Add separator parsing back, albeit in a much different manner.
Now Auxio will try to parse by , ; / + and &. This will be disabled by
default in the future and available as a setting. When parsing by
separator, whitespace is also trimmed. This occurs nowhere else though,
as there is no demand.
Fix some mistakes with the UID hashing process.
Some more work needs to be done regarding formalizing the datatype
and tagtype fields. If anything, I may just collapse them into a
single "tag" field since they are only used for equality.
Alternatively, I could make them integers to increase efficiency.
Depends.
Completely rework the ID system to pave the way to MusicBrainz ID
support and greatly increase ID integrity in general.
This changeset removes the old ID field, an emulation of a polynomial
hash that was used in all items, and replaces it with a new type called
UID that is specific to Music. Other types just use plain equals now,
and most instances of "id" to check for equality in the app have either
been inlined into an equals override or removed outright.
The new UID format is as follows:
datatype/format:uuid
Datatype is a tag that is just the lowercase tag name. For example,
"song". Format is the program that created the UID. auxio will be an
md5 hash, and musicbrainz will the a musicbrainz ID extracted from a
file. UUID is the uuid itself.
This is much more reliable and extendable than the old ID format. This
will also be the last time I break compat with old ID formats. From now
on, a legacy UID field will not be included to enable backwards compat,
when the time comes for a breaking change.
Fix a popup desynchronization issue in grid-based layouts.
This issue stemmed from the popup index calculation apparently not
needing a division by the span count in order to produce the correct
index. This kind of makes sense, but is still really weird.
Resolves#230.
Make adapter instances handle span sizes.
This supercedes the hackier solution where the fragments would have to
reference adapter data in order to determine span size. Not anymore.
Make the playing indicator animate when playback is ongoing.
Previously state issues stopped me from doing this, but apparently this
time I miraculously got it working. Yay.
Resolves#218.
Add a fast scroller to the queue view.
This is actually easy to implement without disruption. Now the detail
view is the only view without such a fast scroller, as it needs more
reworks for it to be feasible.
Switch position math to rely on deciseconds (1/10th of a second)
instead of full seconds.
This makes seeking and position management much smoother, with minimal
performance cost. In the future I may try to migrate the playback state
so that the position calculations are done on the UI end, but this
works for now.
Move all menu functionality from long-click to a menu button.
This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
Make the corner radius of the queue sheet also sharp.
This is to ensure consistency with the playback sheet as it currently
stands. As soon as I can do only-inset content behavior and can thus
round the playback bar, I'll also re-round the queue bar.
Revert the changes I made in 0474940ee3
and return to the hybrid layout + inset system.
The big issue is edge effects and touch events. I need to properly
clamp edge effects to the padding, but that also requires me to use
stretch edge effects everywhere to prevent weird visual isuses. This
may happen in the future in RecyclerView 1.3.0, but development on such
has been minimal. Meanwhile, touch events will be intercepted by the
now overlapping view if one clicks the wrong portion of the bar.
Nothing I can do given how touch events are intercepted by the bottom
sheet, at least right now.
More feasible to keep the current system and mitigate whatever issues
are present there.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Do not do a measure + inset method with BottomSheetContentBehavior,
instead, try to re-apply window insets to adapt with the bar instead.
This fixes a lot of view clipping issues that made motion transitions
non-ideal and prevented a rounded playback bar. Only remaining issue is
RecyclerView instances, which need to be further reworked to resolve
scroll issues and edge effect problems.
Remove the textSafe method, as it is functionally useless.
textSafe relied on a dumb 1.0.0 thing where I used wrap_content on
text views. Now it just causes relayouts for no good reason.
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.
EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Make bottom sheets request window insets when they are laid out.
For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.
This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
Rework album types into release types, with additional support for live
albums, remixes, and mixtapes.
This is not a complete implementation, nor is it meant to be. I don't
want to add technical complexity handling Remix Compilations or
DJ-Mixes unless there is demand.
Add a new Date class to represent both years and more fine-grained
dates extracted using the ExoPlayer metadata system.
In-app, the year is still shown, but sorting will use the new precision
when present. The MediaSession will also post an RFC 3339 formatted
date with this new precision, as the MediaSession documentation states
I should. No clue if the latter will cause any bugs with naive metadata
UIs in other apps.
Resolves#159.