views into a .ui
submodule and the general utils into a new .util module. This
system seems to stick well.